Commit Graph

3003 Commits

Author SHA1 Message Date
Evan Debenham
458b21d5c6 v0.8.0: forced a minimum stored value on window resolution 2019-11-19 19:49:56 -05:00
Evan Debenham
baea1ecf03 v0.8.0: reworked elementals 2019-11-19 19:49:56 -05:00
Evan Debenham
309ef7806e v0.8.0: adjusted various effects so they can be used in new contexts 2019-11-19 19:49:56 -05:00
Evan Debenham
ad0abbd358 v0.8.0: bugfixes:
- fixed class array bundling errors (JSON was loading full class references if it wasn't loading from file)
- various minor vfx bugs with goo when pump-up attack is interrupted
2019-11-19 19:49:56 -05:00
Evan Debenham
39525ec0f1 v0.8.0: tweaked scroll zooming to round instead of floor 2019-11-19 19:49:56 -05:00
Evan Debenham
94078bd9b9 v0.8.0: tweaked when enemy sprites show zap vfx. Now shows if either enemy or target is visible 2019-11-19 19:49:56 -05:00
Evan Debenham
b666231e7f v0.8.0: even more minor tweaks and improvements:
- brewing a potion with 3 of the same seed now auto-IDs it
- teleportation effects are no longer able to place characters onto a trap
- fixed wands which spawn upgraded not being fully charged
- fixed some allies being corruptable when they shouldn't be
2019-11-19 19:49:56 -05:00
Evan Debenham
1f033200f6 v0.8.0: adjusted levelgen so that it is unaffected by held items and meta progression 2019-11-19 19:49:56 -05:00
Evan Debenham
fd38cfc155 v0.8.0: adjusted Random to be more flexible, now uses a generator stack 2019-11-19 19:49:56 -05:00
Evan Debenham
438ce6f0a9 v0.8.0: various bugfixes and behaviour tweaks:
- fixed storm clouds spreading water faster than intended
- fixed visual bugs with stealth and hourglass stasis effect
- fixed an exploit where unstable spellbook scrolls could be cancelled
- upgrading a stack of missile weapons now resets durability, just as upgrading a single one already did
- fixed visual bugs when tengu traps would be created and immediately removed by some effects
2019-11-19 19:49:56 -05:00
Evan Debenham
bc9cd6e926 v0.8.0: decided on shaman stats and mild balance adjusts to prison enemies 2019-11-19 19:49:55 -05:00
Evan Debenham
8968beb8fa v0.8.0: various bugfixes and improvements:
- foresight buff now lets the hero detect Tengu's traps
- fixed rare vfx/animation freezing errors with time freeze effects
- direct damage/healing numbers are now included in the description of transfusion.
- fixed wand of prismatic light rarely revealing areas it shouldn't
2019-11-19 19:49:55 -05:00
Evan Debenham
4f629d8868 v0.8.0: various bugfixes and small tweaks:
- fixed mobs sometimes not walking onto traps/chasms when they're flying"
- fixed minor visual bugs with items dropping in rare cases
- fixed target quickslot target indicator not following enemies
- "hide navigation bar" setting is now called "fullscreen" on all platforms
2019-11-19 19:49:55 -05:00
Evan Debenham
e8d4881e89 v0.8.0: added conversion for old shamans to DM-100s 2019-11-19 19:49:55 -05:00
Evan Debenham
00c8569595 v0.8.0: added new gnoll shamans, stats TBA. Also buffed blessed. 2019-11-19 19:49:55 -05:00
Evan Debenham
0f2d479b45 v0.8.0: various minor tweaks and improvements:
- wandmaker now cannot spawn adjacent to doors
- dried rose artifact now includes ghost's equipment in drescription
- beneficial darts now mention they that don't harm allies
- the title for WndBag is now multiline if it needs to be
2019-11-19 19:49:55 -05:00
Evan Debenham
75b8459cf0 v0.8.0: Various bugfixes for:
- Goo's health bar not appearing in some cases
- Viscocity not considering sources of extra damage reduction
- Bolts from wand of warding not pressing tiles if they fail to summon
2019-11-19 19:49:55 -05:00
Evan Debenham
f9511ab03a v0.8.0: water of health can now be used to uncurse single items 2019-11-19 19:49:55 -05:00
Evan Debenham
0696bf1f36 v0.8.0: added all other key actions from old desktop build, no remapping yet 2019-11-19 19:49:55 -05:00
Evan Debenham
1539d57f71 v0.8.0: fixed various errors with resized enemy sprites 2019-11-19 19:49:55 -05:00
Evan Debenham
c803537ecd v0.8.0: reskinned prison shamans as DM-100s 2019-11-19 19:49:55 -05:00
Evan Debenham
05363c95fd v0.8.0: Various bugfixes for:
- shurikens not getting an instant attack in lots of cases
- dried rose appearing overcharged in quickslot sometimes
- rounding errors and incorrect debuff resistance values in corruption wand
- heap type not being preserved by teleportation traps
- traps on Tengu phase 1 incorrectly triggering right as phase 1 ends
- traps on Tengu phase 2 not being revealed by stone of clairvoyance
- music not playing if the player goes right to the changes scene
- caustic slimes having a slower attack animation than regular slimes
- one incorrect green pixel in furrowed grass for prison tileset
2019-11-19 19:49:55 -05:00
Evan Debenham
b88036da0b v0.8.0: added window size/fullscreen support to desktop, refactored landscape code 2019-11-19 19:49:53 -05:00
Evan Debenham
f038bde5cc v0.8.0: tweaked lifecycle managment, actor thread is now allowed to end 2019-11-19 19:41:38 -05:00
Evan Debenham
df3a0a010b v0.8.0: added basic key action and key mapping support 2019-11-19 19:41:38 -05:00
Evan Debenham
7ae14f9142 v0.8.0: adjustments and balance changes to bats and brutes 2019-11-19 19:41:08 -05:00
Evan Debenham
fcec1836b0 v0.8.0: added support for basic keyboard movement 2019-11-19 19:41:08 -05:00
Evan Debenham
8117d4ea2f v0.8.0: improved build files and moved various files to better locations 2019-11-19 19:41:06 -05:00
Evan Debenham
4aa6b1788c v0.7.5e: fixed spreading bug with wand of lightning and re-final commit 2019-10-25 11:59:57 -04:00
Evan Debenham
774f8db938 v0.7.5e: final commit 2019-10-24 13:55:53 -04:00
Evan Debenham
9fbcd7a9c8 v0.7.5e: updated translations 2019-10-24 13:55:51 -04:00
Evan Debenham
58ee7a1995 v0.7.5e: balance tweaks to snakes 2019-10-24 13:55:47 -04:00
Evan Debenham
dd34a07759 v0.7.5e: fixed wand of lightning not targeting as many things as it should 2019-10-24 13:55:47 -04:00
Evan Debenham
8bc82fd9ca v0.7.5e: Tengu balance changes:
- can no longer directly attack invisible heroes
- can now use abilities on any hero he can't see
- Tengu abilities are now shown regardless of visibility
2019-10-24 13:55:47 -04:00
Evan Debenham
db8eb884f6 v0.7.5e: rewrote wnditem button layout code to fix various bugs 2019-10-24 13:55:46 -04:00
Evan Debenham
9f8791978a v0.7.5e: added desktop support for asian languages 2019-10-24 13:55:46 -04:00
Evan Debenham
4dd73f025c v0.7.5e: fixed toasts being destroyed in the actor thread 2019-10-24 13:55:21 -04:00
Evan Debenham
53907d8b7a v0.7.5e: added scroll wheel support 2019-10-24 13:55:21 -04:00
Evan Debenham
e61d72eb58 v0.7.5d: final commit 2019-10-20 01:30:33 -04:00
Evan Debenham
a18ebcc723 v0.7.5d: updated translations 2019-10-20 01:30:33 -04:00
Evan Debenham
9c652273a5 v0.7.5d: added various safety checks 2019-10-20 01:30:30 -04:00
Evan Debenham
2c2cae01b5 v0.7.5d: made final tweaks to camera follow speed 2019-10-20 01:27:46 -04:00
Evan Debenham
6707a22502 v0.7.5d: disabled highlighting for game log and floating text 2019-10-20 01:27:46 -04:00
Evan Debenham
b993e00c97 v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight 2019-10-20 01:27:46 -04:00
Evan Debenham
4fba6ff70b v0.7.5d: fixed missile weapons sticking to corrupted targets 2019-10-20 01:27:45 -04:00
Evan Debenham
da1f953d9d v0.7.5d: corrected highlighting in a few cases 2019-10-20 01:27:45 -04:00
Evan Debenham
71384e46a4 v0.7.5c: final commit 2019-10-17 13:43:17 -04:00
Evan Debenham
cdd5a2988e v0.7.5c: added some safety checks to necromancer zapping 2019-10-17 13:43:17 -04:00
Evan Debenham
96d9ab4f3a v0.7.5b: final commit 2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4 v0.7.5b: updated translations 2019-10-14 20:48:40 -04:00
Evan Debenham
6f1251aeb7 v0.7.5b: fixed ghost hero not occupying the cell they spawn in 2019-10-14 20:48:36 -04:00
Evan Debenham
1b636c7d0d v0.7.5b: tweaked enemy zap animation behaviour 2019-10-14 20:48:36 -04:00
Evan Debenham
1395602687 v0.7.5b: tweaked gamescene to always fade in 2019-10-14 20:48:34 -04:00
Evan Debenham
400398e56f v0.7.5b: fixed the leaving early text failing to show up 2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0 v0.7.5b: fixed various layout issues on different windows 2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41 v0.7.5b: fixed no text found errors in ward dismiss window 2019-10-14 20:48:09 -04:00
Evan Debenham
f98cbd80f1 v0.7.5b: fixed further cases of text being rendered from the actor thread 2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506 v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method 2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f v0.7.5b: fixed additional cases where text was being rendered from the actor thread 2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01 v0.7.5b: tweaked spacing for WndOptions 2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07 v0.7.5b: corrected capitalization on Tengu's traps 2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629 v0.7.5b: fixed flying enemies not opening doors in some cases 2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89 v0.7.5b: reduced wraith corruption resistance slightly 2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02 v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is 2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569 v0.7.5b: balance changes:
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage 2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443 v0.7.5b: removed bitmaptextmultiline and various unused related code 2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883 v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock 2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440 v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! 2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372 v0.7.5b: adjusted text rendering to always occur on the render thread 2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464 v0.7.5a: final commit 2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1 v0.7.5a: updated translations 2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d v0.7.5a: removed unnecessary explicit type arguments 2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3 v0.7.5a: tweaked Tengu's spawn behaviour 2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732 v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible 2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98 v0.7.5a: adjusted how teleportation effects handle boss floors 2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc v0.7.5a: added a safety check to necromancer sprites 2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb v0.7.5a: added some info text when Tengu attacks an invisible hero 2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d v0.7.5a: fixed unintentional debug logic which limited necromancer range 2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e v0.7.5a: caustic slimes are now acidic 2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d v0.7.5a: fixed issues with figure eight builder not checking for collision properly 2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682 v0.7.5: final commit 2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b v0.7.5: updated translations 2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a v0.7.5: added a failsafe incase Tengu cannot use his shocker second 2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6 v0.7.5: added a secret debug window to the game in progress dialog 2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434 v0.7.5: summoned skeletons now occupy their position 2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09 v0.7.5: fixed item info window now showing names of heaps 2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7 v0.7.5: improved necromancer sprite 2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3 v0.7.5: updated translations and translator credits, added new language 2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e v0.7.5: improved snake sprite 2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading 2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783 v0.7.5: added a safety check for characters taking damage 2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d v0.7.5: improved and optimized visuals after tengu fight 2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase 2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements 2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances 2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs 2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs 2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage 2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked 2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared 2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts 2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection 2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf v0.7.5: decoupled android-based text input from SPD-classes 2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties 2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged 2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45 v0.7.5: fixed crash issues with tengu 2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b v0.7.5: fixed old prison boss levels not being correctly converted 2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5 v0.7.5: fixed additional crash errors caused by diamond Goo rooms 2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71 v0.7.5: fixed thieves being unable to get away with loot 2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb v0.7.5: fixed unintentionally removed sfx from gnoll shamans 2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076 v0.7.5: fixed worn dart traps being hidden when they shouldn't be 2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged' 2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight 2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1 v0.7.5: adjustments to new enemies 2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b v0.7.5: cleaned up some todos 2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0 v0.7.5: added code for new Tengu abilities 2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. 2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c v0.7.5: detached shocking sfx from lightning vfx 2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps 2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840 v0.7.5: added new properties for traps 2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms 2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c v0.7.5: fixed perimiter room layout issues 2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die 2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8 v0.7.5: further adjustments to camera panning 2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers 2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them 2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6 v0.7.5: increased camera panning speed again 2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185 v0.7.5: added necromancers 2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7 v0.7.5: increased camera panning speed 2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases 2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053 v0.7.5: various item balance changes 2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys 2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578 v0.7.5: fixed casting errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item 2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b v0.7.4b: fixed level visuals rarely using an old camera 2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded 2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d v0.7.4b: balance changes to wand of living earth 2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f v0.7.4b: fixed wards being place-able within walls 2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c v0.7.4b: fixed additional rare system UI issues 2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8 v0.7.4b: refactored file handling to use String instead of File 2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons 2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036 v0.7.4b: fixed errors when the app is rotated in power saver mode 2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10 v0.7.4a: final commit 2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09 v0.7.4a: Updated translations 2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf v0.7.4a: Adjustments to wand of warding:
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810 v0.7.4a: fixed prismatic images not working with brimstone and antimagic 2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP 2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05 v0.7.4a: fixed respawn cells on special levels not checking for chars 2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81 v0.7.4a: Adjustments to wand of living earth:
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d v0.7.4a: subclass balance changes:
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9 v0.7.4a: most AOE scrolls now no longer affect allies 2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420 v0.7.4a: fixed NPCs rarely getting hit by ranged attacks 2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811 v0.7.4a: autotargeting will now never go for allies 2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c v0.7.4a: fixed a rankings crash involving the dried rose 2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335 v0.7.4a: fixed crashes involving ward sprites in the attack indicator 2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61 v0.7.4a: fixed heavy boomerangs being lost when inventory is full 2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea v0.7.4a: fixed visual errors with ranged enemy attacks 2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15 v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero 2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92 v0.7.4a: removed unused imports 2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207 v0.7.4: final commit
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211 v0.7.4: updated translations 2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd v0.7.4: Goo now locks its floor the moment it is awake 2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b v0.7.4: cursed wand discovery message now plays before the cursed effect 2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069 v0.7.4: fixed allies in the surface scene not working with mage's staff 2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8 v0.7.4: centralized even more build properties, including moving some things out of app manifest 2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55 v0.7.4: fixed typos with earth guardian and wand of warding 2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382 v0.7.4: centralized more build script properties 2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46 v0.7.4: wand of living earth now requires a target to grant armor 2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a v0.7.4: added some safety checks 2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790 v0.7.4: added allies to the surface scene 2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5 v0.7.4: moved some build config details to the central gradle file 2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf v0.7.4: fixed vision oddities with wards, and typos in ghost commands 2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c v0.7.4: corrected errors caused by redone button code 2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5 v0.7.4: visual and text improvements to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0 v0.7.4: added missing text for new title scene 2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38 v0.7.4: rebalancing to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271 v0.7.4: balance adjustments to wand of living earth 2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170 v0.7.4: various bugfixes involving allies 2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2 v0.7.4: adjusted the great crab to be unable to block multiple enemies 2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1 v0.7.4: fixed various dried rose AI errors 2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13 v0.7.4: adjusted welcome scene to use new buttons 2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df v0.7.4: reworked the title scene 2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8 v0.7.4: fixed further bugs with wand of warding 2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89 v0.7.4: Added a darkness gradient effect to archs 2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50 v0.7.4: reduced armor and added an initial delay to living earth guardian 2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61 v0.7.4: various bugfixes 2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4 v0.7.4: adjusted elements at scene corners to accommodate curved displays 2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8 v0.7.4: allies are now healed by magical sleep just as the hero is 2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e v0.7.4: adjusted logic for where wards can be placed 2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825 v0.7.4: implement battlemage fx and staff vfx for new wands 2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc v0.7.4: various polish for both new wands 2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe v0.7.4: ring of elements and antimagic now applies to wand damage 2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba v0.7.4: initial implementation for wand of warding 2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29 v0.7.4: various enchantment and glyph balance changes 2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0 v0.7.4: buffs to stones of clairvoyance and wild energy spells 2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156 v0.7.4: major balance pass on bomb recipes, mostly buffs. 2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986 v0.7.4: initial implement of wand of living earth, needs lots of polishing 2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6 v0.7.4: added ordering to the placeholders in dart tipping UI text 2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363 v0.7.4: fixed boomerang return vfx not pausing actor movement 2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad v0.7.4: dried rose now recharges while active, healing the ghost
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b v0.7.4: polished dialogue for ghost hero 2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f v0.7.4: wand names are now in title case in the wandmaker reward window 2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15 v0.7.4: improved how position swapping with characters works with doors 2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2 v0.7.4: refactored interaction code. Places can now be swapped with any ally 2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1 v0.7.4: implemented directing functionality for the ghost hero 2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813 v0.7.4: fixed shattered pots being lost if the hero has a full inventory 2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324 v0.7.4: corrected new logic causing piranhas to get surprise attacked 2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e v0.7.4: fixed boomerangs being lost during the tengu fight 2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e v0.7.4: intelligent allies now follow the hero between depths 2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e v0.7.4: piranha now act as if they can't see enemies they can't reach 2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies 2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f v0.7.4: adjusted redbutton's so that icons are on the left of text 2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699 v0.7.3b: manifest commit 2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172 v0.7.3b: updated translations 2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d v0.7.3b: split updates in changes scene into three views 2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620 v0.7.3b: refactored changes scene into multiple classes 2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc v0.7.3b: added a price to broken honeypots 2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50 v0.7.3b: fixed rare crash bugs caused by assuming hunger is present 2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065 v0.7.3b: fixed death by electricity not trigger normal death logic 2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775 v0.7.3b: fixed poison dart traps having different effects depending on visibility 2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3 v0.7.3b: refactored shattered honeypots, they are now stackable 2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557 v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu 2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353 v0.7.3b: fixed a typo in corrupting enchant 2019-06-01 16:10:28 -04:00
Evan Debenham
87b748b1c4 v0.7.3a: manifest commit 2019-05-25 18:06:23 -04:00
Evan Debenham
3e5c57561d v0.7.3a: translation updates 2019-05-25 18:06:23 -04:00
Evan Debenham
d71fcdadeb v0.7.3a: adjusted tengu boss logic.
