v0.6.5: updated translations

This commit is contained in:
Evan Debenham 2018-04-27 01:31:11 -04:00 committed by Evan Debenham
parent 71fe0d7494
commit b1d0d6b392
34 changed files with 140 additions and 108 deletions

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@ -45,9 +45,9 @@ actors.buffs.berserk.angered=Rozgniewany
actors.buffs.berserk.berserk=Szalejący
actors.buffs.berserk.exhausted=Wykończony
actors.buffs.berserk.recovering=Odzyskiwanie sił
actors.buffs.berserk.angered_desc=The severity of the berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nIf the berserker is brought to 0 hp while at full rage, and is wearing his seal, he will go berserk and _refuse to die_ for a short time.\n\nCurrent Rage: _%.0f%%_ \n_+%.0f%%_ damage
actors.buffs.berserk.berserk_desc=At the brink of death, fear and uncertainty bleed away, leaving only anger. In this state of near-death the berserker is extremely powerful _dealing +50% damage, gaining bonus shielding, and refusing to die._\n\nThis bonus shielding is stronger the better the berserker's armor, and will deplete over time. When this shielding is reduced to 0, the berserker will give in and die.\n\nAny form of healing will return the berserker to stability, but he will be exhausted. While exhausted, the berserker will need to gain experience before being able to build rage again.
actors.buffs.berserk.recovering_desc=Inner strength has its limits. The berserker must rest before using his rage again.\n\nWhile recovering the berserker does not build any rage from taking damage.\n\nLevels until recovered: _%.2f_
actors.buffs.berserk.angered_desc=Powaga ran berserkera zwiększa siłę jego ciosów. Im więcej fizycznych obrażeń zostanie mu zadane, tym bardziej wzrośnie jego Furia, pozwalająca my zadać dodatkowe obrażenia. Obrażenia zablokowane przez zbroję również generują Furię.\n\nFuria minie z czasem. Im niższe zdrowie berserkera, tym dłużej potrwa ten proces.\n\nJeżeli berserker straci wszystkie punkty życia przy maksymalnej furii, mając na sobie swoją pieczęć, wpadnie w szał i _powstrzyma swoją śmierć_ na krótki czas.\n\nObecna furia: _%.0f%%_\n_+%.0f%%_ obrażeń
actors.buffs.berserk.berserk_desc=Na krawędzi śmierci, strach i niepewność znikają, pozostaje tylko gniew. W tym stanie bliskim śmierci berserker jest niezwykle silny: _zadaje 50% więcej obrażeń, zyskuje dodatkową ochronę, i odmawia śmierci._\n\nDodatkowa ochrona jest tym silniejsza, im lepsza jest zbroja berserkera, i będzie się powoli wyczerpywać w miarę upływu czasu. Kiedy ta ochrona zostanie zredukowana do 0, berserker podda się i zginie.\n\nKażda forma leczenia powróci berserkera do stabilności, ale będzie on wyczerpany. Będzie musiał zdobyć więcej doświadczenia, aby znów móc kumulować Furię.
actors.buffs.berserk.recovering_desc=Wewnętrzna siła ma swoje granice. Berserker musi odpocząć zanim ponownie może wpaść w szał.\n\nPodczas odpoczynku berserker nie kumuluje Furii od zadanych mu obrażeń.\n\nPoziomy do odzyskania sił: %.2f
actors.buffs.berserk.no_rages=Berserkowanie będzie pernamentnie go wymęczać, zmniejszając jego maksymalne zdrowie.
actors.buffs.berserk.past_rages=Berserker wpadł w szał _%d_ razy\nMaksymalne zdrowie zmniejszone do: _%d%%_
actors.buffs.berserk.rankings_desc=Oszalał na śmierć
@ -275,7 +275,7 @@ actors.hero.heroclass.huntress_desc_subclasses=Po pokonaniu drugiego bossa może
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_desc=Udany atak bronią ręczną pozwala _Gladiatorowi_ na rozpoczęcie kombo. Budowanie kombo pozwala mu na użycie wyjątkowych ruchów kończących.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=The _Berserker_ deals bonus damage scaling with damage taken. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=_Berserker_ może zadać dodatkowe obrażenia, proporcjonalne do jego ran. Gdy jego furia osiągnie maksimum, może _powstrzymać swoją śmierć_ kosztem przemęczenia.
actors.hero.herosubclass.warlock=czarnoksiężnik
actors.hero.herosubclass.warlock_desc=Gdy używa różdżki na wroga _Czarnoksiężnik_ ma szansę zaznaczyć jego duszę. Naznaczeni przeciwnicy będą go leczyć i nasycać za każdym razem gdy otrzymają obrażenia.
actors.hero.herosubclass.battlemage=mag bojowy
@ -411,7 +411,7 @@ actors.mobs.eye.deathgaze_kill=Śmiertelny wzrok zabił cię...
actors.mobs.eye.desc=Złowieszcze oczy są unoszącymi się kulami wypełnionymi demoniczną energią. Podczas gdy są one zdolne do walki wręcz, ich prawdziwa moc wynika z ich magii.\n\nPo załadowaniu energią, złowieszcze oko wystrzeli niszczącą wiązkę energii zwaną _śmiertelnym wzrokiem._ Wszystko w zasięgu wzroku złowieszczego oka zostanie poważnie uszkodzone, roztropni eksploratorzy uciekną, aby się chronić.
actors.mobs.fetidrat.name=Cuchnący szczur
actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. Its pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
actors.mobs.fetidrat.desc=Z tym szczurem zdecydowanie jest coś nie tak. Jego tłuste, czarne futro i gnijąca skóra wyglądają zupełnie inaczej niż te, które widziałeś wcześniej u zdrowych szczurów. Jego jasnozielone oczka błyszczą złowrogo.\n\nWokół szczura unosi się cuchnący obłok, zdolny obezwładnić każdego w jego otoczeniu.\n\nZ pysku szczura cieknie ciemny szlam, przeżerając się przez podłogę. Wygląda na to, że rozpuszcza się w wodzie.
actors.mobs.gnoll.name=gnoll zwiadowca
actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszają na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak brutale i nie tak inteligentni jak szamanowie.

