v0.7.0b: further fixes/adjustments:

- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
This commit is contained in:
Evan Debenham 2018-11-07 01:52:57 -05:00
parent 27257f4ac0
commit 0366cdc0ed
3 changed files with 4 additions and 8 deletions

View File

@ -143,10 +143,6 @@ public class ShatteredPixelDungeon extends Game {
com.shatteredpixel.shatteredpixeldungeon.items.spells.MagicalInfusion.class,
"com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion" );
//v0.7.0 beta, remove before full release
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.food.MeatPie.class,
"com.shatteredpixel.shatteredpixeldungeon.items.food.Feast" );
}
@Override

View File

@ -103,10 +103,10 @@ public class CityLevel extends RegularLevel {
}
@Override
protected void createItems() {
super.createItems();
protected void createMobs() {
Imp.Quest.spawn( this );
super.createMobs();
}
@Override

View File

@ -89,7 +89,7 @@ public class MassGraveRoom extends SpecialRoom {
pos = level.pointToCell(random());
} while (level.map[pos] != Terrain.EMPTY_SP || level.heaps.get(pos) != null);
Heap h = level.drop(item, pos);
h.haunted = true;
h.setHauntedIfCursed(1f);
h.type = Heap.Type.SKELETON;
}
}