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham
412b729ff2 v0.7.3a: fixed rare visual bugs with banner graphics 2019-05-25 18:06:22 -04:00
Evan Debenham
e06e4e1c85 v0.7.3a: refactored custom tiled visuals. Now custom tilemaps 2019-05-25 18:06:22 -04:00
Evan Debenham
3864d5c21e v0.7.3a: adjusted the behaviour of Tengu's thrown attacks 2019-05-25 18:06:21 -04:00
Evan Debenham
37611029a4 v0.7.3a: fixed bombs destroying armor which contains warrior's seal 2019-05-25 18:06:21 -04:00
Evan Debenham
8d6b3835b1 v0.7.3a: fixed all darts incorrect being consumed when tipping all 2019-05-25 18:06:21 -04:00
Evan Debenham
3100955ee1 v0.7.3: manifest commit 2019-05-23 19:27:43 -04:00
Evan Debenham
25c05c8892 v0.7.3: updated translations 2019-05-23 19:27:42 -04:00
Evan Debenham
7ac7727093 v0.7.3: removed support for pre-0.6.5c saves 2019-05-23 19:27:39 -04:00
Evan Debenham
1cad02e2a4 v0.7.3: improved the sprites and VFX for new thrown weapons 2019-05-23 19:27:20 -04:00
Evan Debenham
12d7b91991 v0.7.3: balance adjustments to new enchants:
- increased the rate that corrupting enchant scales with upgrades
- kinetic now loses preserved damage more quickly
2019-05-23 19:27:19 -04:00
Evan Debenham
f0c02d13fd v0.7.3: fixes/adjustments:
- crash errors involving wild magic
- reclaim trap exploits
- crashes involving window preserving
- some typos
2019-05-23 19:27:19 -04:00
Evan Debenham
cd282c9148 v0.7.3: more bug fixes:
- fixed force cubes now correctly handling hero death
- fixed being able to stack many windows in the changes scene
2019-05-23 19:27:18 -04:00
Evan Debenham
54cb223d21 v0.7.3: corrected typos with curse infusion and improved corrupting desc 2019-05-23 19:27:17 -04:00
Evan Debenham
fb0627f3d7 v0.7.3: challenges are now auto-enabled on debug builds 2019-05-23 19:27:17 -04:00
Evan Debenham
05193278f8 v0.7.3: thrown weapons can now be transmuted 2019-05-23 19:27:17 -04:00
Evan Debenham
1c259b789a v0.7.3: bugfixes:
- vampiric overhealing
- spirit bow generating scrolls of upgrade when curse infused
- armor kit not interacting correctly with curse infuse
- duplication bugs with reclaim trap
- new alchemy items not being craftable
- ring of wealth rarely generating items blocked by challenges
2019-05-23 19:27:16 -04:00
Evan Debenham
cfd2f7a811 v0.7.3: updated translations 2019-05-23 19:27:15 -04:00
Evan Debenham
afa8efd8e7 v0.7.3: deleted old boomerang code from pre-0.7.1 2019-05-23 19:27:15 -04:00
Evan Debenham
3867c5d61e v0.7.3: fixed an incorrectly placed space in copyright notice of some files 2019-05-23 19:27:10 -04:00
Evan Debenham
ea3f4bb99e v0.7.3: added 2 additional thrown weapons 2019-05-23 19:26:59 -04:00
Evan Debenham
1434e36725 v0.7.3: removed two enchants, replaced them with two new ones! 2019-05-23 19:26:59 -04:00
Evan Debenham
f08a064812 v0.7.3: fixed cases where transmog effect may trigger on mage's staff 2019-05-23 19:26:59 -04:00
Evan Debenham
401c79815c v0.7.3: adjustments to vampiric, chilling, and affection 2019-05-23 19:26:58 -04:00
Evan Debenham
4ea4d1ddf0 v0.7.3: darts no longer require alchemy to be tipped 2019-05-23 19:26:58 -04:00
Evan Debenham
ee7b5d6a6d v0.7.3: removed tipped darts from the alchemy guide, and adjust page droprates 2019-05-23 19:26:57 -04:00
Evan Debenham
cdc89ac211 v0.7.3: implemented two new thrown weapons 2019-05-23 19:26:57 -04:00
Evan Debenham
bba0fea962 v0.7.3: rebalanced warrior and subclasses:
- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
2019-05-23 19:26:56 -04:00
Evan Debenham
a0224f0ed0 v0.7.3: implemented two new boss recipes 2019-05-23 19:26:56 -04:00
Evan Debenham
7693bbcc80 v0.7.3: removed unused sprites and added new ones (some still WIP) 2019-05-23 19:26:56 -04:00
Evan Debenham
be05dc5616 v0.7.3: removed old/unused combination elixirs and brews 2019-05-23 19:26:55 -04:00
Evan Debenham
ad2e3d7350 v0.7.3: tied more logic into the window restoring functionality 2019-05-23 19:26:55 -04:00
Evan Debenham
7ca293bcc5 v0.7.3: adjusted window saving to block restoring to a different scene type 2019-05-23 19:26:54 -04:00
Evan Debenham
133a39026e v0.7.3: fixed multiplicity glyph causing doorways to close incorrectly 2019-05-23 19:26:54 -04:00
Evan Debenham
3d000ece25 v0.7.3: balance changes to existing thrown weapons:
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
2019-05-23 19:26:54 -04:00
Evan Debenham
8e6c677c1a v0.7.3: various glyph balance changes 2019-05-23 19:26:53 -04:00
Evan Debenham
2c92332563 v0.7.3: Balance adjustments around magical resistance effects:
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
7fa8d80f03 v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects 2019-05-23 19:26:52 -04:00
Evan Debenham
2c2818939e v0.7.3: corrected price of curse infusion as the quantity was reduced 2019-05-23 19:26:52 -04:00
Evan Debenham
21f52e1928 v0.7.3: various trap adjustments in prep for new reclaim trap:
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
  - note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
2019-05-23 19:26:50 -04:00
Evan Debenham
a9add83d2c v0.7.3: improved the shading on crystal keys 2019-05-23 19:25:48 -04:00
Evan Debenham
d030edbec7 v0.7.3: bugfixes:
- fixed prismatic images not properly dieing when falling into chasms
- fixed secret room distributions being skewed towards later floors
2019-05-23 19:19:00 -04:00
Evan Debenham
39ffe663f4 v0.7.3: rebalanced corrosive brew and curse infusion 2019-05-23 19:18:55 -04:00
Evan Debenham
302bf62037 v0.7.3: rebalanced elixir of aquatic restoration 2019-05-23 19:18:04 -04:00
Evan Debenham
e074a47518 v0.7.2d: manifest commit 2019-04-27 18:43:45 -04:00
Evan Debenham
971e421fa1 v0.7.2d: moved the base halo class to SPD-classes 2019-04-27 18:43:44 -04:00
Evan Debenham
dc8f6a1dbf v0.7.2d: bugfixes:
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
2019-04-27 18:43:44 -04:00
Evan Debenham
550f8da8e1 v0.7.2c: manifest commit 2019-04-24 19:24:11 -04:00
Evan Debenham
1cda72fd50 v0.7.2c: updated translations 2019-04-24 19:24:10 -04:00
Evan Debenham
e7bd8496d3 v0.7.2c: added adaptive icon support.
Icon is currently a bit basic, will likely be improved.
2019-04-24 19:24:04 -04:00
Evan Debenham
bc3b13f247 v0.7.2c: bugfixes:
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
2019-04-24 19:24:03 -04:00
Evan Debenham
d4afe8697f v0.7.2c: added a simple window restoring function to scene resets 2019-04-24 19:24:03 -04:00
Evan Debenham
842253f643 v0.7.2c: removed unnecessary manifest elements 2019-04-24 19:24:02 -04:00
Evan Debenham
96878b1095 v0.7.2c: adjusted how the game handles config changes 2019-04-24 19:24:02 -04:00
Evan Debenham
c8e7a4bb42 v0.7.2b: adjusted R8 rules and added comments explaining R8 2019-04-20 15:11:26 -04:00
Evan Debenham
647cab2306 v0.7.2b: manifest commit 2019-04-20 15:10:19 -04:00
Evan Debenham
eefcb5115a v0.7.2b: suppressed the 'minSdkTooLow' warning in the main gradle file 2019-04-20 15:10:18 -04:00
Evan Debenham
97a9bd0fd1 v0.7.2b: fixed:
- wands not being a type of equipment for a wndbag mode
- scroll of transmutation being usable on arcane catalysts
2019-04-20 15:10:18 -04:00
Evan Debenham
20db0b86ae v0.7.2b: fixed a crash bug in wndRankings and improved how berserk interacts with other shield buffs 2019-04-16 17:42:44 -04:00
Evan Debenham
27bbd5cdf3 v0.7.2b: updated translations 2019-04-16 17:42:42 -04:00
Evan Debenham
7c8a9c27aa v0.7.2b: fixed a bug where multiplicity could spawn rats on floor 5 2019-04-16 17:42:31 -04:00
Evan Debenham
d716f3823c v0.7.2b: various enchantment buffs 2019-04-16 17:42:30 -04:00
Evan Debenham
c6e96b9b8e v0.7.2b: adjusted rankings comparator to account for equal scores 2019-04-16 17:42:30 -04:00
Evan Debenham
2bd197a5b3 v0.7.2b: removed unused loading listener from badges 2019-04-16 17:42:29 -04:00
Evan Debenham
f8cd63a74a v0.7.2b: Allowed external classes to grab more badge-related info 2019-04-16 17:42:29 -04:00
Evan Debenham
f7405c0a31 v0.7.2b: bugfixes:
- fixed horn of plenty sprite not updating when rapidly charging
- fixed dried rose rarely being usable when ghost quest is incomplete
- fixed cloak of shadows not being able to be turned off with 0 charges
- fixed corrupted thieves stealing from the player
2019-04-16 17:42:28 -04:00
Evan Debenham
e74d926d50 updated copyright notices that I accidentally set to 2018 2019-04-16 17:42:27 -04:00
Evan Debenham
6c44a5c801 v0.7.2a: reverted unintended debug proc rate for elastic 2019-03-21 02:02:31 -04:00
Evan Debenham
32a65f5b2b v0.7.2a: manifest commit 2019-03-21 00:52:02 -04:00
Evan Debenham
cdbbfd0f74 v0.7.2a: updated translations 2019-03-21 00:51:59 -04:00
Evan Debenham
220d21c5b5 v0.7.2a: added a safety check to buying an item 2019-03-21 00:49:37 -04:00
Evan Debenham
8a4fd11eb9 v0.7.2a: bugfixes:
- fixed crashes involving aggression debuff resetting targets when it shoudln't
- fixed cloak of shadows only being usable from quickslot at 1 charge
- fixed weirdness with elastic at the edges of the map
- fixed tengu spawning ontop of characters in some cases
- fixed various changelog typos
2019-03-21 00:49:36 -04:00
Evan Debenham
0263133415 v0.7.2: manifest commit 2019-03-19 19:31:11 -04:00
Evan Debenham
6ce2f05c3a v0.7.2: translation and translation credits updates 2019-03-19 19:30:17 -04:00
Evan Debenham
47bdece25f v0.7.2: translation updates 2019-03-19 19:30:14 -04:00
Evan Debenham
0fa0e1fe84 v0.7.2: reduced the power of chilling enchantment 2019-03-19 19:30:06 -04:00
Evan Debenham
e383c285ec v0.7.2: even more bugfixes:
- fixed rankings windows being able to be stacked (caused crashes)
- fixed visual bugs caused by stacked teleportation effects
- fixed darts being counted as melee weapons for swift enchant
2019-03-19 19:30:05 -04:00
Evan Debenham
616de2db3d v0.7.2: more bugfixes / adjustments:
- blessed ankhs now cleanse more debuffs, not just paralysis
- added a safety check to warlock zapping incase enemy is null
- added a safety check to vampiric incase attacker is dead
2019-03-19 19:30:05 -04:00
Evan Debenham
11ae926341 v0.7.2: bugfixes:
- fixed thieves rarely teleporting away when they are close
- fixed beacon losing location when scroll holder is picked up
- fixed recycle not dropping an item if inventory is full
- fixed alchemy scene not saving progress when it starts up
- fixed a rare freeze bug with tengu
2019-03-19 19:30:04 -04:00
Evan Debenham
ca86bbf36d v0.7.2: updated translations 2019-03-19 19:30:00 -04:00
Evan Debenham
5058950d0a v0.7.2: fixes:
- vampiric allowing healing over max HP, and using defender HT
- typo fixes in magical infusion and polarized curse
2019-03-19 19:29:52 -04:00
Evan Debenham
71b268763b v0.7.2: adjusted some enchantment text 2019-03-19 19:29:51 -04:00
Evan Debenham
17f559e367 v0.7.2: adjusted stones of aggression to no longer allow use on bosses 2019-03-19 19:29:51 -04:00
Evan Debenham
cedf68f4b0 v0.7.2: implemented swift enchantment and polarized curse
also adjusted sniper's mark to last for a static 2 turns
2019-03-19 19:29:50 -04:00
Evan Debenham
14d7cedb07 v0.7.2: bugfixes:
- fixed burning continuing and destroying scrolls when hero is immune
- fixed unstable proccing precise + other buffs at once
- fixed precise proccing far more often than intended
- fixed grim proccing when the enemy is already dead
- fixed chasms killing enemies that are already dead
2019-03-19 19:29:50 -04:00
Evan Debenham
d356f48c43 v0.7.2: adjusted when enchants/glyphs are lost via upgrades
also adjusted curse loss rate and rebalanced magical infusion
2019-03-19 19:29:49 -04:00
Evan Debenham
f6c8bd1f54 v0.7.2: updated translations 2019-03-19 19:29:42 -04:00
Evan Debenham
f4c8a5336d v0.7.2: reworked enchantments! Still need to implement swift and a curse 2019-03-19 19:29:34 -04:00
Evan Debenham
c576a0e0b6 v0.7.2: adjusted shading on potion sprites 2019-03-19 19:29:33 -04:00
Evan Debenham
cfa79f95a5 v0.7.2: minion enemies can no longer trigger ring of wealth 2019-03-19 19:29:32 -04:00
Evan Debenham
673582c5c4 v0.7.2: rebalanced 3 stones:
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
2019-03-19 19:29:32 -04:00
Evan Debenham
374a80ebec v0.7.2: rebalanced damage scaling for fire and toxic gas
Also removed many boss resistances to these effects, as their damage is now more reasonable
2019-03-19 19:29:31 -04:00
Evan Debenham
75f20247c2 v0.7.2: plant balance adjustments:
- increased total poison damage from sorrowmoss
- increased duration of swiftthistle effect by 1 and allowed movement
- buffed warden earthroot effect
2019-03-19 19:29:31 -04:00
Evan Debenham
5df7f84eea v0.7.2: fixed a crash bug when IO or fileNotFound errors are encountered 2019-03-19 19:29:30 -04:00
Evan Debenham
56f5ac2557 v0.7.2: updated translations 2019-03-19 19:29:28 -04:00
Evan Debenham
4659905b3a v0.7.2: bugfixes:
- fixed the mage not being able to fully ID wands
- fixed thrown weapons immediately breaking in rare cases
2019-03-19 19:29:17 -04:00
Evan Debenham
b5edad2b2e v0.7.2: ring of wealth adjustments:
- wraiths no longer progress special wealth drops
- wealth no longer drops scroll of enchantment, to prevent exploits
2019-03-19 19:29:17 -04:00
Evan Debenham
d23ad85596 v0.7.2: added a safety check to new wealth logic 2019-03-19 19:29:16 -04:00
Evan Debenham
2dc3696a17 v0.7.2: translation updates 2019-03-19 19:29:10 -04:00
Evan Debenham
29436bb82c v0.7.2: significant buffs and adjustments to ring of wealth 2019-03-19 19:28:57 -04:00
Evan Debenham
cc16f96d40 v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns 2019-03-19 19:28:57 -04:00
Evan Debenham
594d627ecc v0.7.2: reduced xp reqs for weapons/armor and raised the caves level cap 2019-03-19 19:28:56 -04:00
Evan Debenham
ab3f699c32 v0.7.2: further IDing tweaks, now have game feel similar to old system 2019-03-19 19:28:56 -04:00
Evan Debenham
d940f24571 v0.7.2: small adjustments/fixes:
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
2019-03-19 19:28:55 -04:00
Evan Debenham
08b552e689 v0.7.2: buffed scroll of teleportation 2019-03-19 19:28:55 -04:00
Evan Debenham
f3702048be v0.7.2: more bugfixes:
- fixed fetid rat stink cloud persisting in rare cases
- fixed hero pressing tiles while teleporting when they're flying
2019-03-19 19:28:54 -04:00
Evan Debenham
86199bb40f v0.7.2: bugfixes:
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
2019-03-19 19:28:53 -04:00
Evan Debenham
007bc46829 v0.7.2: fixed a typo in elixir of might 2019-03-19 19:28:53 -04:00
Evan Debenham
8ed4dfe042 v0.7.2: fixed two identification issues:
- ring identification checking if not IDed, instead of if IDed
- unnecessary identification when throwing stones are initialized
2019-03-19 19:28:52 -04:00
Evan Debenham
01eb38ee20 v0.7.2: updated translations 2019-03-19 19:28:52 -04:00
Evan Debenham
b1a3b92ea4 v0.7.2: balance adjustments to meat pie and elixir of might 2019-03-19 19:28:51 -04:00
Evan Debenham
335f573681 v0.7.2: significant balance adjustments to wand of transfusion 2019-03-19 19:28:50 -04:00
Evan Debenham
67d8bb9781 v0.7.2: added a safety check to string formatting 2019-03-19 19:28:49 -04:00
Evan Debenham
0c0e831015 v0.7.2: fixed issues with wand charging when recharging large amounts 2019-03-19 19:28:49 -04:00
Evan Debenham
2b867c98c2 v0.7.2: removed support for save data from v0.6.0 and v0.6.1 2019-03-19 19:28:45 -04:00
Evan Debenham
247cfc1f97 v0.7.2: overhauled how items are IDed through use. 2019-03-19 19:27:04 -04:00
Evan Debenham
836782a0fc v0.7.2: updated translations 2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3 v0.7.2: Fixed:
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81 v0.7.2: updated translations 2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0 v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors 2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4 v0.7.2: rebalanced gain rate for alchemy pages 2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615 v0.7.2: fixed a no text found error in talisman of foresight 2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e v0.7.2: reverted changes to magical infusion
The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e v0.7.2: identified items are now only required for specific recipes 2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4 v0.7.2: corrected incorrect item spritesheet values for brews 2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea v0.7.2: significant alchemy system changes:
- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db v0.7.1d: added missing import to titlescene 2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb v0.7.1d: manifest commit 2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e v0.7.1d: fixed dwarf king attacking when he should try to summon 2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen 2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0 v0.7.1c: manifest commit 2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
  the line number table even with -keepattributes LineNumberTable.
  Hopefully that will be fixed and optimize can be re-enabled for
  even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e v0.7.1c: updated translations 2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03 v0.7.1c: added a safety check to loading games in progress info 2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682 v0.7.1c: fixed various incorrect charging interactions with mystical energy 2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac v0.7.1c: buffed dwarf king, he now resists common AOE effects 2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b v0.7.1c: buffed soul mark effect significantly 2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d v0.7.1c: actually fixed remains issues with thrown weapons 2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41 v0.7.1c: Fixed:
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed v0.7.1b: manifest commit 2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6 v0.7.1b: updated translations 2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365 v0.7.1b: bugfixes:
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0 v0.7.1b: various hero balance changes 2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334 v0.7.1b: various item balance changes 2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0 v0.7.1a: fixed a serious loading bug, and re-manifest commit 2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446 v0.7.1a: manifest commit 2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24 v0.7.1a: updated translations 2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c v0.7.1a: added safety checks to blacksmith and bones 2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627 v0.7.1a: traps now check if chars on them are flying when appropriate 2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75 v0.7.1a: bugfixes:
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d v0.7.1: manifest commit 2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958 v0.7.1: updated translations and translator credits 2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb v0.7.1: updated translations 2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f v0.7.1: substantially improved the studded glove sprite 2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f v0.7.1: Further reduced the opacity of the turn counter 2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2 v0.7.1: Fixed:
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc v0.7.1: adjusted the size and transparency of the turn counter 2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449 v0.7.1: added some transparency to furrowed grass visuals
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0 v0.7.1: updated translations 2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845 v0.7.1: added a partial turn indicator to the game scene 2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee v0.7.1: added item stats into the journal 2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9 v0.7.1: made adjustments to cut down on SFX spam from some traps 2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3 v0.7.1: adjusted some specific elements of how the game handles time 2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3 v0.7.1: updated translations 2018-12-20 00:37:32 -05:00
Evan Debenham
ae29fb3275 v0.7.1: sniper damage-augmented special attack is now garunteed to hit 2018-12-20 00:37:31 -05:00
Evan Debenham
2349e44099 v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP) 2018-12-20 00:37:30 -05:00
Evan Debenham
4fb394214d v0.7.1: weapons that block damage now have precise descriptions for it
also reduced the blocking for sai and gauntlet by 1 each
2018-12-20 00:37:29 -05:00
Evan Debenham
1ace437283 v0.7.1: adjusted ring of force, no longer works with thrown weapons 2018-12-20 00:37:28 -05:00
Evan Debenham
bc5372a4ca v0.7.1: updated translations 2018-12-20 00:37:27 -05:00
Evan Debenham
5ae7b2df9d v0.7.1: added a safety check to sniper's mark 2018-12-20 00:37:26 -05:00
Evan Debenham
5157b83394 v0.7.1: corrected inconsistencies with ring description logic 2018-12-20 00:37:25 -05:00
Evan Debenham
0ea97b0149 v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith 2018-12-20 00:37:24 -05:00
Evan Debenham
e1bfd1bbbc v0.7.1: bugfixes:
- fixed spirit bow not working with ring of sharpshooting
- fixed curse infusion not cursing spirit bow
- removed boomerang from the catalog
- fixed missile weapons being cursable in various situations
2018-12-20 00:37:12 -05:00
Evan Debenham
54d8adf7ac v0.7.1: fixed various typos and grammar errors 2018-12-20 00:27:04 -05:00
Evan Debenham
e78574ca5f v0.7.1: balance adjustments:
- tomahawk damage scaling reduced to +2/+2, from +2/+3
- throwing hammer damage scaling increased to +2/+5 from +2/+4
- damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot)
- thrown weapons now get a 50% accuracy bonus when used at range
- removed sniper accuracy bonus
2018-12-20 00:27:04 -05:00
Evan Debenham
3fcf77898a v0.7.1: updated translations 2018-12-20 00:27:03 -05:00
Evan Debenham
90a76fbf12 v0.7.1: fixed various bugs with missile weapon functionality 2018-12-20 00:27:02 -05:00
Evan Debenham
c05fdef69e v0.7.1: added debug functionality for hero class unlocks 2018-12-20 00:27:02 -05:00
Evan Debenham
584fabd667 v0.7.1: implemented sniper special attacks 2018-12-20 00:27:01 -05:00
Evan Debenham
9f8b66cdf0 v0.7.1: added special plant effects for warden 2018-12-20 00:27:01 -05:00
Evan Debenham
a14dcf4a35 v0.7.1: tipped darts now tie into durability and synergize with warden 2018-12-20 00:27:00 -05:00
Evan Debenham
0a839897e7 v0.7.1: nerfed new ring of furor 2018-12-20 00:27:00 -05:00
Evan Debenham
ff02c1d549 v0.7.1: adjusted dart scaling with sharpshooting + crossbow 2018-12-20 00:26:59 -05:00
Evan Debenham
782c5a0dd4 v0.7.1: implemented simpler benefits for warden and sniper 2018-12-20 00:26:59 -05:00
Evan Debenham
42895419a9 v0.7.1: adjusted vision logic to account for new huntress subclasses 2018-12-20 00:26:58 -05:00
Evan Debenham
a2cf8c576b v0.7.1: adjusted boomerang upgrade conversion logic 2018-12-20 00:26:58 -05:00
Evan Debenham
bd51337996 v0.7.1: fixed grammar in water of awareness 2018-12-20 00:26:57 -05:00
Evan Debenham
d50f42c902 v0.7.1: the game now always refers to missile weapons as thrown weapons 2018-12-20 00:26:57 -05:00
Evan Debenham
6ebdd8b286 v0.7.1: thrown weapons now benefit from excess str for all classes 2018-12-20 00:26:56 -05:00
Evan Debenham
06458bfb20 v0.7.1: added hero unlock requirements and 3 badges for hero unlocking 2018-12-20 00:26:53 -05:00
Evan Debenham
650f10983e v0.7.1: fixed a text error in missile weapons 2018-12-20 00:26:29 -05:00
Evan Debenham
da38e0bb81 v0.7.1: extended items which are identified by default for each class 2018-12-20 00:26:28 -05:00
Evan Debenham
97483b8062 v0.7.1: adjusted wand of regrowth to work with furrowed grass
Also removed now-unnecessary checks for blandfruit seeds
2018-12-20 00:26:28 -05:00
Evan Debenham
a3b9fefc65 v0.7.1: fixed a crash caused by converted upgraded boomerangs 2018-12-20 00:26:28 -05:00
Evan Debenham
47d01ebe00 v0.7.1: added conversion logic for huntress boomerangs 2018-12-20 00:26:27 -05:00
Evan Debenham
b79098d46a v0.7.1: adjusted sprites for scorpio shots 2018-12-20 00:26:27 -05:00
Evan Debenham
bd3b87c9af v0.7.1: reworked huntress's signature weapon 2018-12-20 00:26:26 -05:00
Evan Debenham
621659c9c5 v0.7.1: adjusted ankh window behaviour, no longer force-closes on save 2018-12-20 00:26:25 -05:00
Evan Debenham
b6f8aacd9d v0.7.1: bugfixes:
- fixed keys spawning without chests in secret chest chasms rooms when challenges were enabled
- fixed fireblast rarely damaging enemies who move into it's effect as it's resolving
- fixed dew drops rarely landing on stairs, making them inaccessible.