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@ -45,9 +45,9 @@ actors.buffs.berserk.angered=愤怒
actors.buffs.berserk.berserk=狂暴
actors.buffs.berserk.exhausted=力竭
actors.buffs.berserk.recovering=恢复
actors.buffs.berserk.angered_desc=The severity of the berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nIf the berserker is brought to 0 hp while at full rage, and is wearing his seal, he will go berserk and _refuse to die_ for a short time.\n\nCurrent Rage: _%.0f%%_ \n_+%.0f%%_ damage
actors.buffs.berserk.berserk_desc=At the brink of death, fear and uncertainty bleed away, leaving only anger. In this state of near-death the berserker is extremely powerful _dealing +50% damage, gaining bonus shielding, and refusing to die._\n\nThis bonus shielding is stronger the better the berserker's armor, and will deplete over time. When this shielding is reduced to 0, the berserker will give in and die.\n\nAny form of healing will return the berserker to stability, but he will be exhausted. While exhausted, the berserker will need to gain experience before being able to build rage again.
actors.buffs.berserk.recovering_desc=Inner strength has its limits. The berserker must rest before using his rage again.\n\nWhile recovering the berserker does not build any rage from taking damage.\n\nLevels until recovered: _%.2f_
actors.buffs.berserk.angered_desc=狂战士所受的伤势程度会增强他的攻击力。狂战士受到物理伤害时会积攒怒气,赋予他更强的攻击力。被护甲抵挡的伤害也会积攒怒气。\n\n怒气会随时间而减淡。狂战士生命值越低怒气存留的时间越长。\n\n积满怒气并且装备着纹章的狂战士在生命值降至0时他会狂暴并在短时间内_拒绝死亡_。\n\n当前怒气_%.0f%%_ \n_+%.0f%%_攻击
actors.buffs.berserk.berserk_desc=在濒死之际恐惧和不安已经烟消云散留存下来的只剩怒火。这种濒死情况下的狂战士会变得无比强大_额外造成50%的伤害获得额外的护盾值并且拒绝死亡。_\n\n狂战士的护甲越强获得的额外护盾值也会越多。护盾值会随时间消失殆尽降至0后狂战士会彻底消亡。\n\n任何形式的治疗都会让狂战士恢复稳定不过他会变得精疲力竭。力竭的狂战士需要得到足够的经验才可以再次积攒怒气。
actors.buffs.berserk.recovering_desc=内在力量是有限的。狂战士必须充分休息才能再次释放他的狂暴。\n\n正在恢复的狂战士不能积攒怒气。\n\n恢复所需等级_%.2f_
actors.buffs.berserk.no_rages=濒死时的狂暴会造成永久性的创伤,每次都会降低狂战士的生命上限。
actors.buffs.berserk.past_rages=狂战士狂暴次数_%d_\n生命上限降至_%d%%_
actors.buffs.berserk.rankings_desc=暴走至死
@ -275,7 +275,7 @@ actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以
actors.hero.herosubclass.gladiator=角斗士
actors.hero.herosubclass.gladiator_desc=成功的近战攻击可以让_角斗士_开启连击。累积连击数能够使他释放特殊的处决技能。
actors.hero.herosubclass.berserker=狂战士
actors.hero.herosubclass.berserker_desc=The _Berserker_ deals bonus damage scaling with damage taken. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=_狂战士_能根据受到的物理伤害造成额外伤害。积满怒气后他可以在短时间内拒绝死亡但作为代价随后会陷入力竭之中。
actors.hero.herosubclass.warlock=术士
actors.hero.herosubclass.warlock_desc=每当用法杖击中敌人_术士_都有几率标记敌人的灵魂。被标记的敌人受近战攻击时都会治愈他的伤口并回复饥饿。
actors.hero.herosubclass.battlemage=战斗法师
@ -411,7 +411,7 @@ actors.mobs.eye.deathgaze_kill=死亡凝视夺取了你的生命…
actors.mobs.eye.desc=邪眼是一种将恶魔能量压抑在自己体内的漂浮球形生物。它们拥有近战能力,但其真正的力量蕴藏在它们的魔法之中。\n\n在短暂的蓄能过后邪眼将会释放一种名叫_死亡凝视_的毁灭性能量射线。任何受到邪眼的这种凝视的生物都会受到极大的伤害所以明智的冒险者都会寻求掩护。
actors.mobs.fetidrat.name=腐臭老鼠
actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. Its pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
actors.mobs.fetidrat.desc=这只老鼠怎么看都有很大的问题。其油腻的黑毛和腐烂的皮肤与你之前见过的健康老鼠很不同。浅绿色的眼睛让它显得更具威胁。\n\n这只老鼠周围盘绕着一片可怕恶臭靠近时臭气尤为浓烈。\n\n黑色的淤泥从它的嘴中流出。淤泥腐蚀掉了地板但似乎能在水中溶解开来。
actors.mobs.gnoll.name=豺狼巡查
actors.mobs.gnoll.desc=豺狼是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有豺狼暴徒强壮,也赶不上萨满聪明。

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@ -2,8 +2,8 @@
items.armor.curses.antientropy.name=%s d'antientropia
items.armor.curses.antientropy.desc=La maledicció d'antientropia funciona en contra de les forces de l'univers, portant l'energia fora de l'atacant i cap al portador. Això congela breument a l'atacant, però incendia al portador!
items.armor.curses.bulk.name=%s of bulk
items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defence. Even worse, the added size makes moving through doorways very difficult.
items.armor.curses.bulk.name=%s d'abultament
items.armor.curses.bulk.desc=L'armadura d'abultament sembla més gran i imposa més, però no té una defensa millor. Pitjor encara, la mida extra fa que moure's per les portes sigui molt difícil.
items.armor.curses.corrosion.name=%s de corrosió
items.armor.curses.corrosion.desc=L'armadura de corrosió és capaç d'explotar amb fluid corrosiu, revestint tota l'àrea amb un llot acídic i enganxós.
@ -17,8 +17,8 @@ items.armor.curses.metabolism.desc=La maledicció de metabolisme converteix la s
items.armor.curses.multiplicity.name=%s de multiplicitat
items.armor.curses.multiplicity.desc=L'armadura maleïda amb multiplicitat conté una perillosa màgia de duplicació. A vegades crearà una copia del portador, però té la mateixa probabilitat de crear-ne una de l'atacant!
items.armor.curses.overgrowth.name=%s of overgrowth
items.armor.curses.overgrowth.desc=Armor of overgrowth is covered in various blooming plants. While this effect certainly looks interesting, it does nothing for defence, and these plants will randomly activate in combat!
items.armor.curses.overgrowth.name=%s de sobrecreixement
items.armor.curses.overgrowth.desc=L'armadura del sobrecreixement es cobreix en diverses plantes en flor. Tot i que aquest efecte sembla certament interessant, no fa res per a la defensa, i aquestes plantes s'activaran aleatòriament en combat!
items.armor.curses.stench.name=%s de pudor
items.armor.curses.stench.desc=Les armes de sacrifici demanaran sang del portador a canvi d'atacar a enemics. Com més sa estigui el portador, més sang traurà la maledicció.
@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=UTILITZAR
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

