v0.7.0: polished new food items

This commit is contained in:
Evan Debenham 2018-08-21 13:46:48 -04:00
parent 67a5925e87
commit a429a55007
8 changed files with 91 additions and 13 deletions

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@ -26,7 +26,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Feast;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@ -62,7 +61,7 @@ public class Hunger extends Buff implements Hero.Doom {
@Override
public boolean act() {
if (Dungeon.level.locked || target.buff(Feast.WellFed.class) == null){
if (Dungeon.level.locked || target.buff(WellFed.class) != null){
spend(STEP);
return true;
}

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@ -0,0 +1,80 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2018 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.utils.Bundle;
public class WellFed extends Buff {
{
type = buffType.POSITIVE;
announced = true;
}
//heals one HP every 10 turns for 450 turns
int left = (int)Hunger.STARVING;
@Override
public boolean act() {
left --;
if (left < 0){
detach();
return true;
} else if (left % 10 == 0){
target.HP = Math.min(target.HT, target.HP + 1);
}
spend(TICK);
return true;
}
@Override
public int icon() {
return BuffIndicator.WELL_FED;
}
@Override
public String toString() {
return Messages.get(this, "name");
}
@Override
public String desc() {
return Messages.get(this, "desc", left + 1);
}
private static final String LEFT = "left";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(LEFT, left);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
left = bundle.getInt(LEFT);
}
}

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@ -22,8 +22,8 @@
package com.shatteredpixel.shatteredpixeldungeon.items.food;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.WellFed;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@ -40,18 +40,12 @@ public class Feast extends Food {
@Override
protected void satisfy(Hero hero) {
super.satisfy( hero );
Buff.affect(hero, WellFed.class, Hunger.STARVING);
Buff.affect(hero, WellFed.class);
}
@Override
public int price() {
return 50 * quantity;
}
//TODO visuals, is this the effect we want as well?
public static class WellFed extends FlavourBuff {
return 30 * quantity;
}
public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe {

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@ -87,6 +87,7 @@ public class BuffIndicator extends Component {
public static final int BERSERK = 40;
public static final int MOMENTUM = 41;
public static final int PREPARATION = 42;
public static final int WELL_FED = 43;
public static final int SIZE = 7;

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@ -264,6 +264,9 @@ actors.buffs.weakness.name=Weakened
actors.buffs.weakness.heromsg=You feel weakened!
actors.buffs.weakness.desc=Everything suddenly seems much heavier.\n\nWeakening magic reduces a character's physical strength. The hero will lose 2 points of effective strength, while enemies will deal reduced damage.\n\nTurns of weakness remaining: %s.
actors.buffs.wellfed.name=Well Fed
actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed, your hunger will not increase, and you will heal an additional amount of health over time.\n\nTurns remaining: %d.
###hero

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@ -410,7 +410,8 @@ items.food.chargrilledmeat.name=chargrilled meat
items.food.chargrilledmeat.desc=It looks like a decent steak.
items.food.feast.name=feast
items.food.feast.desc=TODO
items.food.feast.eat_msg=That meal was incredible!
items.food.feast.desc=A great variety of delicious food! This with satiate you far more than any other meal.
items.food.food.name=ration of food
items.food.food.ac_eat=EAT
@ -445,7 +446,7 @@ items.food.smallration.desc=It looks exactly like a standard ration of food but
items.food.stewedmeat.name=stewed meat
items.food.stewedmeat.eat_msg=That food tasted ok.
items.food.stewedmeat.desc=TODO
items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat.