v0.6.2: cleaned up some game log entries
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697c814551
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@ -687,10 +687,7 @@ public class Hero extends Char {
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GLog.i( Messages.get(this, "you_now_have", item.name()) );
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}
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}
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if (!heap.isEmpty()) {
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GLog.i( Messages.get(this, "something_else") );
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}
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curAction = null;
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} else {
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heap.sprite.drop();
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@ -28,7 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BruteSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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@ -82,7 +81,6 @@ public class Brute extends Mob {
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enraged = true;
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spend( TICK );
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if (Dungeon.visible[pos]) {
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GLog.w( Messages.get(this, "enraged_text") );
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sprite.showStatus( CharSprite.NEGATIVE, Messages.get(this, "enraged") );
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}
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}
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@ -222,7 +222,6 @@ public class Goo extends Mob {
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super.damage(dmg, src);
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if ((HP*2 <= HT) && !bleeding){
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BossHealthBar.bleed(true);
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GLog.w( Messages.get(this, "enraged_text") );
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sprite.showStatus(CharSprite.NEGATIVE, Messages.get(this, "enraged"));
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((GooSprite)sprite).spray(true);
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yell(Messages.get(this, "gluuurp"));
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@ -318,6 +318,7 @@ public class GameScene extends PixelScene {
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log = new GameLog();
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log.camera = uiCamera;
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log.newLine();
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add( log );
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layoutTags();
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@ -386,11 +387,14 @@ public class GameScene extends PixelScene {
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Camera.main.target = hero;
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if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
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if (Dungeon.depth < Statistics.deepestFloor) {
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GLog.h(Messages.get(this, "welcome_back"), Dungeon.depth);
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} else {
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GLog.h(Messages.get(this, "welcome"), Dungeon.depth);
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if (Dungeon.depth == Statistics.deepestFloor
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&& (InterlevelScene.mode == InterlevelScene.Mode.DESCEND || InterlevelScene.mode == InterlevelScene.Mode.FALL)) {
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GLog.h(Messages.get(this, "descend"), Dungeon.depth);
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Sample.INSTANCE.play(Assets.SND_DESCEND);
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} else if (InterlevelScene.mode == InterlevelScene.Mode.RESET) {
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GLog.h(Messages.get(this, "warp"));
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} else {
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GLog.h(Messages.get(this, "return"), Dungeon.depth);
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}
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switch (Dungeon.level.feeling) {
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@ -205,12 +205,11 @@ actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening
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###hero
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actors.hero.hero.name=you
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actors.hero.hero.leave=One does not simply leave Pixel Dungeon.
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actors.hero.hero.leave=You can't leave yet!
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actors.hero.hero.level_up=Level up!
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actors.hero.hero.new_level=Welcome to level %d! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks.
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actors.hero.hero.new_level=Level up!\nYou are more accurate, evasive, & healthy!
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actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power!
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actors.hero.hero.you_now_have=You now have %s.
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actors.hero.hero.something_else=There is something else here.
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actors.hero.hero.you_now_have=You now have: %s.
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actors.hero.hero.locked_chest=This chest is locked and you don't have a matching key.
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actors.hero.hero.locked_door=You don't have a matching key.
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actors.hero.hero.noticed_smth=You noticed something.
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@ -367,7 +366,6 @@ actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their
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actors.mobs.brute.name=gnoll brute
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actors.mobs.brute.enraged=enraged
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actors.mobs.brute.enraged_text=The brute becomes enraged!
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actors.mobs.brute.desc=Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
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actors.mobs.crab.name=sewer crab
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@ -407,7 +405,6 @@ actors.mobs.goo.defeated=glurp... glurp...
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actors.mobs.goo.!!!=!!!
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actors.mobs.goo.pumpup=Goo is pumping itself up!
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actors.mobs.goo.enraged=enraged
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actors.mobs.goo.enraged_text=Goo Becomes Enraged!!
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actors.mobs.goo.gluuurp=GLUUUURP!
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actors.mobs.goo.rankings_desc=Absorbed by the Goo
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actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long.
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@ -16,8 +16,9 @@ scenes.changesscene.misc=Miscellaneous Changes
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scenes.changesscene.translation=Translation Improvements
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scenes.changesscene.previous=Previous Updates
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scenes.gamescene.welcome=Welcome to the level %d of Pixel Dungeon!
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scenes.gamescene.welcome_back=Welcome back to the level %d of Pixel Dungeon!
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scenes.gamescene.descend=You descend to floor %d of the dungeon.
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scenes.gamescene.warp=The walls warp and shift around you!
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scenes.gamescene.return=You return to floor %d of the dungeon.
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scenes.gamescene.chasm=Your steps echo across the dungeon.
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scenes.gamescene.water=You hear water splashing around you.
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scenes.gamescene.grass=The smell of vegetation is thick in the air.
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