2018-12-20 00:26:25 -05:00
Evan Debenham
24e311dc58 v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews 2018-12-20 00:26:24 -05:00
Evan Debenham
63a5f57b01 v0.7.1: fixed a few pixels being off in albino rat's sprite 2018-12-20 00:26:24 -05:00
Evan Debenham
74fc34bd97 v0.7.1: implemented new furrowed grass mechanic for huntress 2018-12-20 00:26:23 -05:00
Evan Debenham
72249110bf v0.7.1: various ring adjustments/improvements:
- rings now display statistical information about their effects
- ring of accuracy now boosts hero accuracy, instead of reducing enemy evasion
- ring of energy buffed, now provides a percentage boost to charge speed
- ring of furor rebalanced, no longger better with slower weapons
2018-12-20 00:26:23 -05:00
Evan Debenham
054c20ef62 v0.7.1: fixed a rare edge-case in shadowcasting logic 2018-12-20 00:26:22 -05:00
Evan Debenham
7603fc030a v0.7.1: fixes and QOL improvements to missile weapons 2018-12-20 00:26:22 -05:00
Evan Debenham
4c120528ec v0.7.1: improved how quickslots handled upgraded items 2018-12-20 00:26:21 -05:00
Evan Debenham
5207ba4e90 v0.7.1: implemented upgradeable missile weapons!
- missile weapons now have damage scaling and can be upgraded (except darts)
- upgraded missile weapons gain 3x durability (stacking multiplicatively)
- missile weapons with more than 100 uses now last indefinitely
- ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level
- bolas buffed. base damage up to 6-9, from 4-6
- shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10
- throwing stones now have 1/2 value, instead of 1 value.
2018-12-20 00:26:21 -05:00
Evan Debenham
24a22626ee v0.7.0c: manifest commit 2018-11-11 13:35:33 -05:00
Evan Debenham
9ac4ab1669 v0.7.0c: updated translations 2018-11-11 13:35:33 -05:00
Evan Debenham
7424c5d5eb v0.7.0c: bugfixes:
- fixed reach weapons not working for non-heroes
- fixed stealth using integers rather than floats
- fixed magical sleep decrementing paralysis without incrementing it
2018-11-11 13:35:32 -05:00
Evan Debenham
7ae41e180a v0.7.0b: manifest commit 2018-11-10 02:18:19 -05:00
Evan Debenham
1326c0e413 v0.7.0b: updated translations 2018-11-10 02:17:53 -05:00
Evan Debenham
0366cdc0ed v0.7.0b: further fixes/adjustments:
- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
2018-11-10 02:17:52 -05:00
Evan Debenham
27257f4ac0 v0.7.0b: fixed both old and new bone pile logic being active 2018-11-10 02:17:52 -05:00
Evan Debenham
c652c33536 v0.7.0b: updated translations 2018-11-10 02:17:49 -05:00
Evan Debenham
7ae82e0e4e v0.7.0b: reduced seed/stone/potion droprates slightly 2018-11-10 02:17:43 -05:00
Evan Debenham
d9783ffb1c v0.7.0b: bugfixes:
- fixed none-heroes being able to use reach weapons through walls
- fixed toolkit rarely being able to go above 100% charge
- fixed antimagic glyph apply to more effects when used by the sad ghost
- fixed elixir of restoration doing nothing when thrown
- fixed exotic items not being identified in rankings (will not fix old rankings)
- fixed bolas incorrectly having 15 strength
- fixed some items not being known to uncursed from shops
- fixed an internal typo in DungeonTileSheet.java
2018-11-10 02:17:43 -05:00
Evan Debenham
e298e4671e v0.7.0b: adjusted wraith spawning from bones functionality 2018-11-10 02:17:40 -05:00
Evan Debenham
aec81b5917 v0.7.0b: added a new layer, currently used so things can be inside grass 2018-11-10 02:17:03 -05:00
Evan Debenham
6e5db776e8 v0.7.0a: manifest commit again 2018-10-24 05:18:59 -04:00
Evan Debenham
a93deaa2a7 v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b 2018-10-24 05:18:58 -04:00
Evan Debenham
32e1a49b48 v0.7.0a: manifest commit 2018-10-24 03:05:49 -04:00
Evan Debenham
53b0440110 v0.7.0a: updated translations 2018-10-24 03:05:39 -04:00
Evan Debenham
32f1cee589 v0.7.0a: spell recipe balance changes 2018-10-24 03:05:30 -04:00
Evan Debenham
06a6116852 v0.7.0a: fixed various issues with screen layout and power saver mode 2018-10-24 03:05:29 -04:00
Evan Debenham
02e0de6273 v0.7.0a: bugfixes:
- fixed crashes when tengu is healed and then damaged
- fixed deaths to arcane and shrapnel bombs not appearing in rankings
- fixed runs from before 0.7.0 getting a laboratory every floor
- fixed visual bugs involving alchemist's toolkit
2018-10-24 03:05:28 -04:00
Evan Debenham
a49eab8ed1 v0.7.0a: significant code improvements to shield-granting buffs 2018-10-24 03:05:27 -04:00
Evan Debenham
679797a7a0 v0.7.0: manifest commit 2018-10-24 03:05:26 -04:00
Evan Debenham
f485b385ef v0.7.0: updated translations and translator credits 2018-10-24 03:05:25 -04:00
Evan Debenham
dd5d54f289 v0.7.0: polish pass on elixirs, brews, and spells
- Improved several sprites and vfx
- Beacon of returning no longer forgets return depth when used
2018-10-24 03:05:24 -04:00
Evan Debenham
cec9f60e89 v0.7.0: updated gradle build tools, removed explicit build tools version 2018-10-24 03:05:23 -04:00
Evan Debenham
989e46e445 v0.7.0: fixed shield not updating when warrior's shield is supercharged 2018-10-24 03:05:22 -04:00
Evan Debenham
b419e62b8a v0.7.0: updated automatically assigning active journal tab functionality 2018-10-24 03:05:21 -04:00
Evan Debenham
53121dd01b v0.7.0: updated translations 2018-10-24 03:05:13 -04:00
Evan Debenham
da2d4a0b7e v0.7.0: updated update message 2018-10-24 03:05:08 -04:00
Evan Debenham
27a6677b9f v0.7.0: added text to scroll of enchantment 2018-10-24 03:05:07 -04:00
Evan Debenham
2687560dda v0.7.0: adjusted alchemy pot description 2018-10-24 03:05:06 -04:00
Evan Debenham
d3f13d4ec5 v0.7.0: feast has been remade to meat pie 2018-10-24 03:05:06 -04:00
Evan Debenham
07ba48e8e0 v0.7.0: polish pass on potions/scrolls/seeds/stones 2018-10-24 03:05:05 -04:00
Evan Debenham
0aa38b4470 v0.7.0: consistency pass on alchemy item prices 2018-10-24 03:05:04 -04:00
Evan Debenham
bdee43bbf2 v0.7.0: fixed a typo, and dropped items being cleared incorrectly 2018-10-24 03:05:03 -04:00
Evan Debenham
f733799ee3 v0.7.0: balance adjustments:
- Arcane and Shrapnel bomb costs increased to 10
- Rarity of teleport and magic mapping swapped.
- Aquatic rejuvenation duration up to 3x HT, from 2x HT
- Caustic brew AOE increased to 5x5, from 3x3
- Reclaim trap duration to 15 turns from 10, quantity reduced to 3 from 4
- Curse infusion quantity up to 4 from 3
- Recycle buffed to 6 uses, from 5
- Aqua blast chance to fill a cell with water increased to 80% from 50%
- Blizzard brew now stacks freeze duration more quickly
- Shocking brew and shock bomb duration up to 20 from 10
- Phase shift quantity up to 6 from 5
- Scroll of foresight buff now increases search radius by 1
2018-10-24 03:05:02 -04:00
Evan Debenham
4d3440a649 v0.7.0: fixes:
- fixed a crash when a game was loaded with magical sleep attached
- fixed further crashes caused by new bombs
- fixed unintentional debug logic left on city boss level
- fixed a couple typos
2018-10-24 03:05:01 -04:00
Evan Debenham
62a580869e v0.7.0: corrected elixir of might being in the wrong recipe category 2018-10-24 03:05:01 -04:00
Evan Debenham
23d2c43abe v0.7.0: updated translations 2018-10-24 03:04:59 -04:00
Evan Debenham
60110f186e v0.7.0: fixed an alchemy scene crash and standardized window size vars 2018-10-24 03:04:58 -04:00
Evan Debenham
3d9ca96f68 v0.7.0: balance changes to arcane bomb and elixir of might 2018-10-24 03:04:57 -04:00
Evan Debenham
193e576c18 v0.7.0: improved several placeholder sprites 2018-10-24 03:04:57 -04:00
Evan Debenham
714c538930 v0.7.0: fixed a few text errors 2018-10-24 03:04:56 -04:00
Evan Debenham
a6d744c6a7 v0.7.0: bugfixes:
- fixed preparation not being cleared with invisibility in some cases
- fixed the ghost hero rarely attacking nonexistant enemies
- fixed elixir of vitality
- fixed wand of blast wave registering a dungeon fail when it isn't what killed the hero
- fixed bones rarely appearing inside of bookcases on floor 20
2018-10-24 03:04:55 -04:00
Evan Debenham
702401607b v0.7.0: slightly reduced the width of the journal window in portrait 2018-10-24 03:04:55 -04:00
Evan Debenham
dcca6a8e87 v0.7.0: significant layout improvements to new alchemy guide 2018-10-24 03:04:54 -04:00
Evan Debenham
2f2784e391 v0.7.0: updated translations 2018-10-24 03:04:45 -04:00
Evan Debenham
0d5d6ab6b2 v0.7.0: adjusted the balance on alchemize to 8 cost and 4 quantity 2018-10-24 03:04:40 -04:00
Evan Debenham
e5867c8dd4 v0.7.0: completely overhauled the alchemy guidebook interface 2018-10-24 03:04:40 -04:00
Evan Debenham
6e3097724a v0.7.0: bugfixes:
- fixed well fed buff not being reset by eating additional feasts
- fixed prismatic images being corruptable
- fixed exotic scrolls not correctly IDing themselves
2018-10-24 03:04:38 -04:00
Evan Debenham
0eef27efd8 v0.7.0: added a hint to the description for goo blobs and metal shards 2018-10-24 03:04:38 -04:00
Evan Debenham
e9976beefd v0.7.0: scrolls of passage now return the hero to a level's entrance 2018-10-24 03:04:37 -04:00
Evan Debenham
2b90528004 v0.7.0: fixed various issues caused by assuming bombs destroy terrain 2018-10-24 03:04:36 -04:00
Evan Debenham
0f4dadc229 v0.7.0: added generic icontab class, added icons to journal tabs 2018-10-24 03:04:31 -04:00
Evan Debenham
6e8fe2089d v0.7.0: various fixes:
- fixed typos
- fixed rare cases where item or bag windows could be stacked
- fixed honeyed healing not applying potion of healing curing effects
- fixed a text alyout issue in alchemy scene
2018-10-24 03:03:07 -04:00
Evan Debenham
e855617fe8 v0.7.0: added logic to alchemy scene and recipes in prep for UI changes 2018-10-24 03:03:06 -04:00
Evan Debenham
44c3a99c57 v0.7.0: updated enhanced bomb sprites 2018-10-24 03:03:06 -04:00
Evan Debenham
32f63687b7 v0.7.0: updated translations, including new language: basque! 2018-10-24 03:03:05 -04:00
Evan Debenham
27708be112 v0.7.0: many alchemy balance changes 2018-10-24 03:03:04 -04:00
Evan Debenham
4c56360184 v0.7.0: adjusted isSimilar logic and added some placeholder items 2018-10-24 03:03:03 -04:00
Evan Debenham
8c1fa0b0ff v0.7.0: adjusted "owned by X" variable in pots/scrolls, now 'anonymized' 2018-10-24 03:03:02 -04:00
Evan Debenham
68831ed406 v0.7.0: updated translations 2018-10-24 03:03:01 -04:00
Evan Debenham
e5701c4447 v0.7.0: stone of avoidance is now stone of affection
also adjusted charm logic. Charmed enemies will now try to find a new target
Also removed some earlier beta conversion code
also improved some brew and elixir sprites
2018-10-24 03:03:01 -04:00
Evan Debenham
a82c40e774 v0.7.0: various balance changes to exotic potions and scrolls 2018-10-24 03:03:00 -04:00
Evan Debenham
2cf03c5595 v0.7.0: fixed cursed items being usable in alchemy 2018-10-24 03:02:59 -04:00
Evan Debenham
a629295ead v0.7.0: bugfixes:
- fixed warrior's broken seal buff detaching incorrectly
- made tipped dart sticking logic consistent with other missile weapons
- fixed items rarely being usable when the hero is dead
- added a bonus special room when pit rooms spawn
- fixed rockfall traps working on dead characters
- fixed a typo in magical porter
2018-10-24 03:02:59 -04:00
Evan Debenham
77decce364 v0.7.0: updated translations 2018-10-24 03:02:58 -04:00
Evan Debenham
e5a704d96e v0.7.0: fixed some text errors 2018-10-24 03:02:57 -04:00
Evan Debenham
87626d1daf v0.7.0: corrected wands not appearing in bones 2018-10-24 03:02:57 -04:00
Evan Debenham
defbf99bd1 v0.7.0: corrected a visual issue with some well water effects 2018-10-24 03:02:56 -04:00
Evan Debenham
ed33859d76 v0.7.0: improved drop/throw safety checks 2018-10-24 03:02:56 -04:00
Evan Debenham
c2e636cb14 v0.7.0: updated translations 2018-10-24 03:02:55 -04:00
Evan Debenham
1a125103dd v0.7.0: fixed incorrect sample output in toolkit recipe 2018-10-24 03:02:55 -04:00
Evan Debenham
abc60c6465 v0.7.0: corrected scaling numbers on lucky enchant 2018-10-24 03:02:54 -04:00
Evan Debenham
2ede820dab v0.7.0: added safety checks when items are dropped or thrown 2018-10-24 03:02:54 -04:00
Evan Debenham
8663623d19 v0.7.0: fixed text bugs with feather fall, corrected porter logic 2018-10-24 03:02:53 -04:00
Evan Debenham
c1a350af1f v0.7.0: corrected errors in the pricing of blobs of goo and metal shards 2018-10-24 03:02:53 -04:00
Evan Debenham
aa21833ebd v0.7.0: added a curse effect to armband, and made cursed cloak unusable 2018-10-24 03:02:52 -04:00
Evan Debenham
c41a901898 v0.7.0: updated translations 2018-10-24 03:02:52 -04:00
Evan Debenham
4cea985413 v0.7.0: fixed minor text errors 2018-10-24 03:02:51 -04:00
Evan Debenham
7793ec0c04 v0.7.0: fixed:
- spells being upgradeable
- errors when certain bombs explode early
- incorrect magical porter recipe
2018-10-24 03:02:50 -04:00
Evan Debenham
a64a807fcd v0.7.0: updated translations 2018-10-24 03:02:47 -04:00
Evan Debenham
bfd98ff660 v0.7.0: tied new spells into alchemy system 2018-10-24 03:02:39 -04:00
Evan Debenham
db3ef899bf v0.7.0: scroll holder now holds spells, magical holster now holds bombs 2018-10-24 03:02:38 -04:00
Evan Debenham
2c952e57a6 v0.7.0: polished up new spells, 10 total 2018-10-24 03:02:38 -04:00
Evan Debenham
c3170823bc v0.7.0: added 3 more WIP spells 2018-10-24 03:02:37 -04:00
Evan Debenham
d06603b95b v0.7.0: added 3 early spells, still very wip 2018-10-24 03:02:37 -04:00
Evan Debenham
fd4b0cf4ea v0.7.0: added 2 new elixirs, 1 new brew, 2 new bombs.
one of the new elixirs is the old potion of might!
