v0.6.1: improved depth icons and placeholder graphics

This commit is contained in:
Evan Debenham 2017-07-06 00:37:23 -04:00
parent c8df657e51
commit a8b3b76053
5 changed files with 12 additions and 12 deletions

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@ -213,7 +213,7 @@ public class RankingsScene extends PixelScene {
if (rec.depth != 0){
depth.text( Integer.toString(rec.depth) );
depth.measure();
steps.copy(Icons.DEPTH_LG.get());
steps.copy(Icons.DEPTH.get());
add(steps);
add(depth);
@ -239,14 +239,12 @@ public class RankingsScene extends PixelScene {
add( shield );
position = new BitmapText( PixelScene.pixelFont);
position.alpha(0.8f);
add( position );
desc = renderMultiline( 7 );
add( desc );
depth = new BitmapText( PixelScene.pixelFont);
depth.alpha(0.8f);
steps = new Image();
@ -254,7 +252,6 @@ public class RankingsScene extends PixelScene {
add( classIcon );
level = new BitmapText( PixelScene.pixelFont);
level.alpha(0.8f);
}
@Override

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@ -41,10 +41,17 @@ public class ItemSpriteSheet {
public static final int WEAPON_HOLDER = PLACEHOLDERS+1;
public static final int ARMOR_HOLDER = PLACEHOLDERS+2;
public static final int RING_HOLDER = PLACEHOLDERS+3;
public static final int SOMETHING = PLACEHOLDERS+4;
static {
for (int i = PLACEHOLDERS; i < PLACEHOLDERS+8; i++)
assignItemRect(i, 16, 16);
public static final int POTION_HOLDER = PLACEHOLDERS+4;
public static final int SCROLL_HOLDER = PLACEHOLDERS+5;
public static final int SOMETHING = PLACEHOLDERS+6;
static{
assignItemRect(NULLWARN, 16, 7);
assignItemRect(WEAPON_HOLDER, 14, 14);
assignItemRect(ARMOR_HOLDER, 14, 12);
assignItemRect(RING_HOLDER, 8, 10);
assignItemRect(POTION_HOLDER, 10, 14);
assignItemRect(SCROLL_HOLDER, 15, 14);
assignItemRect(SOMETHING, 8, 13);
}
private static final int UNCOLLECTIBLE = xy(9, 1); //8 slots

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@ -43,7 +43,6 @@ public enum Icons {
HUNTRESS,
CLOSE,
DEPTH,
DEPTH_LG,
SLEEP,
ALERT,
BACKPACK,
@ -113,9 +112,6 @@ public enum Icons {
icon.frame( icon.texture.uvRect( 0, 45, 13, 58 ) );
break;
case DEPTH:
icon.frame( icon.texture.uvRect( 46, 12, 54, 20 ) );
break;
case DEPTH_LG:
icon.frame( icon.texture.uvRect( 34, 46, 50, 62 ) );
break;
case SLEEP: