v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
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@ -73,10 +73,6 @@ public class RenderedText extends Image {
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measure();
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}
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public float baseLine(){
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return size * scale.y;
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}
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private synchronized void measure(){
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if (Thread.currentThread().getName().equals("SHPD Actor Thread")){
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@ -106,7 +102,7 @@ public class RenderedText extends Image {
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protected void updateMatrix() {
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super.updateMatrix();
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//the y value is set at the top of the character, not at the top of accents.
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Matrix.translate( matrix, 0, Math.round((baseLine()*Game.platform.getFontHeightOffset(font))/scale.y) );
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Matrix.translate( matrix, 0, Math.round(size*Game.platform.getFontHeightOffset(font)));
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}
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private static TextRenderBatch textRenderer = new TextRenderBatch();
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@ -353,7 +353,7 @@ public class AndroidPlatformSupport extends PlatformSupport {
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public float getFontHeightOffset( BitmapFont font ){
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//more weirdness with android 6 OTF fonts
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if (android6OTFPresent && !basicFonts.containsValue(font)){
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return -0.2f;
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return -0.25f;
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} else {
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return 0.0f;
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}
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@ -141,7 +141,7 @@ public class StyledButton extends Button {
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reqHeight = Math.max(icon.height() + 4, reqHeight);
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}
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if (text != null && !text.text().equals("")){
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reqHeight = Math.max(text.baseLine() + 4, reqHeight);
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reqHeight = Math.max(text.height() + 4, reqHeight);
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}
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return reqHeight;
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}
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@ -61,7 +61,7 @@ public class WndStartGame extends Window {
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RenderedTextBlock title = PixelScene.renderTextBlock(Messages.get(this, "title"), 12 );
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title.hardlight(Window.TITLE_COLOR);
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title.setPos( (WIDTH - title.width())/2f, 2);
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title.setPos( (WIDTH - title.width())/2f, 3);
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PixelScene.align(title);
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add(title);
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@ -70,7 +70,7 @@ public class WndStartGame extends Window {
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float curX = heroBtnSpacing;
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for (HeroClass cl : HeroClass.values()){
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HeroBtn button = new HeroBtn(cl);
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button.setRect(curX, title.baseLine() + 4, HeroBtn.WIDTH, HeroBtn.HEIGHT);
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button.setRect(curX, title.height() + 7, HeroBtn.WIDTH, HeroBtn.HEIGHT);
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curX += HeroBtn.WIDTH + heroBtnSpacing;
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add(button);
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}
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@ -294,12 +294,12 @@ public class WndStartGame extends Window {
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super.layout();
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avatar.x = x;
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avatar.y = y + (height - avatar.height() - name.baseLine() - 2)/2f;
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avatar.y = y + (height - avatar.height() - name.height() - 4)/2f;
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PixelScene.align(avatar);
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name.setPos(
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x + (avatar.width() - name.width())/2f,
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avatar.y + avatar.height() + 2
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avatar.y + avatar.height() + 3
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);
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PixelScene.align(name);
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@ -54,6 +54,6 @@ public class WndTitledMessage extends Window {
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text.setPos( titlebar.left(), titlebar.bottom() + GAP );
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add( text );
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resize( width, (int)text.bottom() );
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resize( width, (int)text.bottom() + 2 );
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}
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}
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