v0.6.2: fixed multiplied characters not acting for many turns

This commit is contained in:
Evan Debenham 2017-09-18 17:33:37 -04:00
parent 340d14dc2f
commit a33cb33727

View File

@ -72,6 +72,8 @@ public class Multiplicity extends Armor.Glyph {
m = Dungeon.level.createMob();
} else {
try {
Actor.fixTime();
m = (Mob)attacker.getClass().newInstance();
Bundle store = new Bundle();
attacker.storeInBundle(store);