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@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=POUŽÍT
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

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@ -2,8 +2,8 @@
items.armor.curses.antientropy.name=%s der Anti-Entropie
items.armor.curses.antientropy.desc=Ein Anti-Entropie-Fluch arbeitet gegen die Kräfte des Universums, indem er Energie vom Gegner entfernt und in den Träger überführt. Dies friert den Angreifer kurz ein, wird aber den Träger anzünden!
items.armor.curses.bulk.name=%s of bulk
items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defence. Even worse, the added size makes moving through doorways very difficult.
items.armor.curses.bulk.name=%s des Füllstoffs
items.armor.curses.bulk.desc=Eine Füllstoff-Rüstung sieht zwar größer und imposanter aus, schützt jedoch nicht besser. Es ist sogar noch schlimmer: Das zusätzliche Volumen macht es sehr schwer sich durch Türöffnungen zu bewegen.
items.armor.curses.corrosion.name=%s der Korrosion
items.armor.curses.corrosion.desc=Eine Rüstung der Korrosion ist in der Lage, mit einer zersetzenden Flüssigkeit aufzuplatzen, was alles im Gebiet mit einem klebrigen Säureschlamm bedeckt.
@ -17,8 +17,8 @@ items.armor.curses.metabolism.desc=Der Metabolismusfluch verwandelt Sättigung d
items.armor.curses.multiplicity.name=%s der Vervielfältigung
items.armor.curses.multiplicity.desc=Rüstungen, auf denen der Vervielfältigungsfluch lastet, enthalten eine gefährliche Verdoppelungsmagie. Sie wird manchmal ein Spiegelbild des Trägers erschaffen, aber es ist ebenso wahrscheinlich, dass sie den Gegner verdoppelt.
items.armor.curses.overgrowth.name=%s of overgrowth
items.armor.curses.overgrowth.desc=Armor of overgrowth is covered in various blooming plants. While this effect certainly looks interesting, it does nothing for defence, and these plants will randomly activate in combat!
items.armor.curses.overgrowth.name=%s der Überwucherung
items.armor.curses.overgrowth.desc=Die Rüstung der Überwucherung ist mit verschiedenen, blühenden Pflanzen überzogen. Während dieser Effekt sicherlich interessant aussieht, bringt er nichts für die Verteidigung und die Pflanzen werden zufällig im Kampf aktiviert.
items.armor.curses.stench.name=%s des Gestanks
items.armor.curses.stench.desc=Rüstung, die mit Gestank verflucht wurde, wird Wolken aus einem schädlichen Gas absondern, was gefährlich für alles und jeden ist, welcher sich in den Gaswolke aufhält.
@ -666,12 +666,12 @@ items.stones.inventorystone.ac_use=VERWENDEN
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage
items.stones.stoneofaugmentation$wndaugment.evasion=Evasion
items.stones.stoneofaugmentation$wndaugment.defense=Defense
items.stones.stoneofaugmentation$wndaugment.speed=Gewschwindigkeit
items.stones.stoneofaugmentation$wndaugment.damage=Schaden
items.stones.stoneofaugmentation$wndaugment.evasion=Ausweichen
items.stones.stoneofaugmentation$wndaugment.defense=Verteidigung
items.stones.stoneofaugmentation$wndaugment.none=Remove Augmentation
items.stones.stoneofaugmentation$wndaugment.cancel=Später entscheiden

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@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=UZI
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

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@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=USAR
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

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@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=KÄYTÄ
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