also adjusted balance on healing and holy bombs
2018-10-24 03:02:36 -04:00
Evan Debenham
1bbab016ac v0.7.0: Artifact spawning and boss reward changes:
- master thieve's armband now drops regularly
- thieves now rarely drop a random ring or artifact instead of armband
- Goo and DM-300 now drop unique alchemy ingredients, no artifacts
- Lloyd's beacon and cape of thorns effectively removed from the game
2018-10-24 03:02:36 -04:00
Evan Debenham
f78331ccef v0.7.0: ties alchemist's toolkit into artifact recharging 2018-10-24 03:02:35 -04:00
Evan Debenham
66e4cf339d v0.7.0: adjusted the ordering of some displayed text 2018-10-24 03:02:34 -04:00
Evan Debenham
6c04f88d31 v0.7.0: potion of purity now properly clears inferno and blizzard 2018-10-24 03:02:34 -04:00
Evan Debenham
2d13ff8389 v0.7.0: reworked the alchemist's toolkit! 2018-10-24 03:02:33 -04:00
Evan Debenham
9d9cde3982 v0.7.0: updated translations 2018-10-24 03:02:31 -04:00
Evan Debenham
9bcb7bfeac v0.7.0: fixed alchemy scene resetting clearing provider
(removing this check should be fined as provider is always set when scene is switched to)
2018-10-24 03:02:23 -04:00
Evan Debenham
39b72ad6ec v0.7.0: updated runestone sprites 2018-10-24 03:02:22 -04:00
Evan Debenham
92e0cffa79 v0.7.0: translation updates 2018-10-24 03:02:21 -04:00
Evan Debenham
d837b75f5f v0.7.0: various bugfixes and improvements:
- adjusted 'snapped out of paralysis' message, should be better for translators
- mob names are now capitalized when they yell something
- scroll of enchantment window now cannot be tapped out of, and warns that cancel still uses the scroll

bugfixes:
- fixed transmuting with a full inventory destroying the result item
- stone of intuition now works correctly on exotic items
- fixed wand of corruption no longer applying debuffs to corrupted/doomed enemies
- fixed incorrect alchemical energy when two alchemy pots are in the same floor
- fixed issues when using two swiftthistle together
- fixed a visual bug with secret doors and chasms
2018-10-24 03:02:19 -04:00
Evan Debenham
b1af13231e v0.7.0: fixed various typos 2018-10-24 03:02:19 -04:00
Evan Debenham
0a645592d0 v0.7.0: updated translations 2018-10-24 03:02:18 -04:00
Evan Debenham
62b09e4e19 v0.7.0: fixed some typos in the alchemy guide 2018-10-24 03:02:18 -04:00
Evan Debenham
b7327b4856 v0.7.0: removed cost from potion and dart tipping recipes 2018-10-24 03:02:17 -04:00
Evan Debenham
f760bbd1cc v0.7.0: updated translations 2018-10-24 03:02:04 -04:00
Evan Debenham
ea1125d788 v0.7.0: adjusted bomb alchemy recipe and buffed healing bombs 2018-10-24 03:00:58 -04:00
Evan Debenham
e0d55c45bb v0.7.0: added alchemy guide pages for new items 2018-10-24 03:00:57 -04:00
Evan Debenham
9c4ae5d68d v0.7.0: adjusted the names of an elixir and alchemy energy 2018-10-24 03:00:56 -04:00
Evan Debenham
520257ea1f v0.7.0: lots of implementation:
- refined 12 brews/elixirs
- nerfed earth imbue effect
- bees now attack eachother
2018-10-24 03:00:54 -04:00
Evan Debenham
a429a55007 v0.7.0: polished new food items 2018-10-24 03:00:52 -04:00
Evan Debenham
67a5925e87 v0.7.0: moved SDK declarations to build.gradle 2018-10-24 03:00:48 -04:00
Evan Debenham
f86945cb91 v0.7.0: fixed a small type in the description of the mage's staff 2018-10-24 02:59:11 -04:00
Evan Debenham
c2b6518faf v0.7.0: basic implementation on 6 more brews/elixirs 2018-10-24 02:59:10 -04:00
Evan Debenham
a98f85f8b6 v0.7.0: implemented 3 brews 2018-10-24 02:59:10 -04:00
Evan Debenham
eece33925e v0.7.0: implemented more food-based alchemy 2018-10-24 02:59:09 -04:00
Evan Debenham
9b42908273 v0.7.0: corrected issues with simple recipes & multiple of the same item 2018-10-24 02:59:09 -04:00
Evan Debenham
2c1c830551 v0.7.0: increased the minimum size of runestone rooms 2018-10-24 02:59:08 -04:00
Evan Debenham
0184c86aad v0.7.0: added 3 initial elixirs 2018-10-24 02:59:08 -04:00
Evan Debenham
4688324c6e v0.7.0: fixed a typo in the alchemy journal 2018-10-24 02:59:07 -04:00
Evan Debenham
5e3fb62281 v0.7.0: removed leftover vfx from transfusion 2018-10-24 02:59:07 -04:00
Evan Debenham
614dbcfc4c v0.7.0: implemented use of alchemy water into the alchemy scene 2018-10-24 02:59:06 -04:00
Evan Debenham
9df6f29019 v0.7.0: bugfixes to corpse dust and alchemy interface 2018-10-24 02:59:06 -04:00
Evan Debenham
608a889f7f v0.7.0: updated translations 2018-10-24 02:59:03 -04:00
Evan Debenham
30826c49f0 v0.7.0: adjusted droprates. Bombs down, runestones slightly up 2018-10-24 02:58:58 -04:00
Evan Debenham
e49d387553 v0.7.0: added a scene for alchemy, instead of the previous window 2018-10-24 02:58:53 -04:00
Evan Debenham
224cc6c682 v0.7.0: updated compile SDK and build tools versions 2018-10-24 02:55:57 -04:00
Evan Debenham
6f3e45634e v0.7.0: updated target android SDK 2018-10-24 02:55:57 -04:00
Evan Debenham
b8ae27a2e1 v0.7.0: implement an alchemy guidebook 2018-10-24 02:55:56 -04:00
Evan Debenham
425826e533 v0.7.0: single darts can now be tipped 2018-10-24 02:55:56 -04:00
Evan Debenham
9c5212741a v0.7.0: updated translations 2018-10-24 02:55:55 -04:00
Evan Debenham
bf5fbd1a1d v0.7.0: fixed a crash caused by bleeding adjustments 2018-10-24 02:55:54 -04:00
Evan Debenham
0c59efd5f3 v0.7.0: fixed a crash caused by flashbangs 2018-10-24 02:55:54 -04:00
Evan Debenham
9337d28948 v0.7.0: fixes/adjustments:
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
Evan Debenham
1785f1032a v0.7.0: updated translations 2018-10-24 02:55:52 -04:00
Evan Debenham
bc14ea0aa0 v0.7.0: bugfixes:
- various cases where hero can appear ontop of enemies
- incorrect wand quickslot functionality with magic immune
2018-10-24 02:55:52 -04:00
Evan Debenham
30c8ea03e8 v0.7.0: adjusted succubi charm proc effect 2018-10-24 02:55:51 -04:00
Evan Debenham
af22aaa0cf v0.7.0: reduced various runestone droprates 2018-10-24 02:55:51 -04:00
Evan Debenham
61787086e3 v0.7.0: bugfixes:
- mirror and prismatic images spawning over pits
- position-swapping with images putting the hero into invalid terrain
- rooting not working when an enemy is retreating
- timekeeper's hourglass interacting poorly with some traps
- scroll of upgrade revealing if an item is cursed when it is unknown
- stone of clairvoyance disarming inactive traps
- some wands interacting incorrectly with timekeeper's hourglass
- class armor dissappearing in faith is my armor challenge
2018-10-24 02:55:50 -04:00
Evan Debenham
405bfeb77c v0.7.0: bugfixes:
- mirror and prismatic images being able to dodge friendly darts
- friendly darts not working on fading prismatic images
- prismatic images always healing while a floor is locked
2018-10-24 02:55:50 -04:00
Evan Debenham
a413691884 v0.7.0: updated translations 2018-10-24 02:55:49 -04:00
Evan Debenham
123d709dce v0.7.0: various prismatic image bugfixes 2018-10-24 02:55:49 -04:00
Evan Debenham
651c02410f v0.7.0: various fixes:
- searching incrementing hunger while floor is locked
- scrolls of mystical energy not resetting recharge buff
- sheep-ified shopkeepers not losing their stock
- unstable spellbook going to -1 charges
- typo in potion of cleansing desc
2018-10-24 02:55:48 -04:00
Evan Debenham
ede9f4ca24 v0.7.0: updated translations 2018-10-24 02:55:48 -04:00
Evan Debenham
f88f7cd6bc v0.7.0: implement scroll of prismatic image and scroll of polymorph 2018-10-24 02:55:47 -04:00
Evan Debenham
7aeccd2826 v0.7.0: fixed multiplicity duplicated stuck projectiles 2018-10-24 02:55:47 -04:00
Evan Debenham
a4cb2cd891 v0.7.0: adjusted transmutation behaviour when used on scrolls/potions 2018-10-24 02:55:46 -04:00
Evan Debenham
f11a2727bc v0.7.0: fixes:
- teleportation working on floor 5
- glitches in tranfusion shield calculation
- incorrect boolean logic on magic immune
- dragon's breath and enchantment being lost when they shouldn't be
- typo in potion of shielding
2018-10-24 02:55:46 -04:00
Evan Debenham
0aadab116b v0.7.0: updated translations 2018-10-24 02:55:43 -04:00
Evan Debenham
24d63a37d2 v0.7.0: various corrections:
- fixed freezing in tengu fight
- fixed 'TODO' in potion of dragon's breath
- fixed incorrect visuals in stone of intuition
2018-10-24 02:42:09 -04:00
Evan Debenham
c41417951f v0.7.0: implemented scroll of mystical energy 2018-10-24 02:42:09 -04:00
Evan Debenham
56d7858e54 v0.7.0: reduced the speed of healing effects 2018-10-24 02:42:08 -04:00
Evan Debenham
f8dfd11a8d v0.7.0: addressed a variety of TODOs 2018-10-24 02:42:08 -04:00
Evan Debenham
66d40e3ace v0.7.0: implemented scroll of passage and refined scroll of enchantment
note that enchant probability have been adjusted slightly
2018-10-24 02:42:07 -04:00
Evan Debenham
8f756375e7 v0.7.0: implemented scroll of foresight 2018-10-24 02:42:06 -04:00
Evan Debenham
baed120f4d v0.7.0: renamed scroll of foresight to divination, properly implemented antimagic (mostly) 2018-10-24 02:42:06 -04:00
Evan Debenham
644e6543ad v0.7.0: adjusted scroll of psi blast, added scroll of retribution 2018-10-24 02:42:05 -04:00
Evan Debenham
4bc2f3b02d v0.7.0: fixed an error with new rounded magical sight logic 2018-10-24 02:42:04 -04:00
Evan Debenham
229e0522ad v0.7.0: some exotic scroll implementation and polish (more still needed) 2018-10-24 02:42:04 -04:00
Evan Debenham
ad8df7abd0 v0.7.0: reverted debug code accidentally added to HeroClass.java 2018-10-24 02:42:03 -04:00
Evan Debenham
acd1385f96 v0.7.0: fixed capitalization on two windows 2018-10-24 02:42:03 -04:00
Evan Debenham
10143f15e0 v0.7.0: extended consumable icon functionality, some icons are WIP 2018-10-24 02:42:02 -04:00
Evan Debenham
e436fd0ffa v0.7.0: significant magic immune implementation 2018-10-24 02:42:01 -04:00
Evan Debenham
83764f36d7 v0.7.0: significantly adjusted spellbook mechanics for new scrolls 2018-10-24 02:42:01 -04:00
Evan Debenham
ab1b9f23d6 v0.7.0: consistency pass on buff types 2018-10-24 02:42:00 -04:00
Evan Debenham
f38fe77ff4 v0.7.0: significant polish for enhanced bombs 2018-10-24 02:41:59 -04:00
Evan Debenham
ef3c7b03db v0.7.0: significant implementation and polish for exotic potions 2018-10-24 02:41:59 -04:00
Evan Debenham
c14995902e v0.7.0: rough implementation of 3 more exotic scrolls 2018-10-24 02:41:58 -04:00
Evan Debenham
81db0652fd v0.7.0: adjusted terror and charm, now shortened by taking damage 2018-10-24 02:41:57 -04:00
Evan Debenham
9d28dfac53 v0.7.0: rough implementation of remaining exotic potions 2018-10-24 02:41:56 -04:00
Evan Debenham
04fe09cdc6 v0.7.0: fixed weapons being identified when not used by the hero 2018-10-24 02:41:55 -04:00
Evan Debenham
1f24e84ee4 v0.7.0: overhauled how shields work internally, implement shield potion 2018-10-24 02:41:55 -04:00
Evan Debenham
c95c5e93ad v0.7.0: rough implementation of some exotic potions/scrolls 2018-10-24 02:41:54 -04:00
Evan Debenham
e3ec860e18 v0.7.0: adjusted base identification mechanics for exotics 2018-10-24 02:41:53 -04:00
Evan Debenham
7e30247c09 v0.7.0: darkened version information texts 2018-10-24 02:41:52 -04:00
Evan Debenham
8c89075043 v0.7.0: added a version indicator to the main game UI
and debug functionality to the starting scene
2018-10-24 02:41:47 -04:00
Evan Debenham
a69cc7a12e v0.7.0: WIP implementation of 8 new bombs 2018-10-24 02:38:02 -04:00
Evan Debenham
c7df1d6a3d v0.7.0: adjusted proguard config, as the optimize variant is becoming default 2018-10-24 02:37:56 -04:00
Evan Debenham
c4ac5e672b v0.7.0: groundwork for alchemy phase 2 2018-10-24 02:36:58 -04:00
Evan Debenham
05c4c39fb5 v0.7.0: improved potion quickslot behaviour 2018-10-24 02:36:57 -04:00
Evan Debenham
52f5bceb1e v0.7.0: fixed cursed wand floor warp not correctly using charges 2018-10-24 02:36:57 -04:00
Evan Debenham
d4a3468c10 v0.7.0: fixed rare invalid branch room connections 2018-10-24 02:36:56 -04:00
Evan Debenham
c3c6b73c2b v0.7.0: improved error reporting for levelgen crashes 2018-10-24 02:36:55 -04:00
Evan Debenham
6ebb77a1b7 v0.7.0: fixed mirror image crashes with mage's staff 2018-10-24 02:36:55 -04:00
Evan Debenham
718d9b6c7d v0.7.0: stone of clairvoyance now maps areas it sees 2018-10-24 02:36:54 -04:00
Evan Debenham
a9fab8a5d5 v0.7.0: updated translations 2018-10-24 02:36:53 -04:00
Evan Debenham
e3833aadec v0.7.0: rebalanced scroll of mirror image 2018-10-24 02:36:52 -04:00
Evan Debenham
ec6e88139c v0.7.0: rebalanced wand of transmutation, added a barrier buff 2018-10-24 02:36:50 -04:00
Evan Debenham
4de7f3752e v0.7.0: fixed further bugs with teleportation and locked rooms 2018-10-24 02:36:48 -04:00
Evan Debenham
f2145237ed v0.7.0: updated translations 2018-10-24 02:36:48 -04:00
Evan Debenham
e866cf00b5 v0.7.0: adjusted the effects of stone of clairvoyance and shock 2018-10-24 02:36:45 -04:00
Evan Debenham
9268e6ac67 v0.7.0: fixed talisman of foresight not updating its quickslot status 2018-10-24 02:36:45 -04:00
Evan Debenham
c3dec7af82 v0.7.0: fixed scroll of teleport rarely getting the player stuck 2018-10-24 02:36:44 -04:00
Evan Debenham
bb5b493c1b v0.7.0: fixed blacksmith sound errors caused by timekeeper's hourglass 2018-10-24 02:36:43 -04:00
Evan Debenham
a282833a0e v0.7.0: removed leftover legacy room code from pre-0.6.0 2018-10-24 02:36:42 -04:00
Evan Debenham
6563576648 v0.7.0: fixed various bugs caused by teleportation scroll relying on room connections 2018-10-24 02:36:41 -04:00
Evan Debenham
11ed648dfd v0.7.0: added prices for runestones, corrected prices for rare seeds 2018-10-24 02:36:40 -04:00
Evan Debenham
5f615bb178 v0.7.0: made reset functionality less brittle for potions/scrolls/rings 2018-10-24 02:36:39 -04:00
Evan Debenham
be2fcf0a72 v0.7.0: updated translations, removed whitespace 2018-10-24 02:36:35 -04:00
Evan Debenham
ca23637437 v0.7.0: bugfixes:
- runestones appearing in bookshelves rarely
- crashes with new teleportation effect
2018-10-24 02:36:27 -04:00
Evan Debenham
2af7f9a3a2 v0.7.0: made painter code more resilient to the room list changing 2018-10-24 02:36:26 -04:00
Evan Debenham
3c02c6d95f v0.7.0: updated translations 2018-10-24 02:36:21 -04:00
Evan Debenham
e5f15157df v0.7.0: fixed bugs with stone of blink, nerfed stone of flock 2018-10-24 02:36:10 -04:00
Evan Debenham
53aac008f8 v0.7.0: added a cap to regrowth farming 2018-10-24 02:36:09 -04:00
Evan Debenham
3d47e9a9e8 v0.7.0: buffed scroll of teleportation 2018-10-24 02:36:08 -04:00
Evan Debenham
9582beea21 v0.7.0: added runestones to drop system, added a runestone secret room 2018-10-24 02:36:08 -04:00
Evan Debenham
a2904557db v0.7.0: improved several plant visuals 2018-10-24 02:36:07 -04:00
Evan Debenham
37b02d8baf v0.7.0: fixed the action indicator being preserved in rare cases 2018-10-24 02:36:06 -04:00
Evan Debenham
fb21ae70a3 v0.7.0: corrected the vfx for removing curse not always triggering 2018-10-24 02:36:05 -04:00
Evan Debenham
7c764141fe v0.7.0: added a safety check to new wndbag functionality 2018-10-24 02:36:05 -04:00
Evan Debenham
6a5152ea20 v0.7.0: translation updates 2018-10-24 02:36:04 -04:00
Evan Debenham
6d64632c86 v0.7.0: various text improvements 2018-10-24 02:36:03 -04:00
Evan Debenham
170ca7f9b3 v0.7.0: various bugfixes:
- fixed wells of knowledge marking scrolls/potion as not cursed
- fixed various unstable spellbook errors relating to transmutation
- fixed scroll of transmutation duplicating cursed worn items
- fixed wands not setting themselves as cursed known when uncursed
- fixed darts not being usable in alchemy
2018-10-24 02:36:02 -04:00
Evan Debenham
c662e2a338 v0.7.0: updated translations 2018-10-24 02:36:01 -04:00
Evan Debenham
bb9bc27dc2 v0.7.0: alchemy now checks for recipes when items are removed. 2018-10-24 02:35:59 -04:00
Evan Debenham
f8b01033ee v0.7.0: fixed vfx bugs with stone of clairvoyance 2018-10-24 02:35:58 -04:00
Evan Debenham
2e36774c54 v0.7.0: corrected the icon on scroll of teleportation 2018-10-24 02:35:57 -04:00
Evan Debenham
6e2c25994b v0.7.0: added new seed to potion creation 2018-10-24 02:35:57 -04:00
Evan Debenham
635d7eec12 v0.7.0: tied new seed into blandfruit 2018-10-24 02:35:56 -04:00
Evan Debenham
896e96b9b5 v0.7.0: fixed no text found errors, added new potion/scroll to catalog 2018-10-24 02:35:55 -04:00
Evan Debenham
071d7de639 v0.7.0: adjusted rooms and spellbook to accomodate droprate changes 2018-10-24 02:35:54 -04:00
Evan Debenham
f0b57406e9 v0.7.0: adjusted rooms and spellbook to accomodate droprate changes 2018-10-24 02:35:53 -04:00
Evan Debenham
4984061659 v0.7.0: lots of visual implementation 2018-10-24 02:35:52 -04:00
Evan Debenham
6128c05acc v0.7.0: adjusted drop tables. Added swiftthistle, removed bland seed 2018-10-24 02:35:51 -04:00
Evan Debenham
b7d966fe0f v0.7.0: added a new "not identified, but not cursed" state for items 2018-10-24 02:35:50 -04:00
Evan Debenham
754b629034 v0.7.0: improved the floating point precision for weapon augments 2018-10-24 02:35:49 -04:00
Evan Debenham
53dc34a1b3 v0.7.0: added a tipped dart for swiftthistle 2018-10-24 02:35:48 -04:00
Evan Debenham
287fa2b301 v0.7.0: implemented runestones! minus visuals 2018-10-24 02:35:47 -04:00
Evan Debenham
212e320f45 v0.7.0: implement icons for new potion/scroll 2018-10-24 02:35:46 -04:00
Evan Debenham
82add3fdd2 v0.7.0: implemented a new potion/scroll/plant, minus visuals
retired well of transmutation, potion of might, scroll of infusion
2018-10-24 02:35:45 -04:00
Evan Debenham
6abfa988f2 v0.7.0: added a recipe for scrolls to runestones 2018-10-24 02:35:44 -04:00
Evan Debenham
876c1844c6 v0.7.0: Blandfruit now always uses potion effects, leaves behind chunks. 2018-10-24 02:35:43 -04:00
Evan Debenham
0cccd06d44 v0.7.0: refactored seed to potion alchemy 2018-10-24 02:35:43 -04:00
Evan Debenham
9fc8ec2f0d v0.7.0: adjusted the spawn mechanics of alchemy rooms, and spawnrates of some consumables 2018-10-24 02:35:42 -04:00
Evan Debenham
b6cfc6db56 v0.6.5c: manifest commit 2018-05-18 18:54:47 -04:00
Evan Debenham
0cac7aed29 v0.6.5c: fixed an incorrect comment in ring of wealth 2018-05-18 18:54:47 -04:00
Evan Debenham
77f64943c1 v0.6.5c: updated translations 2018-05-18 18:54:46 -04:00
Evan Debenham
f1063c1e0d v0.6.5c: fixed a serious exploit involving the timekeeper's hourglass 2018-05-18 18:54:45 -04:00
Evan Debenham
ca34897baf v0.6.5c: removed an incorrect comment in scimiar 2018-05-18 18:54:44 -04:00
Evan Debenham
87ead62ff1 v0.6.5b: manifest commit 2018-05-18 18:54:43 -04:00
Evan Debenham
94cd601a26 v0.6.5b: updated translations 2018-05-18 18:54:40 -04:00
Evan Debenham
05028ebc2a v0.6.5b: added a variety of safety checks 2018-05-18 18:54:29 -04:00
Evan Debenham
8733556462 v0.6.5b: fixed various small typos 2018-05-18 18:54:24 -04:00
Evan Debenham
0de59c01e9 v0.6.5b: bugfixes
- piranha are now immune to vertigo (prevents odd behaviour)
- imp can no longer spawn on traps
- prismatic light now updates map before dealing damage
- fixed respawner active right after loading a floor
2018-05-18 18:54:23 -04:00
Evan Debenham
cfaf6eeb82 v0.6.5b: buffs to warlock and huntress 2018-05-18 18:54:22 -04:00
Evan Debenham
dbdc60e435 v0.6.5a: manifest commit 2018-05-04 22:53:11 -04:00
Evan Debenham
eb0dd4b47c v0.6.5a: added a safety check to pickup up from heaps 2018-05-04 22:53:09 -04:00
Evan Debenham
9ff7f89e0f v0.6.5a: updated translations 2018-05-04 22:53:07 -04:00
Evan Debenham
2abd667329 v0.6.5a: quick-fixed an issue with viscocity 2018-05-04 22:53:04 -04:00
Evan Debenham
038de45fa4 v0.6.5: manifest commit 2018-05-04 22:53:02 -04:00
Evan Debenham
762ee3659b v0.6.5: updated translations 2018-05-04 22:53:00 -04:00
Evan Debenham
a587347102 v0.6.5: adjusted cave spinners to hopefully prevent web stacking 2018-05-04 22:52:58 -04:00
