v0.6.3: further decoupled save files from hero classes

This commit is contained in:
Evan Debenham 2018-01-09 19:47:53 -05:00
parent 9cde9e002a
commit d89eaa8618
8 changed files with 107 additions and 122 deletions

View File

@ -28,7 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Awareness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MindVision;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
@ -74,7 +73,6 @@ import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
import com.watabou.utils.SparseArray;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashSet;
@ -231,7 +229,7 @@ public class Dungeon {
Badges.reset();
StartScene.curClass.initHero( hero );
StartScene.selectedClass.initHero( hero );
}
public static boolean isChallenged( int mask ) {
@ -431,10 +429,6 @@ public class Dungeon {
return Random.Int(5 - floorThisSet) < asLeftThisSet;
}
private static final String GAME_FOLDER = "game%d";
private static final String GAME_FILE = "game.dat";
private static final String DEPTH_FILE = "depth%d.dat";
private static final String VERSION = "version";
private static final String SEED = "seed";
private static final String CHALLENGES = "challenges";
@ -448,62 +442,7 @@ public class Dungeon {
private static final String QUESTS = "quests";
private static final String BADGES = "badges";
//TODO remove class-based loading
public static File gameFolder( HeroClass cl ) {
switch (cl) {
case WARRIOR:
return gameFolder(1);
case MAGE:
return gameFolder(2);
case ROGUE: default:
return gameFolder(3);
case HUNTRESS:
return gameFolder(4);
}
}
public static File gameFile( HeroClass cl ) {
switch (cl) {
case WARRIOR:
return gameFile(1);
case MAGE:
return gameFile(2);
case ROGUE: default:
return gameFile(3);
case HUNTRESS:
return gameFile(4);
}
}
public static File depthFile( HeroClass cl, int depth ) {
switch (cl) {
case WARRIOR:
return depthFile(1, depth);
case MAGE:
return depthFile(2, depth);
case ROGUE: default:
return depthFile(3, depth);
case HUNTRESS:
return depthFile(4, depth);
}
}
public static File gameFolder( int save ){
return FileUtils.getDir(Messages.format(GAME_FOLDER, save));
}
public static File gameFile( int save ){
return FileUtils.getFile(gameFolder( save ), GAME_FILE);
}
public static File depthFile( int save, int depth ) {
return FileUtils.getFile( gameFolder(save), Messages.format(DEPTH_FILE, depth));
}
public static void saveGame( HeroClass cl ) throws IOException {
public static void saveGame( int save ) throws IOException {
try {
Bundle bundle = new Bundle();
@ -556,29 +495,30 @@ public class Dungeon {
Badges.saveLocal( badges );
bundle.put( BADGES, badges );
FileUtils.bundleToFile( gameFile(cl), bundle);
FileUtils.bundleToFile( GamesInProgress.gameFile(save), bundle);
} catch (IOException e) {
GamesInProgress.setUnknown( hero.heroClass );
GamesInProgress.setUnknown( save );
ShatteredPixelDungeon.reportException(e);
}
}
public static void saveLevel() throws IOException {
public static void saveLevel( int save ) throws IOException {
Bundle bundle = new Bundle();
bundle.put( LEVEL, level );
FileUtils.bundleToFile(depthFile( hero.heroClass, depth), bundle);
FileUtils.bundleToFile(GamesInProgress.depthFile( save, depth), bundle);
}
public static void saveAll() throws IOException {
if (hero != null && hero.isAlive()) {
Actor.fixTime();
saveGame( hero.heroClass );
saveLevel();
saveGame( GamesInProgress.curSlot );
saveLevel( GamesInProgress.curSlot );
GamesInProgress.set( hero.heroClass, depth, hero.lvl, challenges != 0 );
GamesInProgress.set( GamesInProgress.curSlot, depth, challenges,
hero.lvl, hero.heroClass, hero.subClass );
} else if (WndResurrect.instance != null) {
@ -588,13 +528,13 @@ public class Dungeon {
}
}
public static void loadGame( HeroClass cl ) throws IOException {
loadGame( cl, true );
public static void loadGame( int save ) throws IOException {
loadGame( save, true );
}
public static void loadGame( HeroClass cl, boolean fullLoad ) throws IOException {
public static void loadGame( int save, boolean fullLoad ) throws IOException {
Bundle bundle = FileUtils.bundleFromFile( gameFile( cl ) );
Bundle bundle = FileUtils.bundleFromFile( GamesInProgress.gameFile( save ) );
version = bundle.getInt( VERSION );
@ -681,12 +621,12 @@ public class Dungeon {
}
}
public static Level loadLevel( HeroClass cl ) throws IOException {
public static Level loadLevel( int save ) throws IOException {
Dungeon.level = null;
Actor.clear();
Bundle bundle = FileUtils.bundleFromFile( depthFile( cl, depth)) ;
Bundle bundle = FileUtils.bundleFromFile( GamesInProgress.depthFile( save, depth)) ;
Level level = (Level)bundle.get( LEVEL );
@ -697,21 +637,21 @@ public class Dungeon {
}
}
public static void deleteGame( HeroClass cl, boolean deleteLevels ) {
public static void deleteGame( int save, boolean deleteLevels ) {
FileUtils.deleteFile(gameFile(cl));
FileUtils.deleteFile(GamesInProgress.gameFile(save));
if (deleteLevels) {
FileUtils.deleteDir(gameFolder(cl));
FileUtils.deleteDir(GamesInProgress.gameFolder(save));
}
GamesInProgress.delete( cl );
GamesInProgress.delete( save );
}
public static void preview( GamesInProgress.Info info, Bundle bundle ) {
info.depth = bundle.getInt( DEPTH );
info.version = bundle.getInt( VERSION );
info.challenges = (bundle.getInt( CHALLENGES ) != 0);
info.challenges = bundle.getInt( CHALLENGES );
Hero.preview( info, bundle.getBundle( HERO ) );
}

