v0.6.5: manifest commit
This commit is contained in:
parent
762ee3659b
commit
038de45fa4
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="252"
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android:versionName="0.6.4a"
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android:versionCode="260"
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android:versionName="0.6.5"
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android:installLocation="auto">
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<uses-sdk
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@ -50,6 +50,8 @@ public class ShatteredPixelDungeon extends Game {
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public static final int v0_6_3b = 245;
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public static final int v0_6_4a = 252;
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public static final int v0_6_5 = 260;
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public ShatteredPixelDungeon() {
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super( WelcomeScene.class );
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@ -33,6 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Stylus;
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import com.shatteredpixel.shatteredpixeldungeon.items.Torch;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.PlateArmor;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.Bulk;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.EtherealChains;
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@ -49,9 +50,12 @@ import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEvasion;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMight;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfAugmentation;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfEnchantment;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorrosion;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Wayward;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Lucky;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Flail;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Glaive;
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@ -130,31 +134,124 @@ public class ChangesScene extends PixelScene {
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add( list );
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//**********************
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// v0.6.4
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// v0.6.5
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//**********************
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ChangeInfo changes = new ChangeInfo("v0.6.4a", true, "");
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ChangeInfo changes = new ChangeInfo("v0.6.5", true, "");
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ The dwarf king is now immune to blindness\n" +
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changes = new ChangeInfo(Messages.get(this, "new"), false, null);
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released May 3rd, 2018\n" +
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"_-_ 32 days after Shattered v0.6.4\n" +
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"\n" +
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"_-_ Made adjustments to sending gameplay data. Data use should be slightly reduced."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(new StoneOfAugmentation(),
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"The weightstone is now the runestone of augmentation!\n\n" +
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"Usability on weapons unchanged, can still be used to enhance either speed or damage at the cost of the other.\n\n" +
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"Can now be used on armor! Armor can be modified to enhance either defense or evasion, at the cost of the other.\n\n" +
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"Every shop now stocks a runestone of augmentation and an ankh, instead of one or the other."));
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.ARMOR_CLOTH, new Bulk().glowing()), "New Curses",
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"Added 4 new curses:\n\n" +
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"_-_ Friendly curse makes weapons sometimes charm both you and the enemy.\n" +
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"_-_ Elastic curse lets weapons apply knockback, but reduces damage to 0.\n\n" +
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"_-_ Bulk curse makes armor large, slowing movement through doorways.\n" +
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"_-_ Overgrowth curse causes random plant effects when you are struck."));
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changes.addButton( new ChangeButton(BadgeBanner.image(Badges.Badge.CHAMPION_3.image), "New and Changed Badges",
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"_-_ Added badges for winning with 3 challenges at once and 6 challenges at once.\n\n" +
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"_-_ 'Death by glyph' badge is now 'death by deferred damage'.\n\n" +
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"_-_ Removed rare monster slayer badge."));
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changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 90, 12, 15), "Berserker",
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"Even with recent nerfs the berserker is still much stronger than other subclasses. Rather than continually nerfing his existing mechanics, which makes the subclass unfun, I have instead opted to give him a small rework.\n\n" +
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"These changes focus on giving the berserker some of his old power back, but making it more difficult to access that power.\n\n" +
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"_-_ Rage is built by taking physical damage\n" +
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"_-_ Rage fades over time, lasts longer at low HP\n" +
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"_-_ Rage builds faster with better armor\n" +
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"_-_ Rage grants bonus damage, max of +50%\n" +
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"_-_ Berserker now needs full rage to berserk\n" +
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"_-_ Berserking no longer reduces max hp\n" +
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"_-_ Berserk bonus shielding doubled\n" +
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"_-_ Berserk bonus damage reduced to +50%\n" +