Evan Debenham
1225bd3325 v0.6.5: updated translations 2018-05-04 22:52:41 -04:00
Evan Debenham
7addee7be5 v0.6.5: improved layout of translator credits in landscape 2018-05-04 22:52:30 -04:00
Evan Debenham
3f8c55b0b8 v0.6.5: adjusted invisibility to always override seen values 2018-05-04 22:52:28 -04:00
Evan Debenham
5056176c57 v0.6.5: corrected various chasm visual bugs 2018-05-04 22:52:25 -04:00
Evan Debenham
9c43207e07 v0.6.5: sped up loading transitions in many cases, reduced falling animation speed 2018-05-04 22:52:23 -04:00
Evan Debenham
cad4ffd62d v0.6.5: balance changes to hero armor plus mind vision 2018-05-04 22:52:22 -04:00
Evan Debenham
511a2a78ce v0.6.5: fixed incorrect wndbag layout with bigger bag changes 2018-05-04 22:52:19 -04:00
Evan Debenham
d5cae08601 v0.6.5: fixed heroes spending turns before actually unlocking something 2018-05-04 22:52:17 -04:00
Evan Debenham
af8a748a85 v0.6.5: correct bugs with berserk and improved icon clarity 2018-05-04 22:52:15 -04:00
Evan Debenham
ca6a35ba21 v0.6.5: fixed transmuted artifacts not respecting challenges 2018-05-04 22:52:13 -04:00
Evan Debenham
b1d0d6b392 v0.6.5: updated translations 2018-05-04 22:52:09 -04:00
Evan Debenham
00b8eb81a9 v0.6.5: nerfed berserker 2018-05-04 22:52:04 -04:00
Evan Debenham
de18dc085c v0.6.5: bugfixes:
- fixed stone converting 100% of evasion to armor
- fixed shields applying full defence when hero has inadequate str
2018-05-04 22:52:02 -04:00
Evan Debenham
f8052e9f9e v0.6.5: fixed armor kit not perserving augmentation 2018-05-04 22:52:00 -04:00
Evan Debenham
9328920ec9 v0.6.5: fixed a typo with some of augmentation 2018-05-04 22:51:58 -04:00
Evan Debenham
9c1658abc1 v0.6.5: fixed issues with previous badge changes 2018-05-04 22:51:51 -04:00
Evan Debenham
cd5aabf49c v0.6.5: fixed incorrect placement of happy end local unlock 2018-05-04 22:48:56 -04:00
Evan Debenham
0ddef2abe6 v0.6.5: fixed incorrect conversion logic for old weapon imbues 2018-05-04 22:48:53 -04:00
Evan Debenham
5274bcfc37 v0.6.5: fixed armors from prior saves defaulting to evasive imbue 2018-05-04 22:48:51 -04:00
Evan Debenham
1c6c608aa9 v0.6.5: updated translations 2018-05-04 22:48:47 -04:00
Evan Debenham
67d9e83b20 v0.6.5: significant berserker changes 2018-05-04 22:48:34 -04:00
Evan Debenham
7d3622b3a9 v0.6.5: bugfixes and misc changes:
- fixed timekeeper's hourglass not usable at 1 charge
- expanded bag space to 20 each from 12
- fixed sungrass not interrupting rest when full hp is reached
- adjusted manifest values to reduce rare crashes
2018-05-04 22:48:26 -04:00
Evan Debenham
28b4357044 v0.6.5: fixed incorrect badge icons 2018-05-04 22:47:54 -04:00
Evan Debenham
7a089d73f9 v0.6.5: balance changes to skeletons 2018-05-04 22:47:52 -04:00
Evan Debenham
602119070b v0.6.5: added a price to stones of augmentation 2018-05-04 22:47:50 -04:00
Evan Debenham
cf766e9638 v0.6.5: corrected room declarations in prison boss level 2018-05-04 22:47:48 -04:00
Evan Debenham
2cf3a16feb v0.6.5: updated version info, dropped support for pre-0.6.0b saves 2018-05-04 22:47:46 -04:00
Evan Debenham
bd43201e95 v0.6.5: badge changes:
- removed rare monsters badges and unused tutorial badges
- added badges for 3 and 6 challenges
- adjusted 'death by glyph' badge
- fixed 'happy end' not showing in rankings
2018-05-04 22:47:37 -04:00
Evan Debenham
a5872b8771 v0.6.5: item sprite changes for runestones and warrior's thrown stone 2018-05-04 22:42:05 -04:00
Evan Debenham
88cd398ed5 v0.6.5: added text changes for lucky 2018-05-04 22:42:03 -04:00
Evan Debenham
d1b0540862 v0.6.5: added conversion logic for old weightstones 2018-05-04 22:42:01 -04:00
Evan Debenham
2b66238608 v0.6.5: adjusted lucky glyph 2018-05-04 22:41:59 -04:00
Evan Debenham
11c4979e7e v0.6.5: added 4 new curses, and nerfed wayward curse 2018-05-04 22:41:57 -04:00
Evan Debenham
af7bf1e000 v0.6.5: overhauled glyphs and some armor interaction
- defenceproc how happens before DR reduction
- antimagic now only works on magical effects specifically
- entanglement roots are now delayed
- potential no longer does self damage, charging adjusted
- stone reworked, now exchanged evasion for defence
- viscocity is now consistent
- stone is now uncommon, viscocity is now common
2018-05-04 22:41:54 -04:00
Evan Debenham
55bb6e3121 v0.6.5: replaced weightstone with runestone of augmentation 2018-05-04 22:41:52 -04:00
Evan Debenham
99af96ee0e v0.6.5: fixed a typo in fetid rat description 2018-05-04 22:41:50 -04:00
Evan Debenham
d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham
f36c0b1b24 v0.6.4a: updated dependancies 2018-04-10 23:39:30 -04:00
Evan Debenham
a38bdc55d4 v0.6.4a: manifest commit 2018-04-10 23:28:05 -04:00
Evan Debenham
518e825ada v0.6.4a: updated translations 2018-04-10 23:27:50 -04:00
Evan Debenham
91feebb565 v0.6.4a: corrected a typo in new interlevelscene 2018-04-10 23:27:44 -04:00
Evan Debenham
8986b805d3 v0.6.4a: fixed cases where darts would drop in the incorrect place 2018-04-10 23:27:43 -04:00
Evan Debenham
876b8642db v0.6.4a: fixed unstable enchant not rolling venomous 2018-04-10 23:27:43 -04:00
Evan Debenham
31500730fc v0.6.4a: dwarf king is now immune to blindness 2018-04-10 23:27:43 -04:00
Evan Debenham
96b0d16945 v0.6.4a: yog's fists are no longer pulled to the eye when it takes damage 2018-04-10 23:27:43 -04:00
Evan Debenham
a8351e48fc v0.6.4a: rot heart is now immune to additional debuffs 2018-04-10 23:27:42 -04:00
Evan Debenham
a7c442dde6 v0.6.4a: fixed bugs relating to interlevelscene being reset 2018-04-10 23:27:42 -04:00
Evan Debenham
04dfde31ff v0.6.4a: fixed an exploit involving chasms 2018-04-10 23:27:42 -04:00
Evan Debenham
f850f6d521 v0.6.4a: fixed unique items in bags being removed by ankh revive 2018-04-10 23:27:41 -04:00
Evan Debenham
01b575c005 v0.6.4: manifest commit 2018-04-03 17:49:47 -04:00
Evan Debenham
9d31593744 v0.6.4: updated translations 2018-04-03 17:49:45 -04:00
Evan Debenham
c496a53f02 v0.6.4: wndItem now scales itself in landscape based on text size 2018-04-03 17:49:40 -04:00
Evan Debenham
394da27dbc v0.6.4: unique items are now unsellable, regardless of their price 2018-04-03 17:49:39 -04:00
Evan Debenham
67bdd5b5fc v0.6.4: fixed some entities not being visually cleared in prison boss 2018-04-03 17:49:39 -04:00
Evan Debenham
a8af20fdaa v0.6.4: updated translations 2018-04-03 17:49:39 -04:00
Evan Debenham
7532d4ed02 v0.6.4: into darkness challenge no longer reduces torch duration 2018-04-03 17:49:38 -04:00
Evan Debenham
6756c09204 v0.6.4: bugfixes
- fixed incorrect window layout when starting new game from gamescene
- fixed rare action indicator crashes
2018-04-03 17:49:38 -04:00
Evan Debenham
d739ae30a2 v0.6.4: Pool rooms now have a one tile buffer at the door 2018-04-03 17:49:38 -04:00
Evan Debenham
683af56d99 v0.6.4: added new visuals to InterLevelScene 2018-04-03 17:49:37 -04:00
Evan Debenham
e678cc3cdf v0.6.4: updated translations 2018-04-03 17:49:34 -04:00
Evan Debenham
3fc62840b9 v0.6.4: fixed a typo in mage description, and moved a warning suppress 2018-04-03 17:49:23 -04:00
Evan Debenham
3b5adde8ba v0.6.4: implemented backup functionality for ADB and auto backups 2018-04-03 17:49:16 -04:00
Evan Debenham
12f545dff9 v0.6.4: bugfixes:
- fixed ethereal chains losing charge on load
- fixed missile weapons being lost in some cases
- fixed warden being able to exploit rotberry
2018-04-03 17:48:35 -04:00
Evan Debenham
d2fca15508 v0.6.4: updated translations 2018-04-03 17:48:35 -04:00
Evan Debenham
a6442bbb7e v0.6.4: fixed detach issues with the magical holster 2018-04-03 17:48:34 -04:00
Evan Debenham
d2ebe83ad1 v0.6.4: added new weapons to the journal 2018-04-03 17:48:34 -04:00
Evan Debenham
f7c2b1f063 v0.6.4: fixed a typo in erasing a saved game 2018-04-03 17:48:33 -04:00
Evan Debenham
735b5fc186 v0.6.4: fixed item generation errors in pit room and mimic logic 2018-04-03 17:48:33 -04:00
Evan Debenham
2d58797e32 v0.6.4: updated translations 2018-04-03 17:48:29 -04:00
Evan Debenham
a2eaa1a6cc v0.6.4: fixed a typo in mage loadout description 2018-04-03 17:48:21 -04:00
Evan Debenham
340fda4e9b v0.6.4: dropped support for pre-0.5.0b saves 2018-04-03 17:48:20 -04:00
Evan Debenham
0a388ef25c v0.6.4: more gauntlet implementation 2018-04-03 17:48:20 -04:00
Evan Debenham
907c2d0a7b v0.6.4: removed mage and warrior tutorial functionality 2018-04-03 17:48:20 -04:00
Evan Debenham
0c4eaec8e0 v0.6.4: enemies killed by chasms now award 50% exp 2018-04-03 17:48:19 -04:00
Evan Debenham
221d35f324 v0.6.4: further improvements to challenges, and challenge descriptions 2018-04-03 17:48:19 -04:00
Evan Debenham
9208963605 v0.6.4: corrected hourglass charge speed 2018-04-03 17:48:18 -04:00
Evan Debenham
47c45f90b4 v0.6.4: deleting the last game in progress no longer switches the scene 2018-04-03 17:48:18 -04:00
Evan Debenham
33b6d83204 v0.6.4: balance changes:
- increased talisman of foresight charge speed
- increased hourglass charge value, and speed at low levels
- significantly slowed sungrass regen speed, no longer lowered by combat
- earthroot defence is now capped on depth, not percentage based
2018-04-03 17:48:18 -04:00
Evan Debenham
8ff3db2088 v0.6.4: various bugfixes:
- fixed corrupted mimics causing save/load crashes
- fixed crashes when destroy is called on the same group twice
- syncronized texture cache methods
- added safety checks to
  - SummoningTrap
  - WaterOfHealth
  - WndAlchemy
  - WndBag
2018-04-03 17:48:17 -04:00
Evan Debenham
4c3709a9d9 v0.6.4: firebloom no longer spawns in the random plants room 2018-04-03 17:48:17 -04:00
Evan Debenham
1e714e43d2 v0.6.4: increased the severity of potion of healing droprate caps 2018-04-03 17:48:16 -04:00
Evan Debenham
6e63c6db21 v0.6.4: new ranged weapon, 2 new melee weapons (gauntlet sprite WIP) 2018-04-03 17:48:16 -04:00
Evan Debenham
6c76393f2a v0.6.4: fixed a non-externalized string 2018-04-03 17:48:15 -04:00
Evan Debenham
9d5e814aea v0.6.4: pressing 'new game' from game window now shows hero select 2018-04-03 17:47:06 -04:00
Evan Debenham
ca3393cf33 v0.6.4: start scene now shows hero subclasses 2018-04-03 17:46:18 -04:00
Evan Debenham
8aa55c4aad v0.6.4: implemented challenge selection in start window
game now starts right from the play button when where there are no saves
2018-04-03 17:46:17 -04:00
Evan Debenham
f342a51cd6 v0.6.4: fixed incorrect if statement in new start scene 2018-04-03 17:46:17 -04:00
Evan Debenham
f8c94e2989 v0.6.4: significantly nerfed paralysis, now is easier to snap out of 2018-04-03 17:46:16 -04:00
Evan Debenham
bc14b0472b v0.6.4: major overhaul to game start UI 2018-04-03 17:46:13 -04:00
Evan Debenham
090614bb86 v0.6.4: each hero now starts with a bag 2018-04-03 17:44:05 -04:00
Evan Debenham
57959e3c6d v0.6.4: extended the functionality of the pouch and holster bags 2018-04-03 17:44:05 -04:00
Evan Debenham
5cf58a74c8 v0.6.4: updated compile and target sdk 2018-04-03 17:44:04 -04:00
Evan Debenham
afed14d0ed v0.6.4: significantly improved challenges 2018-04-03 17:44:04 -04:00
Evan Debenham
04f02a0aca v0.6.3b: manifest commit 2018-03-09 22:42:37 -05:00
Evan Debenham
adb9aa6519 v0.6.3b: removed final usage of bitmaptext 2018-03-09 22:42:36 -05:00
Evan Debenham
bf8f279447 v0.6.3b: updated translations 2018-03-09 22:42:34 -05:00
Evan Debenham
e1b9612601 v0.6.3b: added a safety check to the challenges button 2018-03-09 22:42:25 -05:00
Evan Debenham
382da6b45d v0.6.3b: fixed bugs with berserker, and nerfed him again 2018-03-09 22:42:25 -05:00
Evan Debenham
87922dc2c5 v0.6.3b: fixed mimics not dropping loot on corruption 2018-03-09 22:42:24 -05:00
Evan Debenham
49b6296e3b v0.6.3b: fixed rankings not retaining challenges 2018-03-09 22:42:24 -05:00
Evan Debenham
65c90e222a v0.6.3b: fixed visual bugs with sleeping icon 2018-03-09 22:42:24 -05:00
Evan Debenham
4f654f1bec v0.6.3b: nerfed glyph of obfuscation 2018-03-09 22:42:23 -05:00
Evan Debenham
099a75d19e v0.6.3b: removed some unnecessary allocations, and disabled unused fonts 2018-03-09 22:42:23 -05:00
Evan Debenham
d36c063ba8 v0.6.3a: updated gradle & repository dependencies 2018-02-23 14:37:09 -05:00
Evan Debenham
1d4e7cca26 v0.6.3a: manifest commit 2018-02-19 18:09:45 -05:00
Evan Debenham
4b9fd16498 v0.6.3a: reduce the damage scaling on fire by ~50% 2018-02-19 18:09:44 -05:00
Evan Debenham
213efd7f70 v0.6.3a: updated translations, and added language declaration to gradle 2018-02-19 18:09:34 -05:00
Evan Debenham
27e0f5843b v0.6.3a: fixed rare crashes caused by ambitious imp quest reward 2018-02-19 18:09:24 -05:00
Evan Debenham
8d09f897a5 v0.6.3a: fixed various rare crashes with the alchemy window 2018-02-19 18:09:23 -05:00
Evan Debenham
6d53f238bc v0.6.3a: fixed some typos in the changes scene 2018-02-19 18:09:22 -05:00
Evan Debenham
f9c46b3387 v0.6.3a: fixed health potions being craftable with no-potions challenge 2018-02-19 18:09:21 -05:00
Evan Debenham
c892fb30cf v0.6.3a: fixed imbues and sharpshooting sometimes affecting str bonus 2018-02-19 18:09:21 -05:00
Evan Debenham
4f5355bca4 v0.6.3: manifest commit 2018-02-18 00:59:20 -05:00
Evan Debenham
2b8be595c7 v0.6.3: updated translations and credits 2018-02-18 00:58:55 -05:00
Evan Debenham
db0ce34fb4 v0.6.3: updated some manifest elements to reduce bugs 2018-02-18 00:58:46 -05:00
Evan Debenham
035551146a v0.6.3: updated translations
languages now appear in order of translation state, then popularity
2018-02-18 00:58:02 -05:00
Evan Debenham
d05315e50a v0.6.3: shops now stock two random tipped darts instead of two darts
also reduced the droprate for blandfruit seeds
2018-02-18 00:57:50 -05:00
Evan Debenham
0d0f2df689 v0.6.3: game now retains alchemy window contents when saving 2018-02-18 00:57:50 -05:00
Evan Debenham
8514176cd8 v0.6.3: ally mobs can no longer dodge attacks from the hero 2018-02-18 00:57:49 -05:00
Evan Debenham
2e20a30e82 v0.6.3: fixed issues with blob immunity not being specific 2018-02-18 00:57:49 -05:00
Evan Debenham
f869034b95 v0.6.3: updated translations 2018-02-18 00:57:46 -05:00
Evan Debenham
befc7556b8 v0.6.3: sad ghost no longer ignored all buffs, is now corruption immune 2018-02-18 00:57:07 -05:00
Evan Debenham
3d43c3c5c7 v0.6.3: fixed tipped dart alchemy not properly initialized sometimes 2018-02-18 00:57:06 -05:00
Evan Debenham
c519345921 v0.6.3: fixed melee boomerang proccing sniper's mark 2018-02-18 00:57:06 -05:00
Evan Debenham
da1b8161f8 v0.6.3: fixed thieves not losing items when dropping loot 2018-02-18 00:57:05 -05:00
Evan Debenham
ac748a9176 v0.6.3: translation updates 2018-02-18 00:57:05 -05:00
Evan Debenham
39bfb3c2d8 v0.6.3: fixed further crashes with wall blocking logic 2018-02-18 00:57:04 -05:00
Evan Debenham
b8f4160a5d v0.6.3: overhauled tipped darts 2018-02-18 00:57:03 -05:00
Evan Debenham
d8dc21ea4b v0.6.3: fixed a typo in wand of venom 2018-02-18 00:57:03 -05:00
Evan Debenham
3858649282 v0.6.3: translation updates 2018-02-18 00:55:52 -05:00
Evan Debenham
e2ad549f7d v0.6.3: corrected the item sprite sheet value for wand of corrosion 2018-02-18 00:55:38 -05:00
Evan Debenham
859d958b56 v0.6.3: fixed a typo in tomahawk description 2018-02-18 00:55:37 -05:00
Evan Debenham
fc5be115aa v0.6.3: gave the wand of corrosion a new battlemage effect 2018-02-18 00:55:37 -05:00
Evan Debenham
0fb0f9ce2a v0.6.3: fixed boomerang taking an accuracy penalty when used as melee 2018-02-18 00:55:37 -05:00
Evan Debenham
e4a3d3ff10 v0.6.3: reduced the store price of tipped darts, stores now sell darts 2018-02-18 00:55:36 -05:00
Evan Debenham
936fd501df v0.6.3: warrior now starts with 3 throwing stones 2018-02-18 00:55:36 -05:00
Evan Debenham
8b155e86c7 v0.6.3: ring of elements now protects against grim & disint. traps 2018-02-18 00:55:35 -05:00
Evan Debenham
eeb0b3fa62 v0.6.3: starting weapons no longer appear in bones 2018-02-18 00:55:35 -05:00
Evan Debenham
0dd4c4b747 v0.6.3: fixed enemies not turning while out of view 2018-02-18 00:55:34 -05:00
Evan Debenham
bf280cc426 v0.6.3: reworked the wand of venom thematically, now wand of corrosion 2018-02-18 00:55:34 -05:00
Evan Debenham
fbb24e244a v0.6.3: updated translations 2018-02-18 00:53:23 -05:00
Evan Debenham
d2e9956eaf v0.6.3: renamed huntress spritesheet and fixed a small error in it 2018-02-18 00:52:31 -05:00
Evan Debenham
2282b49bbc v0.6.3: yog's rotting fist is now immune to paralysis 2018-02-18 00:52:31 -05:00
Evan Debenham
b33824f0e9 v0.6.3: further overhauled the resistance system, and reworked ring of elements 2018-02-18 00:52:30 -05:00
Evan Debenham
5529239973 v0.6.3: moved many resistances and immunities to character properties 2018-02-18 00:52:30 -05:00
Evan Debenham
80d19ac2d0 v0.6.3: fixed a bug in battlemage frost logic 2018-02-18 00:52:29 -05:00
Evan Debenham
6c0d240598 v0.6.3: translation updates 2018-01-24 17:23:44 -05:00
Evan Debenham
bf4a891b9a v0.6.3: improved alchemy interface and added a new recipe 2018-01-24 17:23:33 -05:00
Evan Debenham
8a632f0d02 v0.6.3: fixed a typo in berserk 2018-01-24 17:23:33 -05:00
Evan Debenham
574c0cd29b v0.6.3: various bugfixes:
- new corruption logic now works with piranha and dwarf tokens
- wand of corruption can now apply to NPCs
- fixed being able to attempt assassination on NPCs
2018-01-24 17:23:32 -05:00
Evan Debenham
d09c7e6067 v0.6.3: improved corruption logic, fixed bugs. 2018-01-24 17:23:32 -05:00
Evan Debenham
57b4eaf753 v0.6.3: Missile weapon balance:
- increased shop prices by 50%
- adjusted shop spawn rate to a consistent 2 (5 for darts)
- reduced throwing hammer durability by 25%
- throwing hammers now always drop to the floor
2018-01-24 17:23:31 -05:00
Evan Debenham
8aae9906ae v0.6.3: fixed various text errors relating to venom 2018-01-24 17:23:31 -05:00
Evan Debenham
2dddeee60d v0.6.3: improved error handling in SPD-classes 2018-01-24 17:23:28 -05:00
Evan Debenham
ffc1a52ca3 v0.6.3: overhauled internal logic for alchemy recipes 2018-01-24 17:22:44 -05:00
Evan Debenham
7a36840f77 v0.6.3: removed unecessary differences between private and public code 2018-01-20 17:05:08 -05:00
Evan Debenham
91f31aef9f v0.6.3: corrected some minor bugs with some missile weapons 2018-01-20 16:28:19 -05:00
Evan Debenham
8461500d66 v0.6.3: corruption now causes enemies to drop loot and projectiles 2018-01-20 16:28:19 -05:00
Evan Debenham
0182bae2a0 v0.6.3: fixed variosu bugs with fog of war and horn of plenty 2018-01-20 16:28:18 -05:00
Evan Debenham
869c17be41 v0.6.3: reverted ranged weapon damage nerf by ~50% 2018-01-20 16:28:18 -05:00
Evan Debenham
3701a2aac7 v0.6.3: reduced the spawn rate of missile weapons by ~50% 2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2 v0.6.3: replaced android.graphics.rectF with a local version 2018-01-20 16:28:15 -05:00
Evan Debenham
9966195e66 v0.6.3: updated translations 2018-01-20 16:28:07 -05:00
Evan Debenham
e41242ba54 v0.6.3: damage nerf to missile weapons 2018-01-20 16:27:46 -05:00
Evan Debenham
f5708a8ba7 v0.6.3: fixed issues with wall blocking tilemap 2018-01-20 16:27:46 -05:00
Evan Debenham
0a9ea5dcb9 v0.6.3: fixed a typo in trident's name 2018-01-20 16:27:46 -05:00
Evan Debenham
7489969494 v0.6.3: adjusted probability of missile weapon drops 2018-01-20 16:27:45 -05:00
Evan Debenham
6736b53657 v0.6.3: corrected some icon sprite dimensions 2018-01-20 16:27:42 -05:00
Evan Debenham
a8ccc71954 v0.6.3: gnoll trickster now drops a random ranged weapon 2018-01-20 16:25:46 -05:00
Evan Debenham
ae254479fd v0.6.3: buffed/adjusted warlock 2018-01-20 16:25:45 -05:00
Evan Debenham
