v0.6.5b: manifest commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="261"
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android:versionName="0.6.5a"
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android:versionCode="263"
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android:versionName="0.6.5b"
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android:installLocation="auto">
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<uses-sdk
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@ -136,13 +136,36 @@ public class ChangesScene extends PixelScene {
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//**********************
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// v0.6.5
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//**********************
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ChangeInfo changes = new ChangeInfo("v0.6.5a", true, "");
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ChangeInfo changes = new ChangeInfo("v0.6.5b", false, "");
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton(new Image(Assets.MAGE, 0, 90, 12, 15), "Warlock",
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"Soul mark chance changed. Now has a 10% chance to activate per wand level, with a base of 10% at +0.\n\n" +
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"Previous soul mark chance was 9% at base plus 6% per level.\n\n" +
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"This substantially increases soul mark chance at wand levels +1 to +5"));
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changes.addButton( new ChangeButton( new Image(Assets.HUNTRESS, 0, 15, 12, 15), "Huntress",
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"Huntress ranged weapon durability boost now stacks with magical holster durability boost, for a total of 180% durability."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (Caused by 0.6.5):\n" +
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"_-_ Various rare crash bugs\n\n" +
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"Fixed (Existed prior to 0.6.5):\n" +
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"_-_ Piranha incorrectly being affect by vertigo\n" +
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"_-_ Ambitious imp spawning on top of traps\n" +
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"_-_ Enemies spawning faster than intended in specific cases"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.6.5a", false, "");
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed(Caused by 0.6.5):\n" +
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"Fixed (Caused by 0.6.5):\n" +
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"_-_ Korean language crashes\n" +
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"_-_ Viscocity deferring damage before it is blocked by armor"));
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