v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
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@ -36,6 +36,7 @@ public class Dewdrop extends Item {
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image = ItemSpriteSheet.DEWDROP;
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stackable = true;
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dropsDownHeap = true;
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}
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@Override
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@ -206,7 +206,7 @@ public class Heap implements Bundlable {
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}
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if ((item instanceof Dewdrop || item instanceof DriedRose.Petal) && type != Type.FOR_SALE) {
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if (item.dropsDownHeap && type != Type.FOR_SALE) {
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items.add( item );
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} else {
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items.addFirst( item );
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@ -229,6 +229,16 @@ public class Heap implements Bundlable {
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}
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}
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public void remove( Item a ){
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items.remove(a);
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if (items.isEmpty()){
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destroy();
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} else {
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sprite.view( image(), glowing() );
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sprite.place( pos );
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}
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}
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public void burn() {
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if (type == Type.MIMIC) {
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@ -69,6 +69,7 @@ public class Item implements Bundlable {
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public boolean stackable = false;
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protected int quantity = 1;
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public boolean dropsDownHeap = false;
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private int level = 0;
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@ -443,6 +443,8 @@ public class DriedRose extends Artifact {
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{
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stackable = true;
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dropsDownHeap = true;
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image = ItemSpriteSheet.PETAL;
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}
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