ed1e19f17f v0.6.3: removed unintentional test code 2018-01-20 16:25:45 -05:00
Evan Debenham
b6022a2901 v0.6.3: refactored all game settings into SPD-Settings 2018-01-20 16:25:43 -05:00
Evan Debenham
079bc8c4d1 v0.6.3: various crash and ANR fixes 2018-01-20 16:09:53 -05:00
Evan Debenham
88215085b6 v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero 2018-01-20 16:09:53 -05:00
Evan Debenham
7d168e12e3 v0.6.3: further adjusted ring of evasion, no longer grants stealth 2018-01-20 16:09:53 -05:00
Evan Debenham
d89eaa8618 v0.6.3: further decoupled save files from hero classes 2018-01-20 16:09:52 -05:00
Evan Debenham
9cde9e002a v0.6.3: several improvements to game file management:
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
4d6fdad4ea v0.6.3: fixed crash bugs caused by tile discovery 2018-01-20 16:06:45 -05:00
Evan Debenham
a4e9e10f6d v0.6.3: added a quantity adjustment to older missile weapons 2018-01-20 16:06:45 -05:00
Evan Debenham
5d1b5681bf v0.6.3: added a missing miniboss classification to rot lashers 2018-01-20 16:06:44 -05:00
Evan Debenham
274b885940 v0.6.3: rebalanced berserker 2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a v0.6.3: rebalanced a number of items and glyphs 2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f v0.6.3: implement drops for new ranged weapons 2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7 v0.6.3: redesigned all ranged weapons and added new ones
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638 v0.6.3: adjust earlygame huntress damage balance 2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393 v0.6.3: reworked/adjusted huntress and ring of sharpshooting 2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24 v0.6.3: improved visibility and logic for missile weapon degradation 2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02 v0.6.3: reworked core logic for ranged weapons
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759 v0.6.3: fixed incorrect fade value in PixelScene 2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture 2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7 v0.6.3: updated dependancies and moved a permission 2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) 2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889 v0.6.3: small fixes to fog update & performance improvement to terrain 2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war 2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2 v0.6.3: overhauled how the game handles pressing tiles 2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52 v0.6.3: fixed some enemies not being recognized as in mind vision 2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145 v0.6.3: standardized the coding for equipment stat randomization 2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d v0.6.3: improved how the game handles chasm floors 2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c v0.6.3: corrected distNoDiag function, now named trueDistance 2018-01-20 16:02:17 -05:00
Evan Debenham
9f78c6b6c2 v0.6.3: standardized the string ID for equipping a cursed item 2018-01-20 16:02:16 -05:00
Evan Debenham
409af754ec v0.6.3: rewrote shadowcasting logic, 3-10x more efficient 2018-01-20 16:02:16 -05:00
Evan Debenham
2009095a66 v0.6.3: improved actor priority logic 2018-01-20 16:02:16 -05:00
Evan Debenham
5dcd285ecc v0.6.2e: manifest commit 2017-11-19 14:42:41 -05:00
Evan Debenham
aa88bf7d23 v0.6.2e: fixed bad changes made to app lifecycle managment 2017-11-19 14:42:38 -05:00
Evan Debenham
859fcbc937 v0.6.2d: manifest commit 2017-11-17 14:32:06 -05:00
Evan Debenham
b2c72a26f8 v0.6.2d: translation updates 2017-11-17 14:32:04 -05:00
Evan Debenham
00a44a8352 v0.6.2d: adjusted how the game handles pauses/focus lost 2017-11-17 14:31:51 -05:00
Evan Debenham
9ee20966bb v0.6.2d: fixed layout issues with wndInfoMob 2017-11-17 14:31:48 -05:00
Evan Debenham
597699770f v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks 2017-11-17 14:31:48 -05:00
Evan Debenham
62c5aeffc8 v0.6.2d: fixed various crash bugs and added safety checks 2017-11-17 14:31:47 -05:00
Evan Debenham
433d862882 v0.6.2c: manifest commit 2017-11-17 14:31:47 -05:00
Evan Debenham
ea6f82a98c v0.6.2c: updated translations 2017-11-17 14:31:45 -05:00
Evan Debenham
913a504288 v0.6.2c: fixed crashes involving mimic spawning 2017-11-17 14:31:40 -05:00
Evan Debenham
1fbaa27f5b v0.6.2c: fixed a variety of rare crash bugs 2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff v0.6.2c: improved how the game handles music volume and asset handling 2017-11-17 14:31:37 -05:00
Evan Debenham
759ff2fb9d v0.6.2b: manifest commit 2017-11-17 14:31:32 -05:00
Evan Debenham
4ee449c918 v0.6.2b: fixed bugs and added several safety checks 2017-11-17 14:31:28 -05:00
Evan Debenham
38e712cc50 v0.6.2b: updated translations including addition of Czech 2017-11-17 14:31:19 -05:00
Evan Debenham
14cf4835fc v0.6.2b: increased the base charge speed on cloak of shadows 2017-11-17 14:31:18 -05:00
Evan Debenham
9d63559e2d v0.6.2b: fixed containers clearing quickslots when collected 2017-11-17 14:31:18 -05:00
Evan Debenham
13b13020ce v0.6.2b: improved alchemy pot visuals 2017-11-17 14:31:18 -05:00
Evan Debenham
5db33eb8a6 v0.6.2b: bolt-firing wands now press empty tiles if they land there 2017-11-17 14:31:18 -05:00
Evan Debenham
0af31996a4 v0.6.2b: improved how targeting traps determine distance 2017-11-17 14:31:17 -05:00
Evan Debenham
be198f1907 v0.6.2b: improved the error-resistance of mimic spawning logic 2017-11-17 14:31:17 -05:00
Evan Debenham
aa6baa035f v0.6.2b: fixed distortion traps not full clearing notes entries 2017-11-17 14:31:17 -05:00
Evan Debenham
04c67713e8 v0.6.2b: fixed rare incorrect drmax values in class armor 2017-11-17 14:31:16 -05:00
Evan Debenham
553badc118 v0.6.2b: improved aspects of app lifecycle management 2017-11-17 14:31:16 -05:00
Evan Debenham
a248609df4 v0.6.2b: finished up improvements to changes scene 2017-11-17 14:31:16 -05:00
Evan Debenham
994ef969b6 v0.6.2b: filled in previous info in the changes scene (still missing commentary) 2017-11-17 14:31:16 -05:00
Evan Debenham
988f3dbe96 v0.6.2b: corrected alignment of the languages icon 2017-11-17 14:31:14 -05:00
Evan Debenham
dc460c3e18 v0.6.2b: brightened fog of war 2017-11-17 14:30:08 -05:00
Evan Debenham
41685ce45c v0.6.2b: adjusted progaurd settings to (hopefully) avoid obscure crashes 2017-11-17 14:30:06 -05:00
Evan Debenham
cb14cbd2e6 v0.6.2b: a couple of translation adjustments 2017-11-17 14:29:54 -05:00
Evan Debenham
d7cc01c856 v0.6.2a: corrected a few small remaining issues + manifest commit again 2017-11-02 01:28:27 -04:00
Evan Debenham
3a8f148164 v0.6.2a: manifest commit 2017-11-02 01:28:27 -04:00
Evan Debenham
2369977c94 v0.6.2a: translations updates 2017-11-02 01:28:27 -04:00
Evan Debenham
4a9ce5dae1 v0.6.2a: added safety and sync checks for a number of rare crashes 2017-11-02 01:28:26 -04:00
Evan Debenham
3a6ae784f7 v0.6.2a: added safety checks to some usages of curItem 2017-11-02 01:28:26 -04:00
Evan Debenham
25e840b427 v0.6.2a: fixed some missing text in venom (more fixing is needed later) 2017-11-02 01:28:25 -04:00
Evan Debenham
3cd6a2d08a v0.6.2a: reduced the size of secret summoning rooms 2017-11-02 01:28:25 -04:00
Evan Debenham
a63032702f v0.6.2a: fixed buff indicator interactions with plant effects 2017-11-02 01:28:24 -04:00
Evan Debenham
f1949a9c2f v0.6.2a: fixed incorrect map reset logic in prison boss level 2017-11-02 01:28:24 -04:00
Evan Debenham
943dbe2100 v0.6.2a: fixed gladiator being able to use his ability on unseen enemies 2017-11-02 01:28:24 -04:00
Evan Debenham
99156c0005 v0.6.2a: added functionality for audio muting during phone calls 2017-11-02 01:28:23 -04:00
Evan Debenham
62a6c4be34 v0.6.2a: fixed crashes involving tengu's FOV not being initialized 2017-11-02 01:28:23 -04:00
Evan Debenham
9ad765e256 v0.6.2a: reduced the chance for golden chests to appear 2017-11-02 01:28:23 -04:00
Evan Debenham
61384b7f39 v0.6.2a: fixed ordering issues with key display 2017-11-02 01:28:22 -04:00
Evan Debenham
149c355b74 v0.6.2a: further improvements to the changes scene 2017-11-02 01:28:21 -04:00
Evan Debenham
e9b8bc3490 v0.6.2a: reworked key display, new max of 6 keys at once
system is also more flexible, more keys can be added later.
2017-11-02 01:28:15 -04:00
Evan Debenham
f95adc7452 v0.6.2a: significant improvements to old updates in the changes scene 2017-11-02 01:00:19 -04:00
Evan Debenham
86393f09a4 v0.6.2: actual manifest commit 2017-11-02 01:00:18 -04:00
Evan Debenham
da159b41ad v0.6.2: fixed corruption overriding positive buffs and soul mark 2017-11-02 01:00:17 -04:00
Evan Debenham
b5a0f3759b v0.6.2: translation updates 2017-11-02 00:57:46 -04:00
Evan Debenham
3e77e1c150 v0.6.2: manifest commit 2017-11-02 00:57:40 -04:00
Evan Debenham
a71488f6f5 v0.6.2: fixed bugs relating to corruption and awarding exp/kills 2017-11-02 00:57:39 -04:00
Evan Debenham
4af0cb4e93 v0.6.2: adjusted incorrectly placed text in stone of enchantment 2017-11-02 00:57:38 -04:00
Evan Debenham
2a6c34f1e1 v0.6.2: removed pitfall traps breaking into chasms 2017-11-02 00:57:37 -04:00
Evan Debenham
3522c275aa v0.6.2: fixes to armor interaction with warrior's seal 2017-11-02 00:57:37 -04:00
Evan Debenham
6a7d37b228 v0.6.2: more safety checks in tengu logic 2017-11-02 00:57:36 -04:00
Evan Debenham
a6dd56569b v0.6.2: updated font to support turkish characters 2017-11-02 00:57:35 -04:00
Evan Debenham
399e71ab7f v0.6.2: updated dependancies 2017-11-02 00:57:32 -04:00
Evan Debenham
c35e8534a4 v0.6.2: translation updates 2017-11-02 00:56:56 -04:00
Evan Debenham
9520c9a402 v0.6.2: adjusted secret chest and trap rooms 2017-11-02 00:56:55 -04:00
Evan Debenham
0cdc6f27df v0.6.2: translation updates, added Turkish! 2017-11-02 00:56:52 -04:00
Evan Debenham
7267632b3e v0.6.2: venom no longer extends poison 2017-11-02 00:56:46 -04:00
Evan Debenham
c0d432a3fb v0.6.2: fixed pastys not retaining holiday info in remains 2017-11-02 00:56:45 -04:00
Evan Debenham
7c532206d7 v0.6.2: improved new locked chest logic and how items are dropped 2017-11-02 00:56:44 -04:00
Evan Debenham
c249a52f41 v0.6.2: fixed a rare visual bug with dropped items 2017-11-02 00:56:44 -04:00
Evan Debenham
3fff744394 v0.6.2: fixed exp progression bugs with cloak of shadows 2017-11-02 00:56:43 -04:00
Evan Debenham
23f1c33d82 v0.6.2: translation updates 2017-11-02 00:56:42 -04:00
Evan Debenham
27457ea94f v0.6.2: fixed incorrect runestone appearing in runestone room 2017-11-02 00:56:42 -04:00
Evan Debenham
55090000a7 v0.6.2: properly fixed juggling misc equips when inventory is full 2017-11-02 00:56:41 -04:00
Evan Debenham
7f965f1777 v0.6.2: fixed incorrect item sprite sheet values 2017-11-02 00:56:40 -04:00
Evan Debenham
7afb606077 v0.6.2: translation updates 2017-11-02 00:56:32 -04:00
Evan Debenham
72eb5fe090 v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops 2017-11-02 00:55:59 -04:00
Evan Debenham
65edd066e3 v0.6.2: reduced droprate of blandfruit seeds 2017-11-02 00:55:58 -04:00
Evan Debenham
7e1dcec42f v0.6.2: implemented five more secret rooms 2017-11-02 00:55:58 -04:00
Evan Debenham
bf30704891 v0.6.2: fixed enemies being able to spawn ontop of the exit stairs 2017-11-02 00:55:57 -04:00
Evan Debenham
40a92bf3a4 v0.6.2: balance adjustments to cloak of shadows and sneak weapons 2017-11-02 00:55:56 -04:00
Evan Debenham
b9f7f7c44a v0.6.2: further rebalances to heroes remains 2017-11-02 00:55:55 -04:00
Evan Debenham
038d500c98 v0.6.2: buffed potion of purity, potion of frost, and potion of liquid flame 2017-11-02 00:55:55 -04:00
Evan Debenham
65a2cd05a1 v0.6.2: fixed a terrain bug when plants were made on tall grass 2017-11-02 00:55:55 -04:00
Evan Debenham
ed346c385b v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x 2017-11-02 00:55:54 -04:00
Evan Debenham
a426fa8fb4 v0.6.2: added a safety check to tengu jumping logic 2017-11-02 00:55:54 -04:00
Evan Debenham
2c9156e591 v0.6.2: fixed a rare crash with cursed wands 2017-11-02 00:55:53 -04:00
Evan Debenham
ef058bbb71 v0.6.2: fixed fleeing chars knowing enemy position when they shouldn't 2017-11-02 00:55:53 -04:00
Evan Debenham
4368408c79 v0.6.2: adjusted a few trap mechanics
- slightly boosted the damage of gripping and flashing traps
- cursing traps now always prefer to curse weapons and armor
- pitfall traps now check for walls specifically, not just solid terrain
2017-11-02 00:55:52 -04:00
Evan Debenham
f3eab8a148 v0.6.2: fixed guards not updating their location target when chaining 2017-11-02 00:55:52 -04:00
Evan Debenham
0bb5d8202a v0.6.2: slightly reduced wraith resistance to corruption. 2017-11-02 00:55:52 -04:00
Evan Debenham
90b7d801bb v0.6.2: fixed mages staff imbue not trigger item level badges 2017-11-02 00:55:51 -04:00
Evan Debenham
450894893f v0.6.2: fixed some very old and buggy code in blandfruit 2017-11-02 00:55:51 -04:00
Evan Debenham
939c000a22 v0.6.2: improved logic for swapping misc items with a full inventory 2017-11-02 00:55:50 -04:00
Evan Debenham
deb626e279 v0.6.2: several simple bugfixes:
- fixed fire not spreading in some cases
- fixed wand of corruption awarding exp at all levels
- fixed assassin bonus damage scaling incorrectly
- fixed sprites not retaining invisibility visuals in some cases
2017-11-02 00:55:50 -04:00
Evan Debenham
19d63aef60 v0.6.2: adjustments to two more secret rooms 2017-11-02 00:55:49 -04:00
Evan Debenham
01846d1a02 v0.6.2: nerfs to some new secret rooms 2017-11-02 00:55:49 -04:00
Evan Debenham
2739595320 v0.6.2: bugfixes 2017-11-02 00:55:48 -04:00
Evan Debenham
ac8a552202 v0.6.2: fixed a freeze issue caused by yog's burning fist 2017-11-02 00:55:48 -04:00
Evan Debenham
26ec69ae9a v0.6.2: fixed issues with traps that have delayed visual effects 2017-11-02 00:55:47 -04:00
Evan Debenham
3e5c69b25e v0.6.2: adjusted action indicator to be more crash resistant 2017-11-02 00:55:47 -04:00
Evan Debenham
b24e44db3d v0.6.2: adjsuted preparation logic to be more crash resistant 2017-11-02 00:55:46 -04:00
Evan Debenham
6a3eeb62cc v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes 2017-11-02 00:55:45 -04:00
Evan Debenham
051dddf835 v0.6.2: freezing and fire now fully cancel eachother 2017-11-02 00:55:44 -04:00
Evan Debenham
aeb53585d1 v0.6.2: bugfixes to toxic and fire imbue buffs 2017-11-02 00:55:44 -04:00
Evan Debenham
a6d6b7308e v0.6.2: assassin text fixes 2017-11-02 00:55:43 -04:00
Evan Debenham
2306d0c271 v0.6.2: several bugfixes and minor corrections 2017-11-02 00:55:42 -04:00
Evan Debenham
bd1ba18e52 v0.6.2: fixed a missing bundle alias from the trap changes 2017-11-02 00:55:42 -04:00
Evan Debenham
cdad2fa5e0 v0.6.2: more secret room implementation 2017-11-02 00:55:41 -04:00
Evan Debenham
0cfaeaad98 v0.6.2: fixed bugs with plant logic caused by recent code changes 2017-11-02 00:55:40 -04:00
Evan Debenham
46b3dfd057 v0.6.2: fixed golden bee ai interactions with corruption 2017-11-02 00:55:40 -04:00
Evan Debenham
75be01873c v0.6.2: balance changes to the berserker and flail 2017-11-02 00:55:39 -04:00
Evan Debenham
d929e1b922 v0.6.2: reworked many traps and trap effects 2017-11-02 00:55:39 -04:00
Evan Debenham
35c38f2f21 v0.6.2: early runestone implementation (only 2 of them in 0.6.2) 2017-11-02 00:55:38 -04:00
Evan Debenham
0c46963dee v0.6.2: fixed multiple prizes of the same type appearing in vault rooms 2017-11-02 00:55:37 -04:00
Evan Debenham
fdc2293f00 v0.6.2: fixed evil eyes unintentionally storing a charged beam 2017-11-02 00:55:36 -04:00
Evan Debenham
1940ca9c09 v0.6.2: fixed custom tiled visual errors when revived by an ankh 2017-11-02 00:55:15 -04:00
Evan Debenham
98df73743c v0.6.2: teleportation effects now set mob ai to wandering 2017-11-02 00:55:15 -04:00
Evan Debenham
02508571c6 v0.6.2: fixed fly swarms not duplicating over terrain hazards 2017-11-02 00:55:14 -04:00
Evan Debenham
495a3cdb4b v0.6.2: fixed magical sleep not detaching when ai state is assigned 2017-11-02 00:55:14 -04:00
Evan Debenham
6d8e64d5bd v0.6.2: fixed cases where the lost icon would persist when it shouldn't 2017-11-02 00:55:13 -04:00
Evan Debenham
b214ea58cf v0.6.2: fixed exploits involving tapping outside the tilemap 2017-11-02 00:55:13 -04:00
Evan Debenham
925d737d93 v0.6.2: overhauled enemy AI behaviour with respect to alignment 2017-11-02 00:55:12 -04:00
Evan Debenham
ddaa763a86 v0.6.2: many buffs now grey out their icons as they expire 2017-11-02 00:55:11 -04:00
Evan Debenham
a33cb33727 v0.6.2: fixed multiplied characters not acting for many turns 2017-11-02 00:55:10 -04:00
Evan Debenham
340d14dc2f v0.6.2: fixed a rare bug caused by previous charsprite changes 2017-11-02 00:55:09 -04:00
Evan Debenham
3ca4d7737a v0.6.2: Improved how resistances and immunities are managed 2017-11-02 00:55:09 -04:00
Evan Debenham
bb5e798b98 v0.6.2: improved emoicons and removed enemy state from descriptions 2017-11-02 00:55:08 -04:00
Evan Debenham
70a39f4229 v0.6.2: improved hero fov logic 2017-11-02 00:55:07 -04:00
Evan Debenham
ab847c9e1b v0.6.2: improved ai logic for piranhas and guards 2017-11-02 00:55:07 -04:00
Evan Debenham
933b2b5b89 v0.6.2: fixed a typo in the description of dirks 2017-11-02 00:55:06 -04:00
Evan Debenham
68499b213a v0.6.2: made field of vision storage none-static 2017-11-02 00:55:06 -04:00
Evan Debenham
126172d661 v0.6.2: made several level properties none-static 2017-11-02 00:55:04 -04:00
Evan Debenham
6530cf0675 v0.6.2: fixed a bug with connection limits on hidden larder rooms 2017-11-02 00:55:04 -04:00
Evan Debenham
66765800cf v0.6.2: enemy spawner now only counts hostile mobs for the total 2017-11-02 00:55:03 -04:00
Evan Debenham
30e021f8d5 v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases 2017-11-02 00:55:03 -04:00
Evan Debenham
ff6d3f93ff v0.6.2: fixed some effects persisting when character sprites are destroyed 2017-11-02 00:55:02 -04:00
Evan Debenham
becd3167da v0.6.2: fixed more cases where death animations where being interrupted 2017-11-02 00:55:02 -04:00
Evan Debenham
f67a2e561f v0.6.2: adjusted weak floor room logic to prevent well visual clipping 2017-11-02 00:55:02 -04:00
Evan Debenham
50566234c7 v0.6.2: Hourglass charge use is now frontloaded to match new cloak 2017-11-02 00:55:01 -04:00
Evan Debenham
75682ea572 v0.6.2: fixed typo in ghost hero introduction 2017-11-02 00:55:01 -04:00
Evan Debenham
cb1f1f5bcf v0.6.2: bones no longer contain progression items but getting 50 gold is less likely 2017-11-02 00:54:51 -04:00
Evan Debenham
d898e29fdb v0.6.2: action indicator now persists between floors (but not games) 2017-11-02 00:51:20 -04:00
Evan Debenham
17a15d2485 v0.6.2: fixed crashes when loading pre-0.6.2 saves 2017-11-02 00:51:18 -04:00
Evan Debenham
60ca4b0180 v0.6.2: reworked the assassin subclass 2017-11-02 00:51:18 -04:00
Evan Debenham
6cda24e6ed v0.6.2: reworked the freerunner subclass 2017-11-02 00:51:17 -04:00
Evan Debenham
f8244d013e v0.6.2: reworked rogue and cloak of shadows 2017-11-02 00:51:16 -04:00
Evan Debenham
d4489e6901 v0.6.2: fully implemented 5 secret rooms 2017-11-02 00:51:15 -04:00
Evan Debenham
595abdd2c6 v0.6.2: Added proper error handling to a rare case in levelgen 2017-11-02 00:51:13 -04:00
Evan Debenham
c501b82997 v0.6.2: Fixed "nothing interesting here" showing up more than intended 2017-11-02 00:51:11 -04:00
Evan Debenham
8fb8061ee1 v0.6.2: Code for well water now supports more than one well at a time 2017-11-02 00:51:09 -04:00
Evan Debenham
4a8373246b v0.6.2: implement new secret room logic.
