v0.7.0: adjusted drop tables. Added swiftthistle, removed bland seed
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@ -149,7 +149,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingSp
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Tomahawk;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Trident;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.Dart;
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import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Blindweed;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Dreamfoil;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
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@ -162,6 +161,7 @@ import com.shatteredpixel.shatteredpixeldungeon.plants.Sorrowmoss;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Starflower;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Stormvine;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.Random;
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@ -189,18 +189,18 @@ public class Generator {
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MIS_T4 ( 0, MissileWeapon.class ),
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MIS_T5 ( 0, MissileWeapon.class ),
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POTION ( 20, Potion.class ),
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SEED ( 0, Plant.Seed.class ),
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SCROLL ( 20, Scroll.class ),
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STONE ( 0, Runestone.class),
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WAND ( 3, Wand.class ),
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RING ( 1, Ring.class ),
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ARTIFACT( 1, Artifact.class),
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FOOD ( 0, Food.class ),
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POTION ( 20, Potion.class ),
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SEED ( 0, Plant.Seed.class ),
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SCROLL ( 20, Scroll.class ),
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STONE ( 0, Runestone.class),
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GOLD ( 20, Gold.class );
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public Class<?>[] classes;
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@ -247,19 +247,19 @@ public class Generator {
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POTION.probs = new float[]{ 0, 6, 4, 3, 3, 3, 2, 2, 2, 2, 2, 1 };
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SEED.classes = new Class<?>[]{
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Rotberry.Seed.class, //quest item
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Blindweed.Seed.class,
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Dreamfoil.Seed.class,
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Earthroot.Seed.class,
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Fadeleaf.Seed.class,
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Firebloom.Seed.class,
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Icecap.Seed.class,
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Sorrowmoss.Seed.class,
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Blindweed.Seed.class,
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Sungrass.Seed.class,
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Earthroot.Seed.class,
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Fadeleaf.Seed.class,
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Rotberry.Seed.class,
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BlandfruitBush.Seed.class,
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Dreamfoil.Seed.class,
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Stormvine.Seed.class,
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Sungrass.Seed.class,
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Swiftthistle.Seed.class,
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Starflower.Seed.class};
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SEED.probs = new float[]{ 10, 10, 10, 10, 10, 10, 10, 0, 2, 10, 10, 1 };
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SEED.probs = new float[]{ 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1 };
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SCROLL.classes = new Class<?>[]{
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ScrollOfUpgrade.class, //3 drop every chapter, see Dungeon.souNeeded()
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