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@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=UTILISER
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=HASZNÁLOM
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=GUNAKAN
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=USA
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=사용한다
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -2,8 +2,8 @@
items.armor.curses.antientropy.name=%s anty-entropii
items.armor.curses.antientropy.desc=Klątwa anty-entropii działa przeciw siłom wszechświata, wyciągając energię z atakującego i przesyłając ją dla ubierającego. To krótko zamraża atakującego, lecz zapala ubierającego!
items.armor.curses.bulk.name=%s of bulk
items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defence. Even worse, the added size makes moving through doorways very difficult.
items.armor.curses.bulk.name=%s objętości
items.armor.curses.bulk.desc=Zbroje objętości wydają się większe i bardziej okazałe, ale nie oferują lepszej ochrony. Co gorsza, ich większy rozmiar sprawia że przechodzenie przez drzwi jest znacznie utrudnione.
items.armor.curses.corrosion.name=%s korozji
items.armor.curses.corrosion.desc=Zbroja korozji jest zdolna do wyrzucania żrącego płynu, pokrywając wszystko w otoczeniu lepką, kwaśną mazią.
@ -17,8 +17,8 @@ items.armor.curses.metabolism.desc=Klątwa metabolizmu bezpośrednio przeistacza
items.armor.curses.multiplicity.name=%s zwielokrotnienia
items.armor.curses.multiplicity.desc=Zbroja przeklęta zwielokrotnieniem zawiera niebezpieczną magię duplikacji. Czasami stworzy lustrzany obraz ubierającego, lecz równie dobrze może powielić atakującego!
items.armor.curses.overgrowth.name=%s of overgrowth
items.armor.curses.overgrowth.desc=Armor of overgrowth is covered in various blooming plants. While this effect certainly looks interesting, it does nothing for defence, and these plants will randomly activate in combat!
items.armor.curses.overgrowth.name=%s zarośnięcia
items.armor.curses.overgrowth.desc=Zbroje zarośnięcia są pokryte różnoraką roślinnością. Wygląda to ciekawie, ale nie czyni to zbroi lepszą, a rośliny losowo aktywują swoje efekty podczas walki!
items.armor.curses.stench.name=%s smrodu
items.armor.curses.stench.desc=Zbroja przeklęta smrodem uwolni opary mdlącego gazu, który zagraża wszystkiemu, co tylko zostanie schwytane wewnątrz obłoku.
@ -38,7 +38,7 @@ items.armor.glyphs.camouflage.name=%s kamuflażu
items.armor.glyphs.camouflage.desc=Ten glif umożliwia ubierającemu wtopienie się w wysoką trawę, dając mu czasową niewidzialność.
items.armor.glyphs.entanglement.name=%s splątania
items.armor.glyphs.entanglement.desc=This glyph grows earthroot around the wearer to absorb damage, but roots them if allowed to take hold.
items.armor.glyphs.entanglement.desc=Ten glif powoduje wyrośnięcie korzenia ziemnego wokół ubierającego wchłaniając obrażenia, ale jeżeli pozwolisz mu się ukorzenić, wrośnie cię w ziemię.
items.armor.glyphs.flow.name=%s przepływu
items.armor.glyphs.flow.desc=Ten glif manipuluje przepływem wody wokół ubierającego, sprawiając że porusza się w niej znacznie szybciej.
@ -48,16 +48,16 @@ items.armor.glyphs.obfuscation.desc=Ten glif zlewa noszącego z otoczeniem, czyn
items.armor.glyphs.potential.name=%s potencjału
items.armor.glyphs.potential.rankings_desc=Zabity przez: glif potencjału
items.armor.glyphs.potential.desc=This glyph builds energy when struck, giving a small amount of charge to the wearer's wands.
items.armor.glyphs.potential.desc=Ten glif zbiera energię z uderzeń przeciwników, która jest przekazywana do różdżek noszącego.
items.armor.glyphs.repulsion.name=%s odpychania
items.armor.glyphs.repulsion.desc=Ten glif z siłą uderza w napastników tak, że odlatują do tyłu.
items.armor.glyphs.stone.name=%s kamienia
items.armor.glyphs.stone.desc=This glyph surrounds the armor with heavy magical stone that makes dodging impossible, but blocks damage in proportion with evasion.
items.armor.glyphs.stone.desc=Ten glif otacza zbroję ciężkimi magicznymi kamieniami które uniemożliwiają uniki, ale blokują obrażenia proporcjonalnie do uników.
items.armor.glyphs.swiftness.name=%s szybkości
items.armor.glyphs.swiftness.desc=This glyph enhances the speed of the wearer whenever they aren't next to an enemy.
items.armor.glyphs.swiftness.desc=Ten glif wzmacnia prędkość noszącego gdy nie są obok wroga.
items.armor.glyphs.thorns.name=%s cierni
items.armor.glyphs.thorns.desc=Ten potężny glif rani atakujących, powodując powolne wykrwawienie zależne od obrażeń, które powodują.
@ -83,8 +83,8 @@ items.armor.armor.avg_absorb=Zazwyczaj ta zbroja blokuje _%1$d-%2$d obrażeń_ i
items.armor.armor.too_heavy=Z powodu twojej niewystarczającej siły, założenie tej zbroi zmniejszy twoją zdolność do ruchu, uniku oraz obrony.
items.armor.armor.probably_too_heavy=Wydaje się, że ta zbroja jest dla ciebie za ciężka.
items.armor.armor.excess_str=Dzięki twojej nadmiarowej sile jesteś _bardziej skłonny do uników_ nosząc tę zbroję.
items.armor.armor.evasion=It is augmented to enhance _evasion._
