v0.7.5: fixed thieves being unable to get away with loot

This commit is contained in:
Evan Debenham 2019-09-26 17:36:33 -04:00
parent 107a1a4ebb
commit 9e7193be71

View File

@ -195,7 +195,7 @@ public class Thief extends Mob {
state = HUNTING;
} else if (item != null
&& !Dungeon.level.heroFOV[pos]
&& Dungeon.level.distance(Dungeon.hero.pos, pos) < 6) {
&& Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
int count = 32;
int newPos;