v0.7.1c: buffed soul mark effect significantly

This commit is contained in:
Evan Debenham 2019-01-10 20:12:03 -05:00
parent 04edae387d
commit 39286d005b

View File

@ -533,8 +533,8 @@ public abstract class Mob extends Char {
if (buff(SoulMark.class) != null) {
int restoration = Math.min(damage, HP);
Dungeon.hero.buff(Hunger.class).satisfy(restoration*0.5f);
Dungeon.hero.HP = (int)Math.ceil(Math.min(Dungeon.hero.HT, Dungeon.hero.HP+(restoration*0.25f)));
Dungeon.hero.buff(Hunger.class).satisfy(restoration);
Dungeon.hero.HP = (int)Math.ceil(Math.min(Dungeon.hero.HT, Dungeon.hero.HP+(restoration*0.33f)));
Dungeon.hero.sprite.emitter().burst( Speck.factory(Speck.HEALING), 1 );
}