v0.7.0: consistency pass on buff types
This commit is contained in:
parent
f38fe77ff4
commit
ab1b9f23d6
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@ -450,16 +450,17 @@ public abstract class Char extends Actor {
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buffs.add( buff );
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Actor.add( buff );
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if (sprite != null)
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if (sprite != null && buff.announced)
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switch(buff.type){
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case POSITIVE:
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sprite.showStatus(CharSprite.POSITIVE, buff.toString()); break;
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sprite.showStatus(CharSprite.POSITIVE, buff.toString());
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break;
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case NEGATIVE:
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sprite.showStatus(CharSprite.NEGATIVE, buff.toString());break;
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case NEUTRAL:
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sprite.showStatus(CharSprite.NEUTRAL, buff.toString()); break;
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case SILENT: default:
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break; //show nothing
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sprite.showStatus(CharSprite.NEGATIVE, buff.toString());
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break;
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case NEUTRAL: default:
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sprite.showStatus(CharSprite.NEUTRAL, buff.toString());
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break;
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}
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}
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@ -27,6 +27,10 @@ import com.watabou.noosa.Image;
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public class Adrenaline extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 10f;
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@Override
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@ -27,6 +27,10 @@ import com.watabou.utils.Bundle;
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public class AdrenalineSurge extends Buff {
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{
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type = buffType.POSITIVE;
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}
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private int boost;
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private static final float INTERVAL = TICK * 500f;
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@ -29,6 +29,7 @@ public class Amok extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -25,6 +25,10 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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public class Awareness extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 2f;
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@ -26,6 +26,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.utils.Bundle;
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public class Barkskin extends Buff {
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{
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type = buffType.POSITIVE;
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}
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private int level = 0;
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private int interval = 1;
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@ -29,7 +29,9 @@ import com.watabou.utils.Bundle;
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public class Barrier extends ShieldBuff {
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//TODO icon and description for phase 2
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{
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type = buffType.POSITIVE;
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}
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@Override
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public boolean act() {
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@ -34,6 +34,7 @@ public class Bleeding extends Buff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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protected int level;
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@ -31,6 +31,7 @@ public class Bless extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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announced = true;
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}
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@Override
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@ -29,6 +29,7 @@ public class Blindness extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -39,6 +39,10 @@ import com.watabou.noosa.Image;
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public class BlobImmunity extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 20f;
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@Override
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@ -39,10 +39,12 @@ public class Buff extends Actor {
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}
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//determines how the buff is announced when it is shown.
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//buffs that work behind the scenes, or have other visual indicators can usually be silent.
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//FIXME should extend this to more buffs, want silent positive and silent negative?
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public enum buffType {POSITIVE, NEGATIVE, NEUTRAL, SILENT};
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public buffType type = buffType.SILENT;
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public enum buffType {POSITIVE, NEGATIVE, NEUTRAL};
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public buffType type = buffType.NEUTRAL;
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//whether or not the buff announces its name
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public boolean announced = false;
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protected HashSet<Class> resistances = new HashSet<>();
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@ -61,6 +61,7 @@ public class Burning extends Buff implements Hero.Doom {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -33,6 +33,7 @@ public class Charm extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -32,6 +32,7 @@ public class Chill extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -39,6 +39,7 @@ public class Corrosion extends Buff implements Hero.Doom {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -30,6 +30,7 @@ public class Corruption extends Buff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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private float buildToDamage = 0f;
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@ -30,6 +30,7 @@ public class Cripple extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -29,6 +29,7 @@ public class Doom extends Buff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -30,6 +30,7 @@ public class Drowsy extends Buff {
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{
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type = buffType.NEUTRAL;
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announced = true;
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}
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@Override
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@ -29,6 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.noosa.Image;
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public class EarthImbue extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 30f;
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@ -33,6 +33,10 @@ import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class FireImbue extends Buff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 30f;
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@ -45,6 +45,7 @@ public class Frost extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -30,6 +30,7 @@ public class Fury extends Buff {
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{
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type = buffType.POSITIVE;
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announced = true;
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}
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@Override
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@ -27,6 +27,10 @@ import com.watabou.noosa.Image;
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public class Haste extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 20f;
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@Override
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@ -37,6 +37,8 @@ public class Healing extends Buff {
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//unlike other buffs, this one acts after the hero and takes priority against other effects
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//healing is much more useful if you get some of it off before taking damage
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actPriority = HERO_PRIO - 1;
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type = buffType.POSITIVE;
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}
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@Override
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@ -39,6 +39,7 @@ public class Invisibility extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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announced = true;
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}
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@Override
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@ -29,6 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.noosa.Image;
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public class Levitation extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 20f;
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@ -29,6 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.noosa.Image;
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public class Light extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 300f;