View File

@ -22,29 +22,58 @@
package com.shatteredpixel.shatteredpixeldungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.utils.Bundle;
import com.watabou.utils.FileUtils;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
public class GamesInProgress {
private static HashMap<HeroClass, Info> state = new HashMap<HeroClass, Info>();
//TODO this should check if a game directly exists
public static Info check( HeroClass cl ) {
//null means we have loaded info and it is empty, no entry means unknown.
private static HashMap<Integer, Info> slotStates = new HashMap<>();
public static int curSlot;
private static final String GAME_FOLDER = "game%d";
private static final String GAME_FILE = "game.dat";
private static final String DEPTH_FILE = "depth%d.dat";
public static boolean gameExists( int slot ){
return FileUtils.dirExists(Messages.format(GAME_FOLDER, slot));
}
public static File gameFolder( int slot ){
return FileUtils.getDir(Messages.format(GAME_FOLDER, slot));
}
public static File gameFile( int slot ){
return FileUtils.getFile(gameFolder( slot ), GAME_FILE);
}
public static File depthFile( int slot, int depth ) {
return FileUtils.getFile( gameFolder(slot), Messages.format(DEPTH_FILE, depth));
}
public static Info check( int slot ) {
if (state.containsKey( cl )) {
if (slotStates.containsKey( slot )) {
return state.get( cl );
return slotStates.get( slot );
} else if (!gameExists( slot )) {
slotStates.put(slot, null);
return null;
} else {
Info info;
try {
Bundle bundle = FileUtils.bundleFromFile(Dungeon.gameFile(cl));
Bundle bundle = FileUtils.bundleFromFile(gameFile(slot));
info = new Info();
Dungeon.preview(info, bundle);
@ -58,32 +87,40 @@ public class GamesInProgress {
info = null;
}
state.put( cl, info );
slotStates.put( slot, info );
return info;
}
}
public static void set( HeroClass cl, int depth, int level, boolean challenges ) {
public static void set( int slot, int depth, int challenges,
int level, HeroClass heroClass, HeroSubClass subClass) {
Info info = new Info();
info.depth = depth;
info.level = level;
info.challenges = challenges;
state.put( cl, info );
info.level = level;
info.heroClass = heroClass;
info.subClass = subClass;
slotStates.put( slot, info );
}
public static void setUnknown( HeroClass cl ) {
state.remove( cl );
public static void setUnknown( int slot ) {
slotStates.remove( slot );
}
public static void delete( HeroClass cl ) {
state.put( cl, null );
public static void delete( int slot ) {
slotStates.put( slot, null );
}
public static class Info {
public int depth;
public int level;
public int version;
public boolean challenges;
public int challenges;
public int level;
public HeroClass heroClass;
public HeroSubClass subClass;
}
}

