v0.6.1: implement ring of energy (takes the place of ring of magic)
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@ -64,11 +64,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfAccuracy;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEvasion;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfForce;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHaste;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMagic;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMight;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfTenacity;
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@ -324,12 +324,12 @@ public class Generator {
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RingOfForce.class,
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RingOfFuror.class,
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RingOfHaste.class,
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RingOfMagic.class, //currently removed from drop tables, pending rework
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RingOfEnergy.class,
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RingOfMight.class,
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RingOfSharpshooting.class,
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RingOfTenacity.class,
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RingOfWealth.class};
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RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1 };
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RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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ARTIFACT.classes = new Class<?>[]{
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CapeOfThorns.class,
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@ -54,7 +54,7 @@ public class Ring extends KindofMisc {
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RingOfForce.class,
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RingOfFuror.class,
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RingOfHaste.class,
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RingOfMagic.class,
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RingOfEnergy.class,
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RingOfMight.class,
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RingOfSharpshooting.class,
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RingOfTenacity.class,
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@ -21,13 +21,13 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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public class RingOfMagic extends Ring {
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public class RingOfEnergy extends Ring {
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@Override
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protected RingBuff buff( ) {
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return new Magic();
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return new Energy();
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}
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public class Magic extends RingBuff {
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public class Energy extends RingBuff {
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}
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}
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@ -37,6 +37,8 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.WandHolster;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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@ -426,6 +428,8 @@ public abstract class Wand extends Item {
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private void recharge(){
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int missingCharges = maxCharges - curCharges;
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missingCharges += Ring.getBonus(target, RingOfEnergy.Energy.class);
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missingCharges = Math.max(0, missingCharges);
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float turnsToCharge = (float) (BASE_CHARGE_DELAY
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+ (SCALING_CHARGE_ADDITION * Math.pow(scalingFactor, missingCharges)));
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@ -59,6 +59,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfAccuracy;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEvasion;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfForce;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
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@ -202,12 +203,12 @@ public enum Catalog {
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WANDS.seen.put( WandOfRegrowth.class, false);
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RINGS.seen.put( RingOfAccuracy.class, false);
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RINGS.seen.put( RingOfEnergy.class, false);
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RINGS.seen.put( RingOfElements.class, false);
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RINGS.seen.put( RingOfEvasion.class, false);
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RINGS.seen.put( RingOfForce.class, false);
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RINGS.seen.put( RingOfFuror.class, false);
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RINGS.seen.put( RingOfHaste.class, false);
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//RINGS.seen.put( RingOfMagic.class, false);
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RINGS.seen.put( RingOfMight.class, false);
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RINGS.seen.put( RingOfSharpshooting.class, false);
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RINGS.seen.put( RingOfTenacity.class, false);
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@ -549,8 +549,8 @@ items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing
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items.rings.ringofhaste.name=ring of haste
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items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A cursed ring will instead weigh the wearer down.
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items.rings.ringofmagic.name=ring of magic
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items.rings.ringofmagic.desc=Your wands will become more powerful in the arcane field that radiates from this ring. Cursed rings of magic will instead weaken your wands.
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items.rings.ringofenergy.name=ring of energy
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items.rings.ringofenergy.desc=Your wands will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow wand recharge.
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items.rings.ringofmight.name=ring of might
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items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A cursed ring will weaken the wearer.
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