v0.6.2d: adjusted how the game handles pauses/focus lost
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9ee20966bb
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00a44a8352
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@ -160,15 +160,6 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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}
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}
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@Override
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public void onStop() {
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super.onStop();
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if (Build.VERSION.SDK_INT > Build.VERSION_CODES.GINGERBREAD_MR1){
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pauseGame();
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}
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}
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@Override
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protected void onResume() {
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super.onResume();
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@ -182,18 +173,27 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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protected void onPause() {
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super.onPause();
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if (scene != null) {
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scene.onFocusLost();
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}
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if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.GINGERBREAD_MR1){
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pauseGame();
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}
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}
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@Override
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public void onStop() {
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super.onStop();
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if (Build.VERSION.SDK_INT > Build.VERSION_CODES.GINGERBREAD_MR1){
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pauseGame();
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}
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}
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public void pauseGame(){
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if (paused) return;
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if (scene != null) {
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scene.pause();
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}
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paused = true;
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view.onPause();
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Script.reset();
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@ -52,11 +52,7 @@ public class Scene extends Group {
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super.destroy();
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}
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public void pause() {
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}
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public void resume() {
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public void onFocusLost() {
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}
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@ -454,7 +454,7 @@ public class GameScene extends PixelScene {
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}
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@Override
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public synchronized void pause() {
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public synchronized void onFocusLost() {
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try {
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Dungeon.saveAll();
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Badges.saveGlobal();
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