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"_-_ Removed exhaustion damage penalty\n" +
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"_-_ Berserker can't gain rage while recovering"));
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changes = new ChangeInfo(Messages.get(this, "changes"), false, null);
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changes.hardlight( CharSprite.WARNING );
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.STYLUS, null), "Glyph Changes",
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"Glyphs were originally designed with the intention that taking no glyph should be a valid option. Now with augmenting armor, glyphs can be more about added bonuses, somewhat like enchantments. Several glyphs have been adjusted:\n\n" +
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"_-_ Entanglement now only roots if you stand still.\n\n" +
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"_-_ Potential no longer self-damages and grants charge more consistently.\n\n" +
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"_-_ Viscocity now always defers some damage, instead of sometimes deferring all damage.\n\n" +
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"_-_ Stone reworked. Now sets evasion to 0 and grants armor in proportion to evasion.\n\n" +
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"_-_ Swiftness reworked. Now grants movement speed when no enemies are near.\n\n" +
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"_-_ Viscocity is now a common glyph, Stone is now uncommon."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ All bags now have 20 spaces. Previously only the default bag had 20, and the others had 12.\n\n" +
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"_-_ Updated the sprites for runestones and throwing stones\n\n" +
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"_-_ Loading screen transitions are now faster in many cases\n\n" +
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"_-_ Improved the layout of translator credits in landscape"));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.6.4):\n" +
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"_-_ Various bugs caused by new loading animation\n" +
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"_-_ Unique items being lost on ankh revive\n" +
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"_-_ Various issues with tipped darts and tengu\n" +
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"\n" +
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"Fixed (existed before 0.6.4):\n" +
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"_-_ Rare cases where music wouldn't play\n" +
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"_-_ Unstable enchant not being able to activate venom"));
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"Fixed:\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Antimagic applying to elemental damage\n" +
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"_-_ 'Happy end' badge not appearing in rankings\n" +
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"_-_ 'Death from falling' badge not triggering\n" +
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"_-_ Hero rarely appearing alive when dead\n" +
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"_-_ Sungrass not interrupting resting at full hp\n" +
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"_-_ Timekeeper's hourglass unusable at 1 charge\n" +
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"_-_ Artifacts rarely appearing when blocked by a challenge\n" +
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"_-_ Hero spending a turn before actually opening a lock\n" +
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"_-_ Specific cases where an invisible hero would not surprise attack\n" +
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"_-_ Shields granting full defense when hero does not have enough strength."));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo(Messages.get(this, "buffs"), false, null);
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changes.hardlight( CharSprite.POSITIVE );
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SWORD, new Lucky().glowing()), "Lucky Enchantment",
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"The Lucky enchant is a nice overall DPS increase, but comes at the cost of consistency. The problem is that with a bit of bad luck it's possible to do 0x damage many times in a row.\n\n" +
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"Lucky has been adjusted to reign in the extremes of bad luck, and to give a little more strategy to using it.\n\n" +
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"_-_ Base chance to deal 2x damage reduced to 50% from 60%\n" +
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"_-_ Each time 0x damage is dealt, the next hit will be much more likely to deal 2x damage"));
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changes = new ChangeInfo(Messages.get(this, "nerfs"), false, null);
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changes.hardlight( CharSprite.NEGATIVE );
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SHORTSWORD, new Wayward().glowing()), "Wayward curse",
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"Wayward's accuracy penalty was very extreme, often making it impossible to win fights without doors. Wayward should punish non-guaranteed attacks, but this extent of this has been lessened.\n\n" +
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"_-_ Reduced wayward accuracy penalty by 50%"));
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changes.addButton( new ChangeButton(new Image(Assets.SKELETON, 0, 0, 12, 15), "Skeletons",
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"Skeletons have been adjusted to be more counterable with armor, and to give less inventory-clogging loot.\n\n" +
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"_-_ Bone explosion damage up to 6-12 from 2-10\n" +
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"_-_ Armor is now 2x effective against bone explosion, up from 0.5x\n\n" +
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"_-_ Loot drop chance reduced to 1/8, from 1/5"));
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.KIT, null), "Rogue Garb and Huntress Cloak",
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"Eventually I want to totally overhaul class armors. In the meantime though, two of the armors are disproportionately powerful with mind vision, and need to be adjusted:\n\n" +
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"_-_ Rogue's smoke bomb now has a max range of 8 and does not go through walls\n\n" +
