v0.6.3: fixed a typo in berserk
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@ -49,7 +49,7 @@ actors.buffs.berserk.angered_desc=The severity of the berserker's injuries stren
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actors.buffs.berserk.berserk_desc=At the brink of death, fear and uncertainty bleed away, leaving only anger. In this state of near-death the berserker is incredibly powerful, _dealing double damage, gaining bonus shielding, and refusing to die._\n\nThis bonus shielding is stronger the better the berserker's armor, and will slowly deplete over time. When this shielding is reduced to 0, the berserker will give in and die.\n\nAny form of healing will return the berserker to stability, but he will be exhausted. While exhausted, the berserker will suffer a large reduction in damage for a short time, and then will need to gain experience before being able to berserk again.
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actors.buffs.berserk.exhausted_desc=Inner strength has its limits. The berserker is exhausted, weakening him and making him unable to rage.\n\nIn this state The berserker deals significantly reduced damage, and will _immediately die at 0 health._\n\nTurns of exhaustion remaining: _%d_\nCurrent damage: _%.0f%%_
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actors.buffs.berserk.recovering_desc=Inner strength has its limits. The berserker must rest before using his rage again.\n\nWhile recovering the berserker still deals bonus damage, but will _immediately die at 0 health._\n\nLevels until recovered: _%.2f_\nCurrent damage: _%.0f%%_
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actors.buffs.berserk.no_rages=Berserking will also permanently wear on the him, reducing his max health each time.
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actors.buffs.berserk.no_rages=Berserking will also permanently wear on him, reducing his max health each time.
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actors.buffs.berserk.past_rages=Times berserker has raged: _%d_\nMax health reduced to: _%d%%_
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actors.buffs.berserk.rankings_desc=Berserked to Death
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