Specific secret room implementations are still needed
2017-11-02 00:51:08 -04:00
Evan Debenham
a5df5e9b5b v0.6.2: redesigned secret door and searching mechanics 2017-11-02 00:51:06 -04:00
Evan Debenham
8122e961ee v0.6.2: all enemies now have health bars if they are injured
removed sad ghost specific health bar
2017-11-02 00:51:04 -04:00
Evan Debenham
1d800853cb v0.6.2: fixed a typo when enemies die out of vision 2017-11-02 00:51:02 -04:00
Evan Debenham
ae154b8deb v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones 2017-11-02 00:51:01 -04:00
Evan Debenham
7054594f7d v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger 2017-11-02 00:50:59 -04:00
Evan Debenham
ca077cefae v0.6.2: reworked wand of corruption 2017-11-02 00:50:57 -04:00
Evan Debenham
6967ed3586 v0.6.2: added support for tinting buff icons 2017-11-02 00:50:55 -04:00
Evan Debenham
592976b91c v0.6.2: cleaned up some game log entries 2017-11-02 00:50:53 -04:00
Evan Debenham
697c814551 v0.6.2: improved visuals for picked up items 2017-11-02 00:50:52 -04:00
Evan Debenham
b02d1d0d1a v0.6.2: improved zoom scaling as lower scaling values 2017-11-02 00:50:52 -04:00
Evan Debenham
a875b8f448 v0.6.2: overhauled alchemy system 2017-11-02 00:50:44 -04:00
Evan Debenham
832862272e v0.6.1b: manifest commit 2017-08-30 03:00:08 -04:00
Evan Debenham
4c0f588489 v0.6.1b: fixed concurrent modification exceptions when gettin buffs 2017-08-30 03:00:08 -04:00
Evan Debenham
42a43a115e v0.6.1b: updated translator credits 2017-08-30 03:00:07 -04:00
Evan Debenham
58c558a8fa v0.6.1b: updated mimic sprites to go along with chest changes 2017-08-30 03:00:07 -04:00
Evan Debenham
5c342e1afa v0.6.1b: fixed uncommon crashes caused by new mirror image logic 2017-08-30 03:00:07 -04:00
Evan Debenham
3ff7ccdbaf v0.6.1b: refactoring + bugfixes to buff indicator 2017-08-30 03:00:07 -04:00
Evan Debenham
95dcced4eb v0.6.1b: fixed doors being hidden on floor 2 more often than they should 2017-08-30 03:00:06 -04:00
Evan Debenham
1bebbc348a v0.6.1b: further adjustments to sad ghost error checking 2017-08-30 03:00:06 -04:00
Evan Debenham
71b74fd3de v0.6.1b: updated translations 2017-08-30 02:59:58 -04:00
Evan Debenham
bb2828234e v0.6.1b: fixed rare crashes caused by plant visuals 2017-08-30 02:58:33 -04:00
Evan Debenham
e9df79d108 v0.6.1b: fixed rare crashes when tengu's arena was very full 2017-08-30 02:58:33 -04:00
Evan Debenham
e756328eef v0.6.1b: fixed rare crashes when hero is cleared 2017-08-30 02:58:32 -04:00
Evan Debenham
5dcb6b5ef4 v0.6.1b: fixed extremely rare crash caused by cursed wands 2017-08-30 02:58:32 -04:00
Evan Debenham
25c0449bb0 v0.6.1b: fixed rare concurrent modification of actor sets 2017-08-30 02:58:32 -04:00
Evan Debenham
70cce2c8b3 v0.6.1b: fixed rare crashes caused by floating text 2017-08-30 02:58:32 -04:00
Evan Debenham
b14348959a v0.6.1b: adjusted error checking on sad ghost's dialog 2017-08-30 02:58:31 -04:00
Evan Debenham
12e0442e24 v0.6.1b: fixed rare ANRs caused by shared preference editing 2017-08-30 02:58:31 -04:00
Evan Debenham
68e0916cf5 v0.6.1b: fixed a rare ANR caused by motion interruption 2017-08-30 02:58:30 -04:00
Evan Debenham
6a7c063893 v0.6.1b: fixed magical sleep applying when the enemy is sleep immune 2017-08-30 02:58:30 -04:00
Evan Debenham
51ec4a4039 v0.6.1b: added a safety check to dungeon.loadlevel 2017-08-30 02:58:29 -04:00
Evan Debenham
0b417a09b9 v0.6.1b: fixed crashes involving missing ranking IDs 2017-08-30 02:58:29 -04:00
Evan Debenham
786e9cf0ea v0.6.1b: further fixes for hero searching more often than intended 2017-08-30 02:58:29 -04:00
Evan Debenham
13e0c37c38 v0.6.1b: corrected unnecessary catalogs saving 2017-08-30 02:58:28 -04:00
Evan Debenham
d274dc0320 v0.6.1b: fixed IDed transmuted items not being cataloged 2017-08-30 02:58:28 -04:00
Evan Debenham
389e9adf7c v0.6.1b: improved sprites for ranged weapons and chests 2017-08-30 02:58:28 -04:00
Evan Debenham
b03bfba296 v0.6.1b: fixed a bug with plants caused by Dungeon.visible changes 2017-08-30 02:58:28 -04:00
Evan Debenham
04e575bd23 v0.6.1b: examining a tile that has never been seen no longer shows text
This is to fix an exploit where players could search none-visible areas to determine where the map is.
2017-08-30 02:58:27 -04:00
Evan Debenham
e2750832c6 v0.6.1b: fixed a typo in alarm traps 2017-08-30 02:58:27 -04:00
Evan Debenham
5d1669431d v0.6.1b: Levels no longer set Dungeon.visible 2017-08-30 02:58:27 -04:00
Evan Debenham
55151aa0a9 v0.6.1a: manifest commit 2017-08-19 01:08:36 -04:00
Evan Debenham
769bdc298c v0.6.1a: fixed enemy sprites sometimes not visually dieing 2017-08-19 01:08:36 -04:00
Evan Debenham
82f83a7c37 v0.6.1a: translation updates 2017-08-19 01:08:35 -04:00
Evan Debenham
bd6f379e28 v0.6.1a: added a safety check to gamescene 2017-08-19 01:08:35 -04:00
Evan Debenham
7618025509 v0.6.1a: thieves are no longer able to escape while visible in any circumstance. 2017-08-19 01:08:35 -04:00
Evan Debenham
20f3288f06 v0.6.1a: fixed hangs caused by changes to hero search logic 2017-08-19 01:08:34 -04:00
Evan Debenham
cae26999c2 v0.6.1a: increased the cases where char buff access is synced 2017-08-19 01:08:34 -04:00
Evan Debenham
347e95ed6b v0.6.1a: Lloyd's beacon is no longer blocked by none-hostile creatures 2017-08-19 01:08:34 -04:00
Evan Debenham
35cdb4a2c2 v0.6.1a: updated gradle stuff 2017-08-19 01:08:34 -04:00
Evan Debenham
daa82f615b v0.6.1a: fixed texture oddness while zooming on low res screens 2017-08-19 01:08:33 -04:00
Evan Debenham
bde794bb8f v0.6.1a: small refactor to dungeon/level bundling 2017-08-19 01:08:33 -04:00
Evan Debenham
d4849e4888 v0.6.1a: fixed rare crashes with window hiding 2017-08-19 01:08:33 -04:00
Evan Debenham
03405857a0 v0.6.1a: the final ring/scroll/potion is no longer auto-IDed 2017-08-19 01:08:32 -04:00
Evan Debenham
7027c19b5f v0.6.1a: fully fixed emoIcon handling (I hope) 2017-08-19 01:08:32 -04:00
Evan Debenham
720ec67a15 v0.6.1a: fixed crash issues relating to the game log 2017-08-19 01:08:32 -04:00
Evan Debenham
4c38519f6a v0.6.1a: fixed the hero passively searching when not acting 2017-08-19 01:08:32 -04:00
Evan Debenham
2f062aeb9c v0.6.1a: fixed permanent flares not appearing 2017-08-19 01:08:31 -04:00
Evan Debenham
8fe57dfdf8 v0.6.1a: updated old save support
Earliest supported saves are now 0.4.3c
2017-08-19 01:08:31 -04:00
Evan Debenham
78941ef83f v0.6.1: manifest commit 2017-08-19 01:08:26 -04:00
Evan Debenham
bea4ef3cde v0.6.1: game now auto-selects languages even if they are unreviewed 2017-08-19 00:23:38 -04:00
Evan Debenham
340c716c49 v0.6.1: language button now blinks if the selected language is incomplete 2017-08-19 00:23:38 -04:00
Evan Debenham
8997c71737 v0.6.1: translation updates 2017-08-19 00:23:38 -04:00
Evan Debenham
2efda4296d v0.6.1: adjusted thread prioritization on multicore systems 2017-08-19 00:23:37 -04:00
Evan Debenham
eb06f4ff53 v0.6.1: adjusted emoicon handling to prevent null pointers 2017-08-19 00:23:37 -04:00
Evan Debenham
4adb7fb4b3 v0.6.1: fixed the sad ghost getting stuck behind closing doors on bosses 2017-08-19 00:23:36 -04:00
Evan Debenham
6150ed0e35 v0.6.1: corrected minor issues with journal layout 2017-08-19 00:23:36 -04:00
Evan Debenham
31883b1f9c v0.6.1: suspicious chest rooms now don't always contain mimics 2017-08-19 00:23:36 -04:00
Evan Debenham
9eda084682 v0.6.1: translation updates 2017-08-19 00:23:35 -04:00
Evan Debenham
b4ee9fa434 v0.6.1: connection room counts in levels are now much more consistent 2017-08-19 00:23:35 -04:00
Evan Debenham
0e033720c7 v0.6.1: levels are now more densely packed on average 2017-08-19 00:23:35 -04:00
Evan Debenham
0cdd99e389 v0.6.1: added a persistent health bar to the sad ghost 2017-08-19 00:23:35 -04:00
Evan Debenham
b2ca8a3426 v0.6.1: various bugfixes 2017-08-19 00:23:34 -04:00
Evan Debenham
635c5ecdb1 v0.6.1: translation updates 2017-08-19 00:23:34 -04:00
Evan Debenham
14a9ca59b6 v0.6.1: slightly improved the UI in the journal window 2017-08-19 00:23:34 -04:00
Evan Debenham
91e457c2eb v0.6.1: prevented the troll blacksmith from destroying the broken seal 2017-08-19 00:23:33 -04:00
Evan Debenham
dcf59af491 v0.6.1: fixed evil eyes being able to shoot through walls in rare cases 2017-08-19 00:23:33 -04:00
Evan Debenham
caf6f5ca50 v0.6.1: improved quickslot interactions with thieves and monks 2017-08-19 00:23:33 -04:00
Evan Debenham
0588036643 v0.6.1: fixed quickslots not updating properly when item glow changes 2017-08-19 00:23:33 -04:00
Evan Debenham
2dabf54a5d v0.6.1: various improvements to the tengu boss fight 2017-08-19 00:23:32 -04:00
Evan Debenham
5285d2e576 v0.6.1: fixed minor visual bugs when outfitting the sad ghost 2017-08-19 00:23:32 -04:00
Evan Debenham
c3b8eafef9 v0.6.1: translation updates 2017-08-19 00:23:30 -04:00
Evan Debenham
46ba333af1 v0.6.1: fixed various issues with levelgen 2017-08-19 00:23:16 -04:00
Evan Debenham
54749a5eb5 v0.6.1: fixed fog of war updating unnecessarily while resting 2017-08-19 00:23:16 -04:00
Evan Debenham
024405b9be v0.6.1: added 2 new guidebook pages 2017-08-19 00:23:16 -04:00
Evan Debenham
4890b4f19d v0.6.1: picking up document pages now makes the journal button blink 2017-08-19 00:23:16 -04:00
Evan Debenham
f500ba87ec v0.6.1: improved sewer pipe rooms when they have many connections 2017-08-19 00:23:15 -04:00
Evan Debenham
8dc88b2565 v0.6.1: increased the chance for big rooms to be interconnected 2017-08-19 00:23:15 -04:00
Evan Debenham
b294155fb1 v0.6.1: more bugfixes and improvements to the dried rose 2017-08-19 00:23:15 -04:00
Evan Debenham
d0dfa22fe4 v0.6.1: mining also no longer costs hunger 2017-08-19 00:23:15 -04:00
Evan Debenham
dcc07b6ea2 v0.6.1: ascending stairs no longer costs hunger 2017-08-19 00:23:14 -04:00
Evan Debenham
193633b602 v0.6.1: Added 5 new regional rooms, and adjusted room spawn rates 2017-08-19 00:23:14 -04:00
Evan Debenham
886b597eea v0.6.1: rooms can now specify whether they allow grass or water separately 2017-08-19 00:23:14 -04:00
Evan Debenham
d407144e28 v0.6.1: further improved imp spawning logic, reverted changes to regular spawning logic 2017-08-19 00:23:14 -04:00
Evan Debenham
591b1b570e v0.6.1: reduced the spawn rate of guidebook pages on very early floors 2017-08-19 00:23:13 -04:00
Evan Debenham
a41309ed66 v0.6.1: fixed various crashes caused by initalizing items in the changes scene 2017-08-19 00:23:13 -04:00
Evan Debenham
ceb6ca2668 v0.6.1: filled in new changes scene with current 0.6.1 details 2017-08-19 00:23:13 -04:00
Evan Debenham
4a2acc4b2b v0.6.1: Totally overhauled changes scene (no content for now) 2017-08-19 00:23:13 -04:00
Evan Debenham
ab639a0125 v0.6.1: added a method to painter to allow ellipse shaped fills 2017-08-19 00:23:13 -04:00
Evan Debenham
98210ee915 v0.6.1: final cleanup of limited drops changes 2017-08-19 00:23:12 -04:00
Evan Debenham
4c31d69d5d v0.6.1: removed alchemists toolkit from catalogs 2017-08-19 00:23:12 -04:00
Evan Debenham
92349dfbb1 v0.6.1: refactoring to limited drops now that they are more flexible 2017-08-19 00:23:12 -04:00
Evan Debenham
67d39b856f v0.6.1: made storing and restore limited drops much less rigid 2017-08-19 00:23:12 -04:00
Evan Debenham
dd78517a3a v0.6.1: removed signpost text from resource files 2017-08-19 00:23:12 -04:00
Evan Debenham
e1fb370456 v0.6.1: improved several journal pages 2017-08-19 00:23:11 -04:00
Evan Debenham
6f301d48ff v0.6.1: added two new uncommon rooms 2017-08-19 00:23:11 -04:00
Evan Debenham
5c0648dcf2 v0.6.1: added a new type of connection room (and chasm variant) 2017-08-19 00:23:11 -04:00
Evan Debenham
ce274df5b8 v0.6.1: buffed ring of wealth 2017-08-19 00:23:11 -04:00
Evan Debenham
7705f24c14 v0.6.1: completely reimplemented tunnel rooms 2017-08-19 00:23:11 -04:00
Evan Debenham
673ad28c5d v0.6.1: added support for multi window mode and refactored ui flag system 2017-08-19 00:23:10 -04:00
Evan Debenham
b1f6c2dde3 v0.6.1: corrected weapon enchants when used by the sad ghost 2017-08-19 00:23:10 -04:00
Evan Debenham
25ee9d1401 v0.6.1: implement ring of energy (takes the place of ring of magic) 2017-08-19 00:23:10 -04:00
Evan Debenham
b627fe8ab3 v0.6.1: removed further signpost logic 2017-08-19 00:23:10 -04:00
Evan Debenham
2fe0b7cc7a v0.6.1: fixed guidebook pages showing up in remains 2017-08-19 00:23:09 -04:00
Evan Debenham
2a5ea03010 v0.6.1: fixed notes-related crashes in rankings loading 2017-08-19 00:23:09 -04:00
Evan Debenham
f0c232af53 v0.6.1: lots more guide implementation 2017-08-19 00:23:09 -04:00
Evan Debenham
954a46b1c5 v0.6.1: fixed a typo that appers when trying to open a locked chest with no key 2017-08-19 00:23:09 -04:00
Evan Debenham
babc3f4dc8 v0.6.1: fixed well of health unintentionally not healing instantly 2017-08-19 00:23:09 -04:00
Evan Debenham
49b81e0b86 v0.6.1: removed signposts from most parts of the codebase 2017-08-19 00:23:08 -04:00
Evan Debenham
fb5e8bc3bd v0.6.1: lots of guidebook implementation 2017-08-19 00:23:08 -04:00
Evan Debenham
ce47af7d8f v0.6.1: fixed a freeze bug caused by the sad ghost 2017-08-19 00:23:08 -04:00
Evan Debenham
9924f5d28d v0.6.1: improvements to badges and badges scene:
- badges scene now shows as many blanks as missing badges
- badges scene is a bit more condensed on phone screens
- YASD badge now covers death by falling/glyph
- games played badges reduced from 10/100/500/200 to 10/50/250/1000
- A couple of badges no longer override others
2017-08-19 00:23:08 -04:00
Evan Debenham
82f58507e7 v0.6.1: Burned tiles now stitch with chasms, fixed offcolor prison wall chasm stitch tiles 2017-08-19 00:23:07 -04:00
Evan Debenham
9763e7e6e8 v0.6.1: toxic gas no longer applies any damage if target is immune, even though that damage will be negated 2017-08-19 00:23:07 -04:00
Evan Debenham
36f7a7aaa6 v0.6.1: implemented item for document pages 2017-08-19 00:23:07 -04:00
Evan Debenham
17c3f501a8 v0.6.1: buffs in the hero window now scroll if there are many of them 2017-08-19 00:23:07 -04:00
Evan Debenham
61fb79d9ab v0.6.1: fixed Goo and DM300 auto-IDing their artifacts 2017-08-19 00:23:06 -04:00
Evan Debenham
479dd40bf7 v0.6.1: fixed berserker instantly dieing on loading a run 2017-08-19 00:23:06 -04:00
Evan Debenham
6f1d2b17c4 v0.6.1: even more refactoring and implemented guide UI in journal window 2017-08-19 00:23:06 -04:00
Evan Debenham
b4835d88e6 v0.6.1: compass now points at stairs going up if amulet is obtained 2017-08-19 00:23:04 -04:00
Evan Debenham
bb2af77276 v0.6.1: fixed crashes when trying to first load the catalog 2017-08-19 00:20:30 -04:00
Evan Debenham
e486e9896d v0.6.1: more refactoring and improvements to journal and catalogs 2017-08-19 00:20:29 -04:00
Evan Debenham
be396f4e2d v0.6.1: fixed rare problematic enemy and npc placement 2017-08-19 00:20:29 -04:00
Evan Debenham
6fd5de91c7 v0.6.1: fixed items being added to catalogs on death. 2017-08-19 00:20:29 -04:00
Evan Debenham
460d46a54e v0.6.1: fixed catalog bugs relating to badges 2017-08-19 00:20:26 -04:00
Evan Debenham
fcef3e6382 v0.6.1: bugfixes to dew vial and keys 2017-08-19 00:20:14 -04:00
Evan Debenham
6162aadf42 v0.6.1: refactoring, and added save/load for catalogs 2017-08-19 00:20:14 -04:00
Evan Debenham
d055f9645a v0.6.1: improved the layout of the journal window 2017-08-19 00:20:13 -04:00
Evan Debenham
dc4d928da0 v0.6.1: refactored keys, now stored in notes 2017-08-19 00:20:12 -04:00
Evan Debenham
2ccda1d1e7 v0.6.1: moved notes class to journal package, renamed features to landmarks 2017-08-19 00:19:01 -04:00
Evan Debenham
1a22c5334e v0.6.1: renamed journal class to notes 2017-08-19 00:19:00 -04:00
Evan Debenham
3c5a8c9ca4 v0.6.1: removed some outdated badges & tied catalogs into badge system 2017-08-19 00:19:00 -04:00
Evan Debenham
41b3c903c6 v0.6.1: Catalogs now keep track of whether items have been seen
Currently does not persist between game sessions
2017-08-19 00:19:00 -04:00
Evan Debenham
d975f3c8d5 v0.6.1: added all identifiable items to items tab, needs improvements 2017-08-19 00:18:59 -04:00
Evan Debenham
2ffbef67fd v0.6.1: major adjustments to layout of journal window
New catalogs tabs don't work yet.