items.armor.armor.defense=It is augmented to enhance _defense._
items.armor.armor.evasion=Jest rozszerzony by wzmocnić _uniki._
items.armor.armor.defense=Jest rozszerzony by wzmocnić _obronę._
items.armor.armor.inscribed=Ta zbroja ma na sobie wyryty _%s._
items.armor.armor.cursed_worn=Ponieważ ta zbroja jest przeklęta, nie masz siły jej zdjąć.
items.armor.armor.cursed=Czujesz złowrogą magię promieniującą z tej zbroi.
@ -664,15 +664,15 @@ items.scrolls.scrollofupgrade.desc=Ten zwój ulepszy jeden przedmiot. Różdżki
###runestones
items.stones.inventorystone.ac_use=UŻYJ
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage
items.stones.stoneofaugmentation$wndaugment.evasion=Evasion
items.stones.stoneofaugmentation$wndaugment.defense=Defense
items.stones.stoneofaugmentation$wndaugment.none=Remove Augmentation
items.stones.stoneofaugmentation.name=Kamień Rozszerzania
items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot
items.stones.stoneofaugmentation.desc=Ten kamień runiczny posiada potężną magię która może rozszerzać przedmioty o jedną właściwość kosztem innej.\n\nUżycie na broni pozwoli rozszerzyć prędkość lub obrażenia.\n\nUżycie na zbroi pozwoli rozszerzyć obronę lub uniki.
items.stones.stoneofaugmentation$wndaugment.choice=Co chciałbyś rozszerzyć?
items.stones.stoneofaugmentation$wndaugment.speed=Prędkość
items.stones.stoneofaugmentation$wndaugment.damage=Obrażenia
items.stones.stoneofaugmentation$wndaugment.evasion=Unik
items.stones.stoneofaugmentation$wndaugment.defense=Obrona
items.stones.stoneofaugmentation$wndaugment.none=Usuń Rozszerzenie
items.stones.stoneofaugmentation$wndaugment.cancel=Nieważne
items.stones.stoneofenchantment.name=Kamień zaczarowania
@ -778,8 +778,8 @@ items.weapon.curses.annoying.desc=Wkurzające bronie są zdolne do mowy, lecz s
items.weapon.curses.displacing.name=przenoszący %s
items.weapon.curses.displacing.desc=Przenoszące bronie są przepełnione chaotyczną magią teleportacji, mają zdolność teleportacji przeciwników w losowe miejsce na mapie.
items.weapon.curses.elastic.name=elastic %s
items.weapon.curses.elastic.desc=Elastic weapons aren't able to deal any damage, but can send enemies flying back short distances.
items.weapon.curses.elastic.name=%s z gumy.
items.weapon.curses.elastic.desc=Bronie z gumy nie są w stanie zadać obrażeń, ale mogą nieco odepchnąć przeciwników.
items.weapon.curses.exhausting.name=wyczerpujący %s
items.weapon.curses.exhausting.desc=Wyczerpujące bronie wymagają wiele wysiłku do ich użycia, niekiedy rezultatem jest okresowe osłabienie użytkownika.
@ -787,8 +787,8 @@ items.weapon.curses.exhausting.desc=Wyczerpujące bronie wymagają wiele wysiłk
items.weapon.curses.fragile.name=kruchy %s
items.weapon.curses.fragile.desc=Kruche bronie z początku są tak silne jak ich zwykłe odpowiedniki, ale szybko ich efektywność maleje wraz z używaniem.
items.weapon.curses.friendly.name=friendly %s
items.weapon.curses.friendly.desc=Friendly weapons are best suited for pacifists, occasionally triggering magic that makes it impossible to fight.
items.weapon.curses.friendly.name=%s przyjaźni
items.weapon.curses.friendly.desc=Bronie przyjaźni najbardziej przydadzą się dla pacyfistom; czasami rzucają one zaklęcie czyniące niezdolnym do walki.
items.weapon.curses.sacrificial.name=ofiarny %s
items.weapon.curses.sacrificial.desc=Ofiarny bronie żądają krwi swoich nosicieli w zamian za atakowanie przeciwników. Im bardziej zdrowy użytkownik jest, tym więcej krwi klątwa odbierze.
@ -814,7 +814,7 @@ items.weapon.enchantments.grim.name=ponury %s
items.weapon.enchantments.grim.desc=Ten potężny czar niesie moc natychmiastowego uśmiercenia wroga. Im słabszy jest przeciwnik, tym bardziej prawdopodobny jest efekt.
items.weapon.enchantments.lucky.name=hazardowy %s
items.weapon.enchantments.lucky.desc=A lucky weapon will deal either double damage or no damage. The odds become tipped in your favour every time an attack deals no damage.
items.weapon.enchantments.lucky.desc=Szczęśliwa broń zada podwójne obrażenia lub ich nie zada. Szanse są większe za każdym razem kiedy nic nie zadajesz.
items.weapon.enchantments.projecting.name=przedłużony %s
items.weapon.enchantments.projecting.desc=Broń biała z tym czarem będzie miała dodatkowy zasięg, a bronie miotane będą miały możliwość przenikania przez pobliskie ściany.
@ -1048,8 +1048,8 @@ items.weapon.weapon.excess_str=Dzięki twojej nadmiernej sile będziesz zadawać
items.weapon.weapon.incompatible=Oddziaływanie różnych typów magii wymazało glif na tej zbroi!
items.weapon.weapon.cursed_worn=Ta broń jest przeklęta, nie możesz jej zdjąć.
items.weapon.weapon.cursed=Czujesz złowrogą magię promieniującą z tej zbroi.
items.weapon.weapon.faster=It is augmented to enhance _speed._
items.weapon.weapon.stronger=It is augmented to enhance _damage._
items.weapon.weapon.faster=Jest rozszerzony by wzmocnić _prędkość._
items.weapon.weapon.stronger=Jest rozszerzony by wzmocnić _obrażenia._
items.weapon.weapon.enchanted=Ma _%s._
items.weapon.weapon$enchantment.enchant=czar

