v0.6.1: fixed the sad ghost getting stuck behind closing doors on bosses

This commit is contained in:
Evan Debenham 2017-08-15 00:37:20 -04:00
parent 6150ed0e35
commit 4adb7fb4b3
3 changed files with 32 additions and 3 deletions

View File

@ -225,6 +225,15 @@ public class CavesBossLevel extends Level {
enteredArena = true;
seal();
for (Mob m : mobs){
//bring the first ally with you
if (m.ally){
m.pos = Dungeon.hero.pos + (Random.Int(2) == 0 ? +1 : -1);
m.sprite.place(m.pos);
break;
}
}
DM300 boss = new DM300();
boss.state = boss.WANDERING;
do {

View File

@ -196,6 +196,15 @@ public class CityBossLevel extends Level {
enteredArena = true;
seal();
for (Mob m : mobs){
//bring the first ally with you
if (m.ally){
m.pos = Dungeon.hero.pos + (Random.Int(2) == 0 ? +1 : -1);
m.sprite.place(m.pos);
break;
}
}
King boss = new King();
boss.state = boss.WANDERING;
int count = 0;

View File

@ -285,6 +285,15 @@ public class PrisonBossLevel extends Level {
set(5 + 25 * 32, Terrain.LOCKED_DOOR);
GameScene.updateMap(5 + 25 * 32);
for (Mob m : mobs){
//bring the first ally with you
if (m.ally){
m.pos = 5 + 25 * 32; //they should immediately walk out of the door
m.sprite.place(m.pos);
break;
}
}
tengu.state = tengu.HUNTING;
tengu.pos = 5 + 28*32; //in the middle of the fight room
GameScene.add( tengu );
@ -329,10 +338,12 @@ public class PrisonBossLevel extends Level {
changeMap(MAP_ARENA);
clearEntities( (Room) new Room().set(0, 0, 10, 4)); //clear all but the area right around the teleport spot
//if any characters are left over, move them along the same way as the hero
//if any allies are left over, move them along the same way as the hero
for (Mob m : mobs){
m.pos += 9+3*32;
m.sprite().place(m.pos);
if (m.ally) {
m.pos += 9 + 3 * 32;
m.sprite().place(m.pos);
}
}
tengu.state = tengu.HUNTING;