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public static final int DISTANCE = 6;
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@ -35,6 +35,7 @@ public class MagicalSight extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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announced = true;
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}
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@Override
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@ -35,6 +35,7 @@ public class MindVision extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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announced = true;
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}
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@Override
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@ -28,6 +28,10 @@ import com.watabou.utils.Bundle;
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public class Momentum extends Buff {
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{
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type = buffType.POSITIVE;
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}
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private int stacks = 0;
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private int turnsSinceMove = 0;
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@ -31,6 +31,7 @@ public class Ooze extends Buff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -36,6 +36,7 @@ public class Paralysis extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -102,6 +103,10 @@ public class Paralysis extends FlavourBuff {
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public static class ParalysisResist extends Buff {
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{
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type = buffType.POSITIVE;
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}
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private int damage;
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@Override
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@ -41,6 +41,7 @@ public class Poison extends Buff implements Hero.Doom {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -26,6 +26,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.noosa.Image;
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public class Recharging extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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@Override
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public int icon() {
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@ -29,6 +29,7 @@ public class Roots extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -37,7 +37,7 @@ public class Shadows extends Invisibility {
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private static final String LEFT = "left";
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{
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type = buffType.SILENT;
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announced = false;
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}
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@Override
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@ -28,6 +28,7 @@ public class Slow extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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public static final float DURATION = 10f;
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@ -31,6 +31,7 @@ public class SoulMark extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -27,6 +27,10 @@ import com.watabou.noosa.Image;
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public class Stamina extends FlavourBuff {
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{
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type = buffType.POSITIVE;
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}
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@Override
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public int icon() {
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return BuffIndicator.MOMENTUM;
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@ -33,6 +33,7 @@ public class Terror extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -30,6 +30,10 @@ import com.watabou.noosa.Image;
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import com.watabou.utils.Bundle;
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public class ToxicImbue extends Buff {
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{
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type = buffType.POSITIVE;
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}
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public static final float DURATION = 30f;
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@ -30,6 +30,7 @@ public class Vertigo extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -30,6 +30,7 @@ public class Weakness extends FlavourBuff {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -208,6 +208,10 @@ public class MirrorImage extends NPC {
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public static class MirrorInvis extends Invisibility {
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{
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announced = false;
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}
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@Override
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public int icon() {
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return BuffIndicator.NONE;
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@ -45,6 +45,10 @@ public class Brimstone extends Armor.Glyph {
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}
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public static class BrimstoneShield extends ShieldBuff {
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{
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type = buffType.POSITIVE;
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}
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@Override
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public boolean act() {
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@ -46,6 +46,11 @@ public class Camouflage extends Armor.Glyph {
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}
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public static class Camo extends Invisibility {
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{
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announced = false;
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}
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private int pos;
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private int left;
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@ -72,6 +72,10 @@ public class Viscosity extends Glyph {
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public static class DeferedDamage extends Buff {
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{
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type = buffType.NEGATIVE;
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}
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protected int damage = 0;
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private static final String DAMAGE = "damage";
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@ -200,6 +200,11 @@ public class CloakOfShadows extends Artifact {
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}
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public class cloakStealth extends ArtifactBuff{
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{
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type = buffType.POSITIVE;
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}
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int turnsToCost = 0;
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@Override
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@ -222,6 +222,10 @@ public class TimekeepersHourglass extends Artifact {
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}
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public class timeStasis extends ArtifactBuff {
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{
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type = buffType.POSITIVE;
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}
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@Override
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public boolean attachTo(Char target) {
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@ -269,6 +273,10 @@ public class TimekeepersHourglass extends Artifact {
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}
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public class timeFreeze extends ArtifactBuff {
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{
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type = buffType.POSITIVE;
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}
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float partialTime = 1f;
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@ -67,6 +67,7 @@ public class StoneOfAggression extends Runestone {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -67,6 +67,7 @@ public class StoneOfAvoidance extends Runestone {
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{
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type = buffType.NEGATIVE;
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announced = true;
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}
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@Override
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@ -74,6 +74,7 @@ public class Earthroot extends Plant {
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{
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type = buffType.POSITIVE;
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announced = true;
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}
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@Override
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@ -75,6 +75,7 @@ public class Sungrass extends Plant {
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{
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type = buffType.POSITIVE;
|
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announced = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -61,6 +61,7 @@ public class Swiftthistle extends Plant {
|
|||
|
||||
{
|
||||
type = buffType.POSITIVE;
|
||||
announced = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in New Issue
Block a user