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"_-_ Huntress's spectral blades now have a max range of 12"));
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//**********************
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// v0.6.4
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//**********************
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changes = new ChangeInfo("v0.6.4", true, "");
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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@ -167,7 +264,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released April 1st, 2018\n" +
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"_-_ 46 days after Shattered v0.6.3\n" +
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"\n" +
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"Commentary will be added here when this update is older."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(Icons.get(Icons.CHALLENGE_ON), "Challenges",
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"Challenges have received several major changes, with the goal of making them more fair and interesting.\n" +
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@ -223,7 +320,11 @@ public class ChangesScene extends PixelScene {
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"\n" +
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"_-_ Piranha treasure rooms now have a one tile wide buffer\n" +
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"\n" +
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"_-_ Bags are now unsellable"));
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"_-_ Bags are now unsellable\n" +
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"\n" +
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"_-_ The dwarf king is now immune to blindness\n" +
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"\n" +
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"_-_ Made adjustments to sending gameplay data. Data use should be slightly reduced."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed:\n" +
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@ -232,7 +333,9 @@ public class ChangesScene extends PixelScene {
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"_-_ Various minor visual bugs\n" +
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"_-_ Skeletons exploding when falling in chasms\n" +
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"_-_ Thrown weapons lost when used on sheep\n" +
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"_-_ Warden gaining benefits from rotberry bush"));
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"_-_ Warden gaining benefits from rotberry bush\n" +
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"_-_ Rare cases where music wouldn't play\n" +
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"_-_ Unstable enchant not being able to activate venom"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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@ -305,7 +408,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released February 14th, 2018\n" +
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"_-_ 113 days after Shattered v0.6.2\n" +
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"\n" +
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"Commentary will be added here when this update is older."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.TRIDENT, null), "Ranged Weapons Overhaul!",
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"Ranged weapons have been completely overhauled!\n\n" +
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@ -452,7 +555,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released October 24th, 2017\n" +
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"_-_ 70 days after Shattered v0.6.1\n" +
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"\n" +
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"Commentary will be added here when this update is older."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton( Icons.get(Icons.DEPTH), "Dungeon Secrets!",
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"The secrets of the dungeon have been totally redesigned!\n\n" +
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@ -637,7 +740,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released August 15th, 2017\n" +
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"_-_ 72 days after Shattered v0.6.0\n" +
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"\n" +
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"Commentary will be added here when this update is older."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.GUIDE_PAGE, null), "Journal Additions",
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"_-_ Overhauled the Journal window with loads of new functionality\n\n" +
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"_-_ Added a completely overhauled tutorial experience, which replaces the existing signpost system.\n\n" +
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@ -790,7 +893,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released June 4th, 2017\n" +
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"_-_ 116 days after Shattered v0.5.0\n" +
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"\n" +
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"Commentary will be added here when this update is older."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton( Icons.get(Icons.DEPTH), "Levelgen Overhaul!",
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"Level creation algorithm overhauled!\n\n" +
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@ -846,7 +949,7 @@ public class ChangesScene extends PixelScene {
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"_-_ 233 days after Shattered v0.4.0\n" +
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"_-_ 115 days after Shattered v0.4.3\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton( Icons.get(Icons.DEPTH), "New Dungeon Visual Style!",
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"_-_ Walls and some terrain now have depth\n" +
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@ -885,7 +988,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released October 16th, 2016\n" +
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"_-_ 37 days after Shattered v0.4.2\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Technical Improvements",
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"_-_ Added rankings and hall of heroes sync via Google Play Games, for the Google Play version of Shattered.\n\n" +
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@ -912,7 +1015,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released September 9th, 2016\n" +
