v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects

This commit is contained in:
Evan Debenham 2019-05-05 17:17:41 -04:00
parent 2c2818939e
commit 7fa8d80f03
2 changed files with 82 additions and 22 deletions

View File

@ -23,20 +23,19 @@ package com.shatteredpixel.shatteredpixeldungeon.items.spells;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ArtifactRecharge;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.MetalShard;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
public class ReclaimTrap extends TargetedSpell {
@ -44,38 +43,98 @@ public class ReclaimTrap extends TargetedSpell {
image = ItemSpriteSheet.RECLAIM_TRAP;
}
private Class<?extends Trap> storedTrap = null;
@Override
protected void affectTarget(Ballistica bolt, Hero hero) {
Trap t = Dungeon.level.traps.get(bolt.collisionPos);
if (t != null && t.active){
if (!t.visible) t.reveal();
t.disarm();
Sample.INSTANCE.play( Assets.SND_LIGHTNING );
hero.sprite.parent.addToFront( new Lightning(DungeonTilemap.tileCenterToWorld(t.pos), hero.sprite.center(), null) );
ScrollOfRecharging.charge(hero);
Buff.prolong(hero, Recharging.class, 15f);
Buff.affect(hero, ArtifactRecharge.class).set( 15 );
if (storedTrap == null) {
quantity++; //storing a trap doesn't consume the spell
Trap t = Dungeon.level.traps.get(bolt.collisionPos);
if (t != null && t.active && t.visible) {
t.disarm();
Sample.INSTANCE.play(Assets.SND_LIGHTNING);
ScrollOfRecharging.charge(hero);
storedTrap = t.getClass();
} else {
GLog.w(Messages.get(this, "no_trap"));
}
} else {
GLog.w(Messages.get(this, "no_trap"));
try {
Trap t = storedTrap.newInstance();
storedTrap = null;
t.pos = bolt.collisionPos;
t.activate();
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
}
}
}
@Override
public String desc() {
String desc = super.desc();
if (storedTrap != null){
desc += "\n\n" + Messages.get(this, "desc_trap", Messages.get(storedTrap, "name"));
}
return desc;
}
private static final ItemSprite.Glowing[] COLORS = new ItemSprite.Glowing[]{
new ItemSprite.Glowing( 0xFF0000 ),
new ItemSprite.Glowing( 0xFF8000 ),
new ItemSprite.Glowing( 0xFFFF00 ),
new ItemSprite.Glowing( 0x00FF00 ),
new ItemSprite.Glowing( 0x00FFFF ),
new ItemSprite.Glowing( 0x8000FF ),
new ItemSprite.Glowing( 0xFFFFFF ),
new ItemSprite.Glowing( 0x808080 ),
new ItemSprite.Glowing( 0x000000 )
};
@Override
public ItemSprite.Glowing glowing() {
if (storedTrap != null){
try {
return COLORS[storedTrap.newInstance().color];
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
}
}
return null;
}
@Override
public int price() {
//prices of ingredients, divided by output quantity
return Math.round(quantity * ((30 + 100) / 3f));
return Math.round(quantity * ((40 + 100) / 3f));
}
private static final String STORED_TRAP = "stored_trap";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(STORED_TRAP, storedTrap);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
storedTrap = bundle.getClass(STORED_TRAP);
}
public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe {
{
inputs = new Class[]{ScrollOfRecharging.class, MetalShard.class};
inputs = new Class[]{ScrollOfMagicMapping.class, MetalShard.class};
inQuantity = new int[]{1, 1};
cost = 8;
cost = 6;
output = ReclaimTrap.class;
outQuantity = 3;

View File

@ -980,7 +980,8 @@ items.spells.phaseshift.desc=This chaotic spell will teleport any character it i
items.spells.reclaimtrap.name=reclaim trap
items.spells.reclaimtrap.no_trap=There is no trap there.
items.spells.reclaimtrap.desc=This spell contains remnants of the repairing ability of DM-300. When cast on an active trap, the mechanical power of the trap will be recycled into magical energy which recharges the user's wands and artifacts.
items.spells.reclaimtrap.desc_trap=The spell is currently imbued with a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will be absorbed into the spell, allowing you to trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and the spell can only store one trap at a time.
items.spells.recycle.name=recycle
items.spells.recycle.inv_title=Recycle an item