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=USAR
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=ПРИМЕНИТЬ
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -666,7 +666,7 @@ items.stones.inventorystone.ac_use=KULLAN
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage

View File

@ -2,8 +2,8 @@
items.armor.curses.antientropy.name=反熵%s
items.armor.curses.antientropy.desc=反熵诅咒与宇宙法则背道而驰,将热能从攻击者转移到穿戴者身上。这会导致攻击方短时间内被冰冻,并使穿戴者燃烧起来。
items.armor.curses.bulk.name=%s of bulk
items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defence. Even worse, the added size makes moving through doorways very difficult.
items.armor.curses.bulk.name=臃肿%s
items.armor.curses.bulk.desc=臃肿诅咒的护甲看上去壮观雄伟,但实际上防御力并没有增强。硕大的体积反而让使用者难以穿过门口。
items.armor.curses.corrosion.name=腐蚀%s
items.armor.curses.corrosion.desc=腐蚀护甲会喷溅出侵蚀性液体,为区域内的所有东西盖上一层黏糊糊的酸性泥浆。
@ -17,8 +17,8 @@ items.armor.curses.metabolism.desc=代谢诅咒在穿戴者受伤时能直接将
items.armor.curses.multiplicity.name=分身%s
items.armor.curses.multiplicity.desc=受到分身诅咒的防具含有一种危险的复制魔法。有时候它会复制出穿戴者的镜像,但也有同等几率复制攻击者!
items.armor.curses.overgrowth.name=%s of overgrowth
items.armor.curses.overgrowth.desc=Armor of overgrowth is covered in various blooming plants. While this effect certainly looks interesting, it does nothing for defence, and these plants will randomly activate in combat!
items.armor.curses.overgrowth.name=丛生%s
items.armor.curses.overgrowth.desc=丛生诅咒的护甲上生长着各种植物。从美学的角度来讲颇为有趣,但这些花花草草对防御力没有任何贡献,只会在战斗中随机发动效果!
items.armor.curses.stench.name=恶臭%s
items.armor.curses.stench.desc=受到恶臭诅咒的防具会释放出团团毒雾,对一切来不及逃离的对象造成伤害。
@ -38,7 +38,7 @@ items.armor.glyphs.camouflage.name=迷彩%s
items.armor.glyphs.camouflage.desc=这个刻印能让使用者与高草融为一体,得到短暂的隐身效果。
items.armor.glyphs.entanglement.name=缠绕%s
items.armor.glyphs.entanglement.desc=This glyph grows earthroot around the wearer to absorb damage, but roots them if allowed to take hold.
items.armor.glyphs.entanglement.desc=这个刻印会在使用者周围生出地缚根以吸收伤害,但接受地缚根的缠绕后使用者会暂时无法移动。
items.armor.glyphs.flow.name=涌流%s
items.armor.glyphs.flow.desc=这个刻印能操控使用者周身的水流,让使用者在水中移动时速度大大加快。
@ -48,16 +48,16 @@ items.armor.glyphs.obfuscation.desc=这个刻印会掩盖使用者的气息,
items.armor.glyphs.potential.name=电势%s
items.armor.glyphs.potential.rankings_desc=死于潜能刻印
items.armor.glyphs.potential.desc=This glyph builds energy when struck, giving a small amount of charge to the wearer's wands.
items.armor.glyphs.potential.desc=这个刻印在被击中时会积蓄能量,为使用者的法杖少量充能。
items.armor.glyphs.repulsion.name=反斥%s
items.armor.glyphs.repulsion.desc=这个刻印会将敌人攻击的冲击力反弹回去,使攻击者飞至远处。
items.armor.glyphs.stone.name=磐岩%s
items.armor.glyphs.stone.desc=This glyph surrounds the armor with heavy magical stone that makes dodging impossible, but blocks damage in proportion with evasion.
items.armor.glyphs.stone.desc=这个刻印使用沉重的魔法石包裹了整个铠甲让使用者无法闪避,但会根据原有的闪避能力吸收伤害。
items.armor.glyphs.swiftness.name=迅捷%s
items.armor.glyphs.swiftness.desc=This glyph enhances the speed of the wearer whenever they aren't next to an enemy.
items.armor.glyphs.swiftness.desc=这个刻印会在旁边没有敌人时使提高使用者的移动速度。
items.armor.glyphs.thorns.name=荆棘%s
items.armor.glyphs.thorns.desc=这个强大的刻印会基于使用者受到的伤害反伤攻击者,使其缓慢失血。
@ -83,8 +83,8 @@ items.armor.armor.avg_absorb=一般情况下此类护甲能抵挡_%1$d~%2$d点
items.armor.armor.too_heavy=由于你的力量不足,使用这件护甲会降低你的移动、闪避以及防御能力。
items.armor.armor.probably_too_heavy=这套护甲对你来说或许太重了。
items.armor.armor.excess_str=你的额外力量使你穿戴着这件护甲时_更易闪避_。
items.armor.armor.evasion=It is augmented to enhance _evasion._
items.armor.armor.defense=It is augmented to enhance _defense._
items.armor.armor.evasion=这件护甲被强化过_闪避。_
items.armor.armor.defense=这件护甲被强化过_防御。_
items.armor.armor.inscribed=上面镌刻着_%s_。
items.armor.armor.cursed_worn=这套护甲被诅咒了,你无法卸下它。
items.armor.armor.cursed=你能感觉到这套护甲里潜伏着一股充满恶意的魔力。
@ -664,15 +664,15 @@ items.scrolls.scrollofupgrade.desc=这张卷轴可以升级一件物品,提升
###runestones
items.stones.inventorystone.ac_use=使用
items.stones.stoneofaugmentation.name=Stone of Augmentation
items.stones.stoneofaugmentation.inv_title=Augment an item
items.stones.stoneofaugmentation.desc=This runestone possesses pontent magic, which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
items.stones.stoneofaugmentation$wndaugment.speed=Speed
items.stones.stoneofaugmentation$wndaugment.damage=Damage
items.stones.stoneofaugmentation$wndaugment.evasion=Evasion
items.stones.stoneofaugmentation$wndaugment.defense=Defense
items.stones.stoneofaugmentation$wndaugment.none=Remove Augmentation
items.stones.stoneofaugmentation.name=强化符石
items.stones.stoneofaugmentation.inv_title=强化一件物品
items.stones.stoneofaugmentation.desc=这块符石内的强力魔法可以用于强化装备的一种属性,但是会以减弱另一种属性为代价。\n\n用于武器可以强化伤害或者速度。\n\n用于护甲可以强化防御或者闪避。
items.stones.stoneofaugmentation$wndaugment.choice=你想强化哪个属性?
items.stones.stoneofaugmentation$wndaugment.speed=速度
items.stones.stoneofaugmentation$wndaugment.damage=伤害
items.stones.stoneofaugmentation$wndaugment.evasion=闪避
items.stones.stoneofaugmentation$wndaugment.defense=防御
items.stones.stoneofaugmentation$wndaugment.none=移除强化
items.stones.stoneofaugmentation$wndaugment.cancel=算了
items.stones.stoneofenchantment.name=附魔符石
@ -778,8 +778,8 @@ items.weapon.curses.annoying.desc=喧闹诅咒的武器真的是想帮你,只
items.weapon.curses.displacing.name=转移%s
items.weapon.curses.displacing.desc=转移诅咒的武器被灌注了混乱的传送魔法,会将敌人传送到当前层的随机位置。
items.weapon.curses.elastic.name=elastic %s
items.weapon.curses.elastic.desc=Elastic weapons aren't able to deal any damage, but can send enemies flying back short distances.
items.weapon.curses.elastic.name=弹性%s
items.weapon.curses.elastic.desc=弹性诅咒的武器无法造成任何伤害,但是可以短距离击退敌人。
items.weapon.curses.exhausting.name=虚耗%s
items.weapon.curses.exhausting.desc=虚耗诅咒的武器需要费大量精力来使用,因此会让使用者周期性地陷入虚弱状态。
@ -787,8 +787,8 @@ items.weapon.curses.exhausting.desc=虚耗诅咒的武器需要费大量精力
items.weapon.curses.fragile.name=晶化%s
items.weapon.curses.fragile.desc=晶化诅咒的武器和其他的武器几乎一样强大,但是在使用过程中会效能会快速降低。
items.weapon.curses.friendly.name=friendly %s
items.weapon.curses.friendly.desc=Friendly weapons are best suited for pacifists, occasionally triggering magic that makes it impossible to fight.
items.weapon.curses.friendly.name=友善%s
items.weapon.curses.friendly.desc=友善诅咒的武器会偶尔触发让战斗无法进行的魔法,非常适合和平主义者。
items.weapon.curses.sacrificial.name=血祭%s
items.weapon.curses.sacrificial.desc=血祭诅咒会向使用者索求血液作为攻击的回报,你的状态越健康,诅咒索取的也就越多。
@ -814,7 +814,7 @@ items.weapon.enchantments.grim.name=死神%s
items.weapon.enchantments.grim.desc=这个强大的附魔拥有瞬间斩杀敌人的力量。敌人越弱,附魔的触发几率越大。
items.weapon.enchantments.lucky.name=赌运%s
items.weapon.enchantments.lucky.desc=A lucky weapon will deal either double damage or no damage. The odds become tipped in your favour every time an attack deals no damage.
items.weapon.enchantments.lucky.desc=幸运附魔的武器只会出现造成双倍伤害和毫无伤害的情况。每次毫无伤害的攻击都会让概率变得对你有利一些。
items.weapon.enchantments.projecting.name=索敌%s
items.weapon.enchantments.projecting.desc=这个附魔会使肉搏武器获得额外的攻击距离。远程武器的攻击则能够穿透邻近墙壁。
@ -1048,8 +1048,8 @@ items.weapon.weapon.excess_str=你的额外力量让你在使用这件武器时
items.weapon.weapon.incompatible=不同属性的魔法相冲突,消除了武器上的附魔!
items.weapon.weapon.cursed_worn=由于这件武器被诅咒,你无法将其放下。
items.weapon.weapon.cursed=你能感觉到这件武器里潜伏着一股充满恶意的魔力。
items.weapon.weapon.faster=It is augmented to enhance _speed._
items.weapon.weapon.stronger=It is augmented to enhance _damage._
items.weapon.weapon.faster=这件武器被强化过_速度。_
items.weapon.weapon.stronger=这件武器被强化过_伤害。_
items.weapon.weapon.enchanted=这个拥有_%s._
items.weapon.weapon$enchantment.enchant=附魔

