v0.7.4: balance adjustments to wand of living earth

This commit is contained in:
Evan Debenham 2019-07-11 23:01:06 -04:00
parent 5d65116170
commit c987555271

View File

@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
@ -84,7 +85,7 @@ public class WandOfLivingEarth extends DamageWand {
//shooting at the guardian
if (guardian != null && guardian == ch){
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level() / 2);
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
guardian.setInfo(curUser, level(), armorToAdd);
processSoulMark(guardian, chargesPerCast());
@ -116,7 +117,7 @@ public class WandOfLivingEarth extends DamageWand {
}
if (closest == -1){
curUser.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level()/2);
curUser.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level()/2);
return; //do not spawn guardian or detach buff
} else {
guardian.pos = closest;
@ -124,7 +125,9 @@ public class WandOfLivingEarth extends DamageWand {
Dungeon.level.press(guardian.pos, guardian);
}
guardian.aggro(ch);
if (ch.alignment == Char.Alignment.ENEMY || ch.buff(Amok.class) != null) {
guardian.aggro(ch);
}
} else {
guardian.pos = bolt.collisionPos;
@ -132,7 +135,7 @@ public class WandOfLivingEarth extends DamageWand {
Dungeon.level.press(guardian.pos, guardian);
}
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level()/2);
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level()/2);
buff.detach();
//shooting at a location/enemy with no guardian being shot
@ -150,9 +153,9 @@ public class WandOfLivingEarth extends DamageWand {
}
if (guardian == null) {
curUser.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level() / 2);
curUser.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
} else {
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level() / 2);
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
guardian.setInfo(curUser, level(), armorToAdd);
if (ch != null) guardian.aggro( ch );
}
@ -181,10 +184,10 @@ public class WandOfLivingEarth extends DamageWand {
}
if (guardian != null){
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level() / 2);
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
guardian.setInfo(Dungeon.hero, level(), damage);
} else {
attacker.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + level() / 2);
attacker.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
Buff.affect(attacker, RockArmor.class).addArmor(level(), damage);
}
}
@ -306,7 +309,7 @@ public class WandOfLivingEarth extends DamageWand {
@Override
public int damageRoll() {
return Random.NormalIntRange(2+wandLevel, 6 + 3*wandLevel);
return Random.NormalIntRange(2 + Dungeon.depth/6, 6 + Dungeon.depth/2);
}
@Override
@ -342,7 +345,7 @@ public class WandOfLivingEarth extends DamageWand {
public boolean act(boolean enemyInFOV, boolean justAlerted) {
if (!enemyInFOV){
Buff.affect(Dungeon.hero, RockArmor.class).addArmor(wandLevel, HP);
Dungeon.hero.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 5 + HT/10);
Dungeon.hero.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + wandLevel/2);
destroy();
sprite.die();
return true;