View File

@ -260,6 +260,8 @@ public class Hero extends Char {
public static void preview( GamesInProgress.Info info, Bundle bundle ) {
info.level = bundle.getInt( LEVEL );
info.heroClass = HeroClass.restoreInBundle( bundle );
info.subClass = HeroSubClass.restoreInBundle( bundle );
}
public String className() {
@ -851,7 +853,7 @@ public class Hero extends Char {
ready();
} else {
Dungeon.win( Amulet.class );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Dungeon.deleteGame( GamesInProgress.curSlot, true );
Game.switchScene( SurfaceScene.class );
}
@ -1342,7 +1344,7 @@ public class Hero extends Char {
} else {
Dungeon.deleteGame( Dungeon.hero.heroClass, false );
Dungeon.deleteGame( GamesInProgress.curSlot, false );
GameScene.show( new WndResurrect( ankh, cause ) );
}
@ -1403,7 +1405,7 @@ public class Hero extends Char {
((Hero.Doom)cause).onDeath();
}
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Dungeon.deleteGame( GamesInProgress.curSlot, true );
}
//effectively cache this buff to prevent having to call buff(Berserk.class) a bunch.

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@ -52,7 +52,7 @@ public abstract class SecretRoom extends SpecialRoom {
float[] regionChances = baseRegionSecrets.clone();
if (StartScene.curClass == HeroClass.ROGUE){
if (StartScene.selectedClass == HeroClass.ROGUE){
for (int i = 0; i < regionChances.length; i++){
regionChances[i] += 0.6f;
}

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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
@ -63,7 +64,7 @@ public class AmuletScene extends PixelScene {
@Override
protected void onClick() {
Dungeon.win( Amulet.class );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Dungeon.deleteGame( GamesInProgress.curSlot, true );
Game.switchScene( RankingsScene.class );
}
};

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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
@ -213,7 +214,7 @@ public class InterlevelScene extends PixelScene {
level = Dungeon.newLevel();
} else {
Dungeon.depth++;
level = Dungeon.loadLevel( Dungeon.hero.heroClass );
level = Dungeon.loadLevel( GamesInProgress.curSlot );
}
Dungeon.switchLevel( level, level.entrance );
}
@ -230,7 +231,7 @@ public class InterlevelScene extends PixelScene {
level = Dungeon.newLevel();
} else {
Dungeon.depth++;
level = Dungeon.loadLevel( Dungeon.hero.heroClass );
level = Dungeon.loadLevel( GamesInProgress.curSlot );
}
Dungeon.switchLevel( level, level.fallCell( fallIntoPit ));
}
@ -242,7 +243,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.saveAll();
Dungeon.depth--;
Level level = Dungeon.loadLevel( Dungeon.hero.heroClass );
Level level = Dungeon.loadLevel( GamesInProgress.curSlot );
Dungeon.switchLevel( level, level.exit );
}
@ -253,7 +254,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.saveAll();
Dungeon.depth = returnDepth;
Level level = Dungeon.loadLevel( Dungeon.hero.heroClass );
Level level = Dungeon.loadLevel( GamesInProgress.curSlot );
Dungeon.switchLevel( level, returnPos );
}
@ -264,12 +265,12 @@ public class InterlevelScene extends PixelScene {
GameLog.wipe();
Dungeon.loadGame( StartScene.curClass );
Dungeon.loadGame( GamesInProgress.curSlot );
if (Dungeon.depth == -1) {
Dungeon.depth = Statistics.deepestFloor;
Dungeon.switchLevel( Dungeon.loadLevel( StartScene.curClass ), -1 );
Dungeon.switchLevel( Dungeon.loadLevel( GamesInProgress.curSlot ), -1 );
} else {
Level level = Dungeon.loadLevel( StartScene.curClass );
Level level = Dungeon.loadLevel( GamesInProgress.curSlot );
Dungeon.switchLevel( level, Dungeon.hero.pos );
}
}