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@ -26,7 +26,7 @@ badges$badge.death_from_fire=Mort cremat
badges$badge.death_from_poison=Mort enverinat
badges$badge.death_from_gas=Mort intoxicat
badges$badge.death_from_hunger=Mort de gana
badges$badge.death_from_glyph=Death from deferred damage
badges$badge.death_from_glyph=Mort per dany diferit
badges$badge.death_from_falling=Mort per una caiguda
badges$badge.yasd=Mort cremat, enverinat, intoxicat, de gana, per un glif i caiguent
badges$badge.boss_slain_1=1er líder mort
@ -62,7 +62,9 @@ badges$badge.games_played_2=50 partides jugades
badges$badge.games_played_3=250 partides jugades
badges$badge.games_played_4=1000 partides jugades
badges$badge.happy_end=Final feliç
badges$badge.champion=Desafiament guanyat
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=A dieta
challenges.no_food_desc=El menjar és escàs, per tant fes que cada mossegada compti!\n\n- Les racions regulars i les empanades es substitueixen amb racions petites\n- La carn misteriosa i la baia-insípida s'eliminen\n- La banya de l'abundància s'elimina

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@ -62,7 +62,9 @@ badges$badge.games_played_2=Odehráno 50 her
badges$badge.games_played_3=Odehráno 250 her
badges$badge.games_played_4=Odehráno 1000 her
badges$badge.happy_end=Šťastný konec
badges$badge.champion=Výzva splněna
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=Na dietě
challenges.no_food_desc=Jídlo je vzácné, takže počítej každé kousnutí!\n\n- Běžné porce a pirohy jsou nahrazeny malými porcemi\n- Tajemné maso a popelice jsou odstraněny\n- Roh hojnosti je odstraněn

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@ -26,7 +26,7 @@ badges$badge.death_from_fire=Tod durch Feuer
badges$badge.death_from_poison=Tod durch Vergiftung
badges$badge.death_from_gas=Tod durch Giftgas
badges$badge.death_from_hunger=Tod durch Verhungern
badges$badge.death_from_glyph=Death from deferred damage
badges$badge.death_from_glyph=Tod durch verzögerten Schaden
badges$badge.death_from_falling=Tod durch Herunterfallen
badges$badge.yasd=Tod durch Feuer, Vergiftung, toxisches Gas, Hunger, Glyphen & Sturz
badges$badge.boss_slain_1=1. Boss erschlagen
@ -62,7 +62,9 @@ badges$badge.games_played_2=50 Spiele gespielt
badges$badge.games_played_3=250 Spiele gespielt
badges$badge.games_played_4=1000 Spiele gespielt
badges$badge.happy_end=Happy End
badges$badge.champion=Herausforderung gemeistert
badges$badge.champion_1=Mit einer Herausforderung gewonnen
badges$badge.champion_2=Mit 3 Herausforderungen gewonnen
badges$badge.champion_3=Mit 6 Herausforderungen gewonnen
challenges.no_food=Auf Diät
challenges.no_food_desc=Essen ist rar, also lass jeden Biss zählen!\n\n- Normale Essensrationen und Pasteten sind mit kleinen Rationen ersetzt\n- Mysteriöses Fleisch und Fadfrucht entfernt\n- Horn des Überflusses entfernt

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 ludoj luditaj
badges$badge.games_played_3=250 ludoj luditaj
badges$badge.games_played_4=1000 ludoj luditaj
badges$badge.happy_end=Bonŝanca fino
badges$badge.champion=Defio venkita
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=Je fasto
challenges.no_food_desc=Manĝaĵo maloftas, do ĉiu porcieto gravas!\n\n- normaj porcioj kaj pastaĵoj estas anstataŭigitaj per etaj porcioj\n- misteraj viandoj kaj naŭzfruktoj estas forigitaj\n- korno de abundo estas forigita

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 partidas jugadas
badges$badge.games_played_3=250 partidas jugadas
badges$badge.games_played_4=1000 partidas jugadas
badges$badge.happy_end=Final feliz
badges$badge.champion=Desafío ganado
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=A dieta
challenges.no_food_desc=La comida es escasa, has que cada mordida cuente!\n\n- Raciones regulares y empanadas son reemplazadas con pequeñas raciones\n- Carne misteriosa y fruta insipida son eliminadas\n- Cuerno de la abundancia es eliminado

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 peliä pelattu
badges$badge.games_played_3=250 peliä pelattu
badges$badge.games_played_4=1000 peliä pelattu
badges$badge.happy_end=Onnellinen loppu
badges$badge.champion=Haaste voitettu
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=Dieetillä
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 parties jouées
badges$badge.games_played_3=250 parties jouées
badges$badge.games_played_4=1000 parties jouées
badges$badge.happy_end=Happy end
badges$badge.champion=Challenge réussi
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=Au régime
challenges.no_food_desc=La nourriture est rare, faites donc attention à chaque bouchée !\n\n- Les rations normales et les patîsseries sont remplacées par de petites rations\n- La viande mystérieuse et le fadefruit sont retirés\n- La Corne d'Abondance est retirée

