v0.7.4b: final commit
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 357
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appVersionName = '0.7.4a'
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appVersionCode = 360
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appVersionName = '0.7.4b'
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appAndroidCompileSDK = 28
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appAndroidMinSDK = 9
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@ -69,10 +69,32 @@ public class v0_7_X_Changes {
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.7.4b", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.LIBGDX), "LibGDX",
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"Large sections of Shattered's codebase is now using the multiplatform game library _LibGDX._ Making the game's codebase less heavily tied to Android is a big step towards making the game available on other platforms!\n\n" +
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"Keyboard input handling and text rendering are still coupled to Android however. I will convert these game systems to use LibGDX in a later update.\n\n" +
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"Note that Shattered will not immediately release on other platforms once LibGDX conversion is complete, but it is a big step towards that."));
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changes.addButton( new ChangeButton(new WandOfLivingEarth(),
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"The wand of living earth is performing fairly reasonably now, but the staff of living earth continues to be really strong. This has led me to re-evaluate the battlemage living earth ability, and to nerf it significantly:\n\n" +
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"_-_ Earthen armor generated from battlemage melee hits reduced to 0.25x damage from 1x damage.\n\n" +
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"_-_ Battlemage can no longer stack earthen armor past the max HP of the earthen guardian."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Updated hero icons in rankings and saved game screens.\n\n" +
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"_-_ Updated translations"));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by 0.7.4):\n" +
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"_-_ Wards able to be placed in walls\n" +
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"_-_ Allies incorrectly being lost after Tengu fight\n" +
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"Fixed (existed prior to 0.7.4):\n" +
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"_-_ Talisman of foresight warn effect not being saved/loaded\n" +
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"_-_ Level visuals (e.g. prison torches) rarely bugging out"));
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changes = new ChangeInfo("v0.7.4a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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