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@ -77,7 +77,7 @@ public class StartScene extends PixelScene {
private boolean huntressUnlocked;
private Group unlock;
public static HeroClass curClass;
public static HeroClass selectedClass;
@Override
public void create() {
@ -121,7 +121,7 @@ public class StartScene extends PixelScene {
btnNewGame = new GameButton( Messages.get(this, "new") ) {
@Override
protected void onClick() {
if (GamesInProgress.check( curClass ) != null) {
if (GamesInProgress.check( GamesInProgress.curSlot ) != null) {
StartScene.this.add( new WndOptions(
Messages.get(StartScene.class, "really"),
Messages.get(StartScene.class, "warning"),
@ -217,7 +217,7 @@ public class StartScene extends PixelScene {
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
curClass = null;
GamesInProgress.curSlot = 0;
ActionIndicator.action = null;
updateClass( HeroClass.values()[ShatteredPixelDungeon.lastClass()] );
@ -245,25 +245,29 @@ public class StartScene extends PixelScene {
private void updateClass( HeroClass cl ) {
if (curClass == cl) {
int slot = cl.ordinal()+1;
if (GamesInProgress.curSlot == slot) {
add( new WndClass( cl ) );
return;
} else {
GamesInProgress.curSlot = slot;
}
if (curClass != null) {
shields.get( curClass ).highlight( false );
if (selectedClass != null) {
shields.get( selectedClass ).highlight( false );
}
shields.get( curClass = cl ).highlight( true );
shields.get( selectedClass = cl ).highlight( true );
if (cl != HeroClass.HUNTRESS || huntressUnlocked) {
unlock.visible = false;
GamesInProgress.Info info = GamesInProgress.check( curClass );
GamesInProgress.Info info = GamesInProgress.check( GamesInProgress.curSlot );
if (info != null) {
btnLoad.visible = true;
btnLoad.secondary( Messages.format( Messages.get(this, "depth_level"), info.depth, info.level ), info.challenges );
btnLoad.secondary( Messages.format( Messages.get(this, "depth_level"), info.depth, info.level ), info.challenges != 0 );
btnNewGame.visible = true;
btnNewGame.secondary( Messages.get(this, "erase"), false );

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@ -23,7 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.Rankings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
@ -171,7 +171,7 @@ public class WelcomeScene extends PixelScene {
if (FileUtils.fileExists(name + ".dat")){
try {
Bundle gamedata = FileUtils.bundleFromFile(name + ".dat");
FileUtils.bundleToFile(Dungeon.gameFile(i), gamedata);
FileUtils.bundleToFile(GamesInProgress.gameFile(i), gamedata);
FileUtils.deleteFile(name + ".dat");
//rogue's safe files have a different name
@ -180,7 +180,7 @@ public class WelcomeScene extends PixelScene {
int depth = 1;
while (FileUtils.fileExists(name + depth + ".dat")) {
gamedata = FileUtils.bundleFromFile(name + depth + ".dat");
FileUtils.bundleToFile(Dungeon.depthFile(i, depth), gamedata);
FileUtils.bundleToFile(GamesInProgress.depthFile(i, depth), gamedata);
FileUtils.deleteFile(name + depth + ".dat");
depth++;
}