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 lejátszott játék
badges$badge.games_played_3=250 lejátszott játék
badges$badge.games_played_4=1000 lejátszott játék
badges$badge.happy_end=Minden jó, ha a vége jó
badges$badge.champion=Kihívás teljesítve
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=Fogyókúrán
challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- A hagyományos ételcsomagok és pástétomok helyett kis ételcsomagok vannak\n- Nincs titokzatos hús és szelídgyümölcs\n- Nincs bőségszaru

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@ -62,7 +62,9 @@ badges$badge.games_played_2=Bermain 50 kali
badges$badge.games_played_3=Bermain 250 kali
badges$badge.games_played_4=Bermain 1000 kali
badges$badge.happy_end=Akhir bahagia
badges$badge.champion=Memenangkan tantangan
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food= Sedang diet
challenges.no_food_desc=Sekarang makanan langka, pastikan setiap gigitan diperhitungkan!\n\n- Makanan dan pastel biasa digantikan dengan makanan kecil\n- Daging misterius dan buah campur dihapus\n- Terompet Kecukupan dihapus

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 partite giocate
badges$badge.games_played_3=250 partite giocate
badges$badge.games_played_4=1000 partite giocate
badges$badge.happy_end=Lieto fine
badges$badge.champion=Sfida vinta
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=A dieta
challenges.no_food_desc=Il cibo è scarso, ogni morso è prezioso!\n\n- Le razioni regolari e i pasticci sono sostituiti con razioni piccole\n- La carne misteriosa e i blandofrutti sono rimossi\n- La Cornucopia è rimossa

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@ -62,7 +62,9 @@ badges$badge.games_played_2=게임을 50판 플레이
badges$badge.games_played_3=게임을 250판 플레이
badges$badge.games_played_4=게임을 1000판 플레이
badges$badge.happy_end=행복한 결말
badges$badge.champion=도전 모드 완료
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=다이어트 중
challenges.no_food_desc=음식이 귀중해졌습니다. 아껴서 드십시오!\n\n- 비상 식량과 파스티가 작은 비상 식량으로 바뀝니다.\n- 수상한 고기와 단백과가 생성되지 않습니다.\n- 풍요의 뿔이 생성되지 않습니다.

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@ -26,7 +26,7 @@ badges$badge.death_from_fire=Śmierć od ognia
badges$badge.death_from_poison=Śmierć od trucizny
badges$badge.death_from_gas=Śmierć od toksycznego gazu
badges$badge.death_from_hunger=Śmierć z głodu
badges$badge.death_from_glyph=Death from deferred damage
badges$badge.death_from_glyph=Śmierć od opóźnionych obrażeń
badges$badge.death_from_falling=Śmierć od upadku z wysokości
badges$badge.yasd=Śmierć od ognia, trucizny, trującego gazu, głodu, glifu oraz upadku
badges$badge.boss_slain_1=Pokonano 1-go bossa
@ -62,7 +62,9 @@ badges$badge.games_played_2=Rozegrano 50 gier
badges$badge.games_played_3=Rozegrano 250 gier
badges$badge.games_played_4=Rozegrano 1000 gier
badges$badge.happy_end=Szczęśliwe zakończenie
badges$badge.champion=Pokonano wyzwanie
badges$badge.champion_1=Wygrano z Wyzwaniem
badges$badge.champion_2=Wygrano z 3 Wyzwaniami
badges$badge.champion_3=Wygrano z 5 Wyzwaniami
challenges.no_food=Na diecie
challenges.no_food_desc=Żywność jest rzadka, więc upewnij się że każdy kęs się liczy!\n\n-Zwykłe racje żywnościowe teraz są małe\n-Tajemnicze mięso i mdły owoc są niedostępne\n-Róg obfitości jest niedostępny

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 partidas jogadas
badges$badge.games_played_3=250 partidas jogadas
badges$badge.games_played_4=1000 partidas jogadas
badges$badge.happy_end=Final feliz
badges$badge.champion=Desafio vencido
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=De dieta
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed

View File

@ -62,7 +62,9 @@ badges$badge.games_played_2=Сыграно 50 игр
badges$badge.games_played_3=Сыграно 250 игр
badges$badge.games_played_4=Сыграно 1000 игр
badges$badge.happy_end=Счастливый конец
badges$badge.champion=Испытание завершено
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=На диете
challenges.no_food_desc=Пища в дефиците, разумно используйте каждый кусочек!\n\n- Обычные рационы и пироги заменены урезанными рационами\n- Удалено загадочное мясо и пустофрукты\n- Удалён Рог Изобилия

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@ -62,7 +62,9 @@ badges$badge.games_played_2=50 oyun oynandı
badges$badge.games_played_3=250 oyun oynandı
badges$badge.games_played_4=1000 oyun oynandı
badges$badge.happy_end=Mutlu son
badges$badge.champion=Meydan okuma kazanıldı
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
challenges.no_food=Diyette
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed

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@ -26,7 +26,7 @@ badges$badge.death_from_fire=死于火焰
badges$badge.death_from_poison=死于剧毒
badges$badge.death_from_gas=死于毒气
badges$badge.death_from_hunger=死于饥饿
badges$badge.death_from_glyph=Death from deferred damage
badges$badge.death_from_glyph=死于延缓伤害
badges$badge.death_from_falling=死于坠落楼层
badges$badge.yasd=死于火焰,毒,毒气,饥饿,护甲刻印和坠落
badges$badge.boss_slain_1=斩杀第1个Boss
@ -62,7 +62,9 @@ badges$badge.games_played_2=进行50场游戏
badges$badge.games_played_3=进行250场游戏
badges$badge.games_played_4=进行1000场游戏
badges$badge.happy_end=幸福结局
badges$badge.champion=挑战成功
badges$badge.champion_1=开启1项挑战通关
badges$badge.champion_2=开启3项挑战通关
badges$badge.champion_3=开启6项挑战通关
challenges.no_food=缩餐节食
challenges.no_food_desc=食物稀缺,要节约粮食!\n\n- 普通口粮和肉饼都被替换成小包口粮\n- 移除神秘肉和无味果\n- 移除丰饶之角