v0.7.5a: fixed unintentional debug logic which limited necromancer range

This commit is contained in:
Evan Debenham 2019-10-04 02:05:05 -04:00
parent de54ea0c0e
commit ca23f6e95d

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@ -242,7 +242,7 @@ public class Necromancer extends Mob {
}
//if enemy is seen, and enemy is within range, and we haven no skeleton, summon a skeleton!
if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 1 && mySkeleton == null){
if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 4 && mySkeleton == null){
summoningPos = -1;
for (int c : PathFinder.NEIGHBOURS8){