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"_-_ 46 days after Shattered v0.4.1\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Technical Improvements",
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"_-_ Many general performance improvements\n" +
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@ -940,7 +1043,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released July 25th, 2016\n" +
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"_-_ 35 days after Shattered v0.4.0\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(new ItemSprite(new PlateArmor()), "Item Changes pt.1",
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"Armor and Enemy Balance Changes:\n" +
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@ -1006,7 +1109,7 @@ public class ChangesScene extends PixelScene {
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"_-_ 391 days after Shattered v0.3.0\n" +
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"_-_ 50 days after Shattered v0.3.5\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(new ItemSprite(new Longsword()), "Equipment Overhaul!",
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"_-_ 13 new weapons, 12 rebalanced weapons\n" +
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@ -1071,7 +1174,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released May 1st, 2016\n" +
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"_-_ 81 days after Shattered v0.3.4\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 15, 12, 15), "Warrior Rework!",
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"Warrior Rework:\n" +
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@ -1111,7 +1214,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released February 10th, 2016\n" +
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"_-_ 54 days after Shattered v0.3.3\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), "Translations!",
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"Shattered Pixel Dungeon now supports multiple languages, thanks to a new community translation project!\n\n" +
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@ -1146,7 +1249,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released December 18th, 2015\n" +
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"_-_ 44 days after Shattered v0.3.2\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Google Play Games",
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"Added support for Google Play Games in the Google Play version:\n\n" +
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@ -1178,7 +1281,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released November 4th, 2015\n" +
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"_-_ 79 days after Shattered v0.3.1\n" +
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"\n" +
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"More dev commentary will be added here soon."));
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"Dev commentary will be added here in the future."));
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changes.addButton( new ChangeButton(new Image(Assets.TENGU, 0, 0, 14, 16), "Prison Rework",
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"_-_ Tengu boss fight completely redone\n" +
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@ -1229,7 +1332,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Released August 17th, 2015\n" +
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"_-_ 83 days after Shattered v0.3.0\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new Image(Assets.TERRAIN_FEATURES, 112, 96, 16, 16), "Trap Overhaul",
|
||||
"_-_ Over 20 new traps + tweaks to existing ones\n" +
|
||||
|
@ -1272,7 +1375,7 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ 253 days after Shattered v0.2.0\n" +
|
||||
"_-_ 92 days after Shattered v0.2.4\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new Image(Assets.MAGE, 0, 15, 12, 15), "Mage Rework!",
|
||||
"_-_ No longer starts with knuckledusters or a wand\n" +
|
||||
|
@ -1340,7 +1443,7 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ Released February 23rd, 2015\n" +
|
||||
"_-_ 48 days after Shattered v0.2.3\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(new Honeypot()), "Pixel Dungeon v1.7.5",
|
||||
"v1.7.3 - v1.7.5 Source Implemented, with exceptions:\n" +
|
||||
|
@ -1375,7 +1478,7 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ Released January 6th, 2015\n" +
|
||||
"_-_ 64 days after Shattered v0.2.2\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(new TimekeepersHourglass()), "Artifact Changes",
|
||||
"Added 4 new artifacts:\n" +
|
||||
|
@ -1410,9 +1513,9 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ Released November 3rd, 2014\n" +
|
||||
"_-_ 21 days after Shattered v0.2.1\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.WEIGHT, null), "Pixel Dungeon v1.7.2",
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.STONE_YNGVI, null), "Pixel Dungeon v1.7.2",
|
||||
"Implemented directly from v1.7.2:\n" +
|
||||
"_-_ Synchronous Movement\n" +
|
||||
"_-_ Challenges\n" +
|
||||
|
@ -1450,7 +1553,7 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ Released October 13th, 2014\n" +
|
||||
"_-_ 28 days after Shattered v0.2.0\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new Image(Assets.GHOST, 0, 0, 14, 15), "New Sewer Quests",
|
||||
"_-_ Removed the dried rose quest (the rose will return...)\n\n" +
|
||||
|
@ -1525,7 +1628,7 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ Released August 15th, 2014\n" +
|
||||
"_-_ 10 days after Shattered v0.1.0\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new Blandfruit(),
|
||||
"Players who chance upon gardens or who get lucky while trampling grass may come across a new plant: the _Blandfruit._\n\n" +
|
||||
|
@ -1560,7 +1663,7 @@ public class ChangesScene extends PixelScene {
|
|||
"_-_ 69 days after Pixel Dungeon v1.7.1\n" +
|
||||
"_-_ 9 days after v1.7.1 source release\n" +
|
||||
"\n" +
|
||||
"More dev commentary will be added here soon."));
|
||||
"Dev commentary will be added here in the future."));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SEED_EARTHROOT, null), "Seed Changes",
|
||||
"_-_ Blindweed buffed, now cripples as well as blinds.\n\n" +
|
||||
|
|
|
@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Fireball;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
|
||||
|
@ -43,7 +44,7 @@ import com.watabou.utils.FileUtils;
|
|||
|
||||
public class WelcomeScene extends PixelScene {
|
||||
|
||||
private static int LATEST_UPDATE = ShatteredPixelDungeon.v0_6_4;
|
||||
private static int LATEST_UPDATE = ShatteredPixelDungeon.v0_6_5;
|
||||
|
||||
@Override
|
||||
public void create() {
|
||||
|
|
Loading…
Reference in New Issue
Block a user