v0.7.5d: disabled highlighting for game log and floating text
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@ -46,6 +46,7 @@ public class FloatingText extends RenderedTextBlock {
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public FloatingText() {
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super(9*PixelScene.defaultZoom);
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setHightlighting(false);
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}
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@Override
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@ -86,6 +86,7 @@ public class GameLog extends Component implements Signal.Listener<String> {
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} else {
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lastEntry = PixelScene.renderTextBlock( text, 6 );
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lastEntry.setHightlighting( false );
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lastEntry.hardlight( color );
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lastColor = color;
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add( lastEntry );
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