v0.6.4a: fixed cases where darts would drop in the incorrect place

This commit is contained in:
Evan Debenham 2018-04-07 20:37:32 -04:00
parent 876b8642db
commit 8986b805d3

View File

@ -61,7 +61,7 @@ public abstract class TippedDart extends Dart {
if (enemy.isAlive())
Buff.affect(enemy, PinCushion.class).stick(new Dart());
else
Dungeon.level.drop( new Dart(), cell ).sprite.drop();
Dungeon.level.drop( new Dart(), enemy.pos ).sprite.drop();
}
@Override