v0.6.0: fixed tall grass being placed over items and enemies

This commit is contained in:
Evan Debenham 2017-05-19 18:20:17 -04:00
parent 47974584b4
commit abda002690

View File

@ -295,6 +295,11 @@ public abstract class RegularPainter extends Painter {
//Full range is 8.3% to 75%, but most commonly (20% fill with 3 smoothing) is around 60%
//low smoothing, or very low fill, will begin to push the ratio down, normally to 50-30%
for (int i : grassCells) {
if (l.heaps.get(i) != null || l.findMob(i) != null) {
l.map[i] = Terrain.GRASS;
continue;
}
int count = 1;
for (int n : PathFinder.NEIGHBOURS8) {
if (grass[i + n]) {