2017-08-19 00:18:59 -04:00
Evan Debenham
41da332ef9 v0.6.1: improved journal window code and items tab 2017-08-19 00:18:59 -04:00
Evan Debenham
3fccd85589 v0.6.1: Journal interface redesign pt.1
- moved catalogs and notes into one window, added tab for guide
2017-08-19 00:18:59 -04:00
Evan Debenham
a8b3b76053 v0.6.1: improved depth icons and placeholder graphics 2017-08-19 00:18:58 -04:00
Evan Debenham
c8df657e51 v0.6.1: fixed issues with ghost spawning position between floors 2017-08-19 00:18:58 -04:00
Evan Debenham
debd7d6436 v0.6.1: fixed evil eye sprites idling instead of dieing in rare cases 2017-08-19 00:18:58 -04:00
Evan Debenham
a4f2987cdf v0.6.1: adjusted when searching and observing occurs 2017-08-19 00:18:57 -04:00
Evan Debenham
13f8bf3d60 v0.6.1: tweaks to new dew vial 2017-08-19 00:18:57 -04:00
Evan Debenham
4b2ffa060f v0.6.1: clarified description of horn of plenty 2017-08-19 00:18:57 -04:00
Evan Debenham
3f587ffc47 v0.6.1: small tweak to wand of fireblast logic 2017-08-19 00:18:57 -04:00
Evan Debenham
b31fc10136 v0.6.1: finished implementing ring of wealth rework (for now) 2017-08-19 00:18:57 -04:00
Evan Debenham
e07098a580 v0.6.1: partially reworked ring of wealth 2017-08-19 00:18:56 -04:00
Evan Debenham
39eedbd46d v0.6.1: fixed flare effects rendering incorrectly for the 1st frame 2017-08-19 00:18:56 -04:00
Evan Debenham
cbc21ef9fb v0.6.1: several improvements to mob and ally AI 2017-08-19 00:18:56 -04:00
Evan Debenham
7ebf612917 v0.6.1: bugfixes to new dried rose 2017-08-19 00:18:56 -04:00
Evan Debenham
bc4dda1bf3 v0.6.1: more dried rose rework implementation 2017-08-19 00:18:55 -04:00
Evan Debenham
9af6e71266 v0.6.1: major refactoring to dried rose 2017-08-19 00:18:55 -04:00
Evan Debenham
0e373b2eb7 v0.6.1: fixed a missing capitalization on prison guard text 2017-08-19 00:18:55 -04:00
Evan Debenham
b53a2516af v0.6.1: healing now takes priority over enemy actions 2017-08-19 00:18:55 -04:00
Evan Debenham
dc7d59c65f v0.6.1: adjusted weapon/armor code so npcs and mobs can better use them 2017-08-19 00:18:54 -04:00
Evan Debenham
6a0a7ae450 v0.6.1: ghost hero now follows the player between floors 2017-08-19 00:18:54 -04:00
Evan Debenham
80414bd6fd v0.6.1: reworked base mechanics of the dried rose 2017-08-19 00:18:54 -04:00
Evan Debenham
8c50b988a3 v0.6.1: fixed emo icons now being properly reset 2017-08-19 00:18:53 -04:00
Evan Debenham
381b23b6bc v0.6.1: reworked unstable spellbook, now grants empowered scroll effects 2017-08-19 00:18:53 -04:00
Evan Debenham
24eb803e3f v0.6.1: added empowered effects to scrolls 2017-08-19 00:18:53 -04:00
Evan Debenham
b7f82b9488 v0.6.1: improved some consumable icons + PNG optimization 2017-08-19 00:18:50 -04:00
Evan Debenham
5d4b0cbb2a v0.6.1: stepping on plants now interrupts the hero 2017-08-19 00:18:43 -04:00
Evan Debenham
1757c2ae7d v0.6.1: improved actor thread interrupt handling 2017-08-19 00:18:43 -04:00
Evan Debenham
2c54c53c54 v0.6.1: fixed chasm deaths not recording properly in rankings 2017-08-19 00:18:43 -04:00
Evan Debenham
579dbf19f8 v0.6.1: ethereal chains can now pull to solids at diagonals as well 2017-08-19 00:18:43 -04:00
Evan Debenham
a0a0a108f5 v0.6.1: removed ethereal chains being limited on locked floors
slightly adjusted prison boss level to compensate
2017-08-19 00:18:42 -04:00
Evan Debenham
19a5f22bfe v0.6.1: refactored and adjusted logic for ethereal chains
Most significantly, chains can no longer be used to go to places where
it is impossible to get there by walking (e.g. through locked doors)
2017-08-19 00:18:42 -04:00
Evan Debenham
8fe920ff17 v0.6.1: reworked the HP mechanics on right of might 2017-08-19 00:18:36 -04:00
Evan Debenham
42a37ec1ac v0.6.1: fixed a couple of bugs leftover from ring mechanics changes 2017-08-19 00:16:25 -04:00
Evan Debenham
1d904966bf v0.6.1: fixes for healing buff visuals 2017-08-19 00:16:25 -04:00
Evan Debenham
0a0001c5d6 v0.6.1: corrected static initialization for generator categories 2017-08-19 00:16:24 -04:00
Evan Debenham
e21e378b94 v0.6.1: changes to the horn of plenty:
- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
2017-08-19 00:16:24 -04:00
Evan Debenham
a68dc6dbc2 v0.6.1: fixed healing buff not remembering its state 2017-08-19 00:16:24 -04:00
Evan Debenham
ca65af576e v0.6.1: reduced the intensity of the highest visual grid setting 2017-08-19 00:16:24 -04:00
Evan Debenham
154bd94f80 v0.6.1: significant mechanics adjustments to healing potions 2017-08-19 00:16:23 -04:00
Evan Debenham
667d84191a v0.6.1: dew vial now only spawns on floor 1 2017-08-19 00:16:23 -04:00
Evan Debenham
95dd291bfe v0.6.1: adjusted wndbag and increased inventory space to 20 from 19 2017-08-19 00:16:23 -04:00
Evan Debenham
69981aab33 v0.6.1: balance changes for dew drops and dew vial 2017-08-19 00:16:22 -04:00
Evan Debenham
d24f52f361 v0.6.1: adjusted the layouts for quickslots and item slots 2017-08-19 00:16:22 -04:00
Evan Debenham
7126fb45d3 v0.6.1: updated the description for scroll of remove curse 2017-08-19 00:16:22 -04:00
Evan Debenham
30bb83bb6c v0.6.1: changes to curse/upgrade mechanics for rings and wands:
- wands and rings now sometimes become uncursed when upgraded
- rings now have an invisible +1 and start 1 level lower
- cursed rings are no longer degraded
- cursed rings now have an invisible -2, and cap at effective +0
2017-08-19 00:16:22 -04:00
Evan Debenham
84b7a6bbb6 v0.6.1: large ring refactor, moved functionality to within their class 2017-08-19 00:16:21 -04:00
Evan Debenham
33a3491e1d v0.6.1: improvements to artifact and item spawning logic
- artifact spawn logic is now better, but no changed functionality
- item spawns are now significantly more consistent throughout a run
2017-08-19 00:16:21 -04:00
Evan Debenham
49543e301c v0.6.1: overhauled bestiary logic for improved consistency 2017-08-19 00:16:20 -04:00
Evan Debenham
e7117d6577 v0.6.0b: manifest commit 2017-06-11 19:00:34 -04:00
Evan Debenham
0cc15d9a69 v0.6.0b: fixed crashes when gamescene closed while waiting on animations 2017-06-11 19:00:34 -04:00
Evan Debenham
4467146d33 v0.6.0b: removed usage of thread state checking logic, too unreliable 2017-06-11 19:00:34 -04:00
Evan Debenham
804c3aea83 v0.6.0b: ensured the hero action is cleared when levels are changed 2017-06-11 19:00:34 -04:00
Evan Debenham
3b30bdca18 v0.6.0b: added safety checks to floating text 2017-06-11 19:00:34 -04:00
Evan Debenham
61f4a909c5 v0.6.0b: fixed further errors in mob spawning logic 2017-06-11 19:00:33 -04:00
Evan Debenham
4b038a1f66 v0.6.0b: fixed rare crashes based on heap items being set to null 2017-06-11 19:00:33 -04:00
Evan Debenham
14ffa9a160 v0.6.0b: fixed wand of blast wave not updating FOV in some cases 2017-06-11 19:00:33 -04:00
Evan Debenham
58b4d66395 v0.6.0a: manifest commit 2017-06-11 19:00:33 -04:00
Evan Debenham
8e48305bd1 v0.6.0a: translation updates 2017-06-11 19:00:33 -04:00
Evan Debenham
db97210728 v0.6.0a: further improvements/fixes to threading logic 2017-06-11 19:00:33 -04:00
Evan Debenham
0697268a73 v0.6.0a: improved threading logic when gamescene is destroyed 2017-06-11 19:00:32 -04:00
Evan Debenham
670c0d9f98 v0.6.0a: renamed overprice rations to small rations 2017-06-11 19:00:32 -04:00
Evan Debenham
a5af7b0c8d v0.6.0a: fixed errors in mob spawning logic 2017-06-11 19:00:32 -04:00
Evan Debenham
41fd593a87 v0.6.0a: improved the resume indicator 2017-06-11 19:00:32 -04:00
Evan Debenham
55a3e0559a v0.6.0: manifest commit 2017-06-04 22:00:48 -04:00
Evan Debenham
4499e3a339 v0.6.0: corrected an incorrect android version reference 2017-06-04 22:00:48 -04:00
Evan Debenham
afb366e861 v0.6.0: laboratory rooms are now more common again 2017-06-04 22:00:48 -04:00
Evan Debenham
93846eb272 v0.6.0: adjusted food values:
small food items: 100 to 150
regular food items: 300 (unchanged)
large food items: 400 to 450
going from hungry to starving now takes 50% longer
2017-06-04 22:00:48 -04:00
Evan Debenham
a222ec64f7 v0.6.0: fixed interrupts setting time to positive infinity 2017-06-04 22:00:48 -04:00
Evan Debenham
6195a70ed7 v0.6.0: removed more unneeded allocations 2017-06-04 22:00:47 -04:00
Evan Debenham
3baf1dc5e7 v0.6.0: improved interrupt logic for actor processing 2017-06-04 22:00:47 -04:00
Evan Debenham
0225143d01 v0.6.0: removed some unneeded allocations when frames were being drawn 2017-06-04 22:00:47 -04:00
Evan Debenham
1b2a0eafd7 v0.6.0: added a safety check to actor logic 2017-06-04 22:00:47 -04:00
Evan Debenham
96e8ecbf7c v0.6.0: reduced the average size of common standard rooms 2017-06-04 22:00:47 -04:00
Evan Debenham
c388463db2 v0.6.0: adjusted level shape properties slightly 2017-06-04 22:00:47 -04:00
Evan Debenham
cf744924eb v0.6.0: tightened the ranges for room numbers 2017-06-04 22:00:46 -04:00
Evan Debenham
cc11562e67 v0.6.0: added icons back for every density, but with custom scaling
this means that:
- shattered once again complies with android guidelines for icons
- icons now look good at any screen size(mostly), no need for scaling
2017-06-04 22:00:46 -04:00
Evan Debenham
af5e55db41 v0.6.0: fixed the game making a new thread with each new gamescene 2017-06-04 22:00:46 -04:00
Evan Debenham
34b2f9dc1f v0.6.0: translation updates 2017-06-04 22:00:45 -04:00
Evan Debenham
26173b875b v0.6.0: selling items to the shop no longer spends time 2017-06-04 22:00:41 -04:00
Evan Debenham
fab0e02711 v0.6.0: added some safety checks to gamescene 2017-06-04 22:00:41 -04:00
Evan Debenham
4bdae1462c v0.6.0: translation updates 2017-06-04 22:00:36 -04:00
Evan Debenham
2831da512b v0.6.0: fixed a typo in the description of mass graves 2017-06-04 22:00:24 -04:00
Evan Debenham
de54e5a6ae v0.6.0: light source balance changes:
- Torches last 300 turns, up from 250 (20% increase)
- Imp's shop sells 1 more torch
- Visibility in the demon halls increased by 1
2017-06-04 22:00:24 -04:00
Evan Debenham
0ff9af6522 v0.6.0: refactoring, bugfixes, and improvements to builder logic 2017-06-04 22:00:24 -04:00
Evan Debenham
ecde6b570d v0.6.0: reduced the frequency of chasm tunnels
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham
972c94799c v0.6.0: made restoring special rooms more resistant to null values 2017-06-04 22:00:24 -04:00
Evan Debenham
33da6e1043 v0.6.0: translation updates 2017-06-04 22:00:14 -04:00
Evan Debenham
e4340f6434 v0.6.0: significant builder improvements 2017-06-04 21:59:59 -04:00
Evan Debenham
04ca594c13 v0.6.0: allowed pedestal tiles to stich with chasms 2017-06-04 21:59:59 -04:00
Evan Debenham
675d9722cc v0.6.0: debug builds of shatteredPD now use a different name/icon/ID 2017-06-04 21:59:59 -04:00
Evan Debenham
8742f7a51f v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham
089b7846a6 v0.6.0: adjusted wndbag to be a bit more flexible for future use 2017-06-04 21:59:59 -04:00
Evan Debenham
6a567e2fbe v0.6.0: splashing potions at your location now cleanses ooze 2017-06-04 21:59:59 -04:00
Evan Debenham
8548392317 v0.6.0: fixed a fog of war bug 2017-06-04 21:59:58 -04:00
Evan Debenham
cabbed6707 v0.6.0: improved pitfall trap logic 2017-06-04 21:59:58 -04:00
Evan Debenham
e4907b432f v0.6.0: standard and connection rooms now vary based on depth 2017-06-04 21:59:58 -04:00
Evan Debenham
36b80cf1fd v0.6.0: implemented PillarsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
2cf81d6b53 v0.6.0: implemented RuinsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
abda002690 v0.6.0: fixed tall grass being placed over items and enemies 2017-06-04 21:59:58 -04:00
Evan Debenham
47974584b4 v0.6.0: updated build toosl version 2017-06-04 21:59:58 -04:00
Evan Debenham
aa66004a4a v0.6.0: implemented CaveRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
3b4c78cfff v0.6.0: fixed edge cases in diagonal wall cleaning logic 2017-06-04 21:59:58 -04:00
Evan Debenham
9f4e6e4ad9 v0.6.0: implemented SegmentedRoom 2017-06-04 21:59:57 -04:00
Evan Debenham
eb679ffc5f v0.6.0: adjusted cursed wand crash window to not close if tapped outside 2017-06-04 21:59:57 -04:00
Evan Debenham
4587919386 v0.6.0: increased the minimum size of ring rooms
ring passage width is now always at least 2
2017-06-04 21:59:57 -04:00
Evan Debenham
0a050c9fbf v0.6.0: floor 2 entrance doors are now only hidden for newer players 2017-06-04 21:59:57 -04:00
Evan Debenham
44245c5a75 v0.6.0: added two new standard rooms: garden and aquarium 2017-06-04 21:59:57 -04:00
Evan Debenham
dca6a6e65f v0.6.0: no herbalism challenge now removes plants directly 2017-06-04 21:59:57 -04:00
Evan Debenham
b2adb24fb8 v0.6.0: renamed garden room to foliage room 2017-06-04 21:59:57 -04:00
Evan Debenham
dc3a79ff1f v0.6.0: added inactive traps to chasm stitching as well 2017-06-04 21:59:57 -04:00
Evan Debenham
b421b9506a v0.6.0: improved some elements of special room logic 2017-06-04 21:59:56 -04:00
Evan Debenham
7cdbb43818 v0.6.0: enemy health bars now always round up to the nearest pixel 2017-06-04 21:59:56 -04:00
Evan Debenham
2f8d7515c2 v0.6.0: improved platform room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
94a2f27471 v0.6.0: increased visibility granted by light buff 2017-06-04 21:59:56 -04:00
Evan Debenham
4e34b98c8d v0.6.0: added functionality for cleaning up patches in patch rooms 2017-06-04 21:59:56 -04:00
Evan Debenham
c5fda0d712 v0.6.0: fissure rooms can now be large and giant 2017-06-04 21:59:56 -04:00
Evan Debenham
833ca0a257 v0.6.0: improved striped room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
94a07c9474 v0.6.0: improved study room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
37c6782aad v0.6.0: implemented ring room 2017-06-04 21:59:56 -04:00
Evan Debenham
34477b61ae v0.6.0: fixed a bug with library rooms 2017-06-04 21:59:56 -04:00
Evan Debenham
7a197a1fe8 v0.6.0: improved burned room logic 2017-06-04 21:59:55 -04:00
Evan Debenham
faab698295 v0.6.0: caves painter now only rounds off the walls for empty rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
eeec924f75 v0.6.0: fixed bugs in pathfinder and patch systems 2017-06-04 21:59:55 -04:00
Evan Debenham
7029f5d6ef v0.6.0: refactoring and improvements to standard room size categories 2017-06-04 21:59:55 -04:00
Evan Debenham
2b03f58bc2 v0.6.0: special room fixes 2017-06-04 21:59:55 -04:00
Evan Debenham
b72d160dc1 v0.6.0: traps no longer spawn in pit rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
3cd27528c0 v0.6.0: rooms can now specify allowed locations for traps/water/grass 2017-06-04 21:59:55 -04:00
Evan Debenham
3636a9bb67 v0.6.0: interacting with sheep now spends time 2017-06-04 21:59:55 -04:00
Evan Debenham
8c30dad29f v0.6.0: rewrote perimeter rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
af90cb7f73 v0.6.0: switched to linked hash map to make rng deterministic 2017-06-04 21:59:55 -04:00
Evan Debenham
278c0d6b66 v0.6.0: fixed shop room placement 2017-06-04 21:59:54 -04:00
Evan Debenham
33dd5089f4 v0.6.0: improved logic for the placement of large standard rooms 2017-06-04 21:59:54 -04:00
Evan Debenham
01ed933be2 v0.6.0: moved decorate functionality in painters 2017-06-04 21:59:54 -04:00
Evan Debenham
21251c66c1 v0.6.0: zero and negative damage values now appear 2017-06-04 21:59:54 -04:00
Evan Debenham
aa1d45c658 v0.6.0: fixed non-tunnel rooms being placed in the sewer boss level 2017-06-04 21:59:54 -04:00
Evan Debenham
d6005ad5d7 v0.6.0: refactored builder logic around a regular builder class 2017-06-04 21:59:54 -04:00
Evan Debenham
7d2e5e4646 v0.6.0: limited the max size of the rat king room 2017-06-04 21:59:54 -04:00