v0.7.0: fixed a few text errors
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a6d744c6a7
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@ -316,14 +316,14 @@ public class QuickRecipe extends Component {
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new ArrayList<>(Arrays.asList(new Blandfruit(), new Plant.Seed.PlaceHolder())),
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new Blandfruit(){
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{
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name = "Cooked Blandfruit";
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name = Messages.get(Blandfruit.class, "cooked");
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}
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@Override
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public String info() {
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return "";
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}
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})); //TODO
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}));
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return result;
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case 6:
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r = new Bomb.EnhanceBomb();
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@ -397,6 +397,7 @@ items.bombs.woollybomb.desc=This customized bomb will create a field of magical
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###food
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items.food.blandfruit.name=blandfruit
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items.food.blandfruit.cooked=cooked blandfruit
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items.food.blandfruit.sunfruit=sunfruit
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items.food.blandfruit.rotfruit=rotfruit
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items.food.blandfruit.earthfruit=earthfruit
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@ -873,7 +874,7 @@ items.scrolls.exotic.scrollofconfusion.desc=When read aloud, this scroll will un
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items.scrolls.exotic.scrollofdivination.name=scroll of divination
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items.scrolls.exotic.scrollofdivination.nothing_left=There is nothing left to identify!
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items.scrolls.exotic.scrollofdivination.desc=This scroll will permanently identify four random item types: potion colors, scroll runes, and ring gems. The items identified won't necessary be ones you're carrying.
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items.scrolls.exotic.scrollofdivination.desc=This scroll will permanently identify four random item types. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying.
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items.scrolls.exotic.scrollofdivination$wnddivination.desc=Your scroll of divination has identified the following items:
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items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment
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