Magic_Ling_Pixel_Dungeon/core
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
..
src v0.7.4b: Initial LibGDX commit! more details below: 2019-08-01 15:47:01 -04:00
build.gradle v0.7.4: centralized even more build properties, including moving some things out of app manifest 2019-07-18 16:13:02 -04:00
proguard-rules.pro v0.7.2b: adjusted R8 rules and added comments explaining R8 2019-04-20 15:11:26 -04:00