v0.7.0: adjusted drop tables. Added swiftthistle, removed bland seed

This commit is contained in:
Evan Debenham 2018-06-07 00:00:54 -04:00
parent b7d966fe0f
commit 6128c05acc

View File

@ -149,7 +149,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingSp
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Tomahawk;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Trident;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.Dart;
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
import com.shatteredpixel.shatteredpixeldungeon.plants.Blindweed;
import com.shatteredpixel.shatteredpixeldungeon.plants.Dreamfoil;
import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
@ -162,6 +161,7 @@ import com.shatteredpixel.shatteredpixeldungeon.plants.Sorrowmoss;
import com.shatteredpixel.shatteredpixeldungeon.plants.Starflower;
import com.shatteredpixel.shatteredpixeldungeon.plants.Stormvine;
import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle;
import com.watabou.utils.Bundle;
import com.watabou.utils.GameMath;
import com.watabou.utils.Random;
@ -189,18 +189,18 @@ public class Generator {
MIS_T4 ( 0, MissileWeapon.class ),
MIS_T5 ( 0, MissileWeapon.class ),
POTION ( 20, Potion.class ),
SEED ( 0, Plant.Seed.class ),
SCROLL ( 20, Scroll.class ),
STONE ( 0, Runestone.class),
WAND ( 3, Wand.class ),
RING ( 1, Ring.class ),
ARTIFACT( 1, Artifact.class),
FOOD ( 0, Food.class ),
POTION ( 20, Potion.class ),
SEED ( 0, Plant.Seed.class ),
SCROLL ( 20, Scroll.class ),
STONE ( 0, Runestone.class),
GOLD ( 20, Gold.class );
public Class<?>[] classes;
@ -247,19 +247,19 @@ public class Generator {
POTION.probs = new float[]{ 0, 6, 4, 3, 3, 3, 2, 2, 2, 2, 2, 1 };
SEED.classes = new Class<?>[]{
Rotberry.Seed.class, //quest item
Blindweed.Seed.class,
Dreamfoil.Seed.class,
Earthroot.Seed.class,
Fadeleaf.Seed.class,
Firebloom.Seed.class,
Icecap.Seed.class,
Sorrowmoss.Seed.class,
Blindweed.Seed.class,
Sungrass.Seed.class,
Earthroot.Seed.class,
Fadeleaf.Seed.class,
Rotberry.Seed.class,
BlandfruitBush.Seed.class,
Dreamfoil.Seed.class,
Stormvine.Seed.class,
Sungrass.Seed.class,
Swiftthistle.Seed.class,
Starflower.Seed.class};
SEED.probs = new float[]{ 10, 10, 10, 10, 10, 10, 10, 0, 2, 10, 10, 1 };
SEED.probs = new float[]{ 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1 };
SCROLL.classes = new Class<?>[]{
ScrollOfUpgrade.class, //3 drop every chapter, see Dungeon.souNeeded()