v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead

The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
This commit is contained in:
Evan Debenham 2017-05-23 19:21:17 -04:00
parent 089b7846a6
commit 8742f7a51f

View File

@ -412,7 +412,7 @@ public class CursedWand {
@Override
protected void onSelect(int index) {
throw new RuntimeException("critical wand exception");
Game.instance.finish();
}
@Override