v0.6.0a: fixed errors in mob spawning logic

This commit is contained in:
Evan Debenham 2017-06-07 18:34:37 -04:00
parent 41fd593a87
commit a5af7b0c8d

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@ -198,13 +198,15 @@ public abstract class RegularLevel extends Level {
ArrayList<Room> stdRooms = new ArrayList<>();
for (Room room : rooms) {
if (room instanceof StandardRoom && room != roomEntrance) {
//pre-0.6.0 save compatibility
if ((room instanceof StandardRoom || room.legacyType.equals("STANDARD"))
&& room != roomEntrance) {
for (int i = 0; i < ((StandardRoom) room).sizeCat.roomValue; i++) {
stdRooms.add(room);
}
}
}
Random.shuffle(rooms);
Random.shuffle(stdRooms);
Iterator<Room> stdRoomIter = stdRooms.iterator();
while (mobsToSpawn > 0) {