v0.6.2: early runestone implementation (only 2 of them in 0.6.2)
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parent
0c46963dee
commit
35c38f2f21
core/src/main
assets
java/com/shatteredpixel/shatteredpixeldungeon
items/stones
sprites
windows
resources/com/shatteredpixel/shatteredpixeldungeon/messages/items
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.stones;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public abstract class InventoryStone extends Runestone {
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protected String inventoryTitle = Messages.get(this, "inv_title");
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protected WndBag.Mode mode = WndBag.Mode.ALL;
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{
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defaultAction = AC_USE;
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}
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public static final String AC_USE = "USE";
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_USE );
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return actions;
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}
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@Override
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public void execute(Hero hero, String action) {
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super.execute(hero, action);
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if (action.equals(AC_USE)){
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curItem = detach( hero.belongings.backpack );
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activate(curUser.pos);
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}
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}
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@Override
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protected void activate(int cell) {
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GameScene.selectItem( itemSelector, mode, inventoryTitle );
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}
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private void useAnimation() {
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curUser.spend( 1f );
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curUser.busy();
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curUser.sprite.operate(curUser.pos);
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}
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protected abstract void onItemSelected( Item item );
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protected static WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null) {
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((InventoryStone)curItem).onItemSelected( item );
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((InventoryStone)curItem).useAnimation();
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Sample.INSTANCE.play( Assets.SND_READ );
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Invisibility.dispel();
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} else{
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curItem.collect( curUser.belongings.backpack );
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}
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}
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};
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}
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.stones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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public abstract class Runestone extends Item {
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{
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stackable = true;
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defaultAction = AC_THROW;
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}
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@Override
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protected void onThrow(int cell) {
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if (Dungeon.level.pit[cell] || !defaultAction.equals(AC_THROW)){
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super.onThrow( cell );
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} else {
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activate(cell);
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}
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}
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protected abstract void activate(int cell);
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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}
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@ -0,0 +1,58 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.stones;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Enchanting;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class StoneOfEnchantment extends InventoryStone {
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{
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mode = WndBag.Mode.ENCHANTABLE;
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image = ItemSpriteSheet.STONE_TIWAZ;
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}
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@Override
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protected void onItemSelected(Item item) {
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if (item instanceof Weapon) {
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((Weapon)item).enchant();
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} else {
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((Armor)item).inscribe();
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}
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curUser.sprite.emitter().start( Speck.factory( Speck.LIGHT ), 0.1f, 5 );
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Enchanting.show( curUser, item );
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GLog.w( "your %s glows in the dark", item.name() );
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}
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}
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@ -0,0 +1,45 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.stones;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class StoneOfIntuition extends InventoryStone {
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{
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mode = WndBag.Mode.UNIDED_POTION_OR_SCROLL;
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image = ItemSpriteSheet.STONE_ISAZ;
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}
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@Override
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protected void onItemSelected(Item item) {
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//TODO design and implement interface for this.
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//GameScene.show( new Window());
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}
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}
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@ -352,8 +352,26 @@ public class ItemSpriteSheet {
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for (int i = SCROLLS; i < SCROLLS+16; i++)
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assignItemRect(i, 15, 14);
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}
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private static final int STONES = xy(1, 21); //16 slots
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public static final int STONE_KAUNAN = STONES+0;
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public static final int STONE_SOWILO = STONES+1;
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public static final int STONE_LAGUZ = STONES+2;
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public static final int STONE_YNGVI = STONES+3;
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public static final int STONE_GYFU = STONES+4;
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public static final int STONE_RAIDO = STONES+5;
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public static final int STONE_ISAZ = STONES+6;
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public static final int STONE_MANNAZ = STONES+7;
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public static final int STONE_NAUDIZ = STONES+8;
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public static final int STONE_BERKANAN = STONES+9;
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public static final int STONE_ODAL = STONES+10;
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public static final int STONE_TIWAZ = STONES+11;
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static {
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for (int i = STONES; i < STONES+16; i++)
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assignItemRect(i, 11, 11);
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}
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private static final int POTIONS = xy(1, 21); //16 slots
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private static final int POTIONS = xy(1, 22); //16 slots
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public static final int POTION_CRIMSON = POTIONS+0;
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public static final int POTION_AMBER = POTIONS+1;
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public static final int POTION_GOLDEN = POTIONS+2;
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assignItemRect(i, 10, 14);
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}
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private static final int SEEDS = xy(1, 22); //16 slots
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private static final int SEEDS = xy(1, 23); //16 slots
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public static final int SEED_ROTBERRY = SEEDS+0;
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public static final int SEED_FIREBLOOM = SEEDS+1;
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public static final int SEED_STARFLOWER = SEEDS+2;
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assignItemRect(i, 10, 10);
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}
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//32 free slots
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//16 free slots
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private static final int FOOD = xy(1, 25); //16 slots
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public static final int MEAT = FOOD+0;
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@ -64,6 +64,7 @@ import com.watabou.noosa.audio.Sample;
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public class WndBag extends WndTabbed {
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//FIXME this is getting cumbersome, there should be a better way to manage this
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public static enum Mode {
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ALL,
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UNIDENTIFED,
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FOOD,
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POTION,
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SCROLL,
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UNIDED_POTION_OR_SCROLL,
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EQUIPMENT,
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ALCHEMY
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}
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mode == Mode.FOOD && (item instanceof Food) ||
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mode == Mode.POTION && (item instanceof Potion) ||
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mode == Mode.SCROLL && (item instanceof Scroll) ||
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mode == Mode.UNIDED_POTION_OR_SCROLL && (!item.isIdentified() && (item instanceof Scroll || item instanceof Potion)) ||
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mode == Mode.EQUIPMENT && (item instanceof EquipableItem) ||
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mode == Mode.ALCHEMY && ((item instanceof Seed && !(item instanceof BlandfruitBush.Seed)) || (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null)) ||
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mode == Mode.ALL
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@ -649,6 +649,17 @@ items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, impro
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###runestones
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items.stones.inventorystone.ac_use=USE
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items.stones.stoneofenchantment.name=Stone of Enchantment
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items.stones.stoneofenchantment.inv_title=Enchant an item
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items.stones.stoneofenchantment.desc=This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power.
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items.stones.stoneofintuition.name=Stone of Intuition
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items.stones.stoneofintuition.inv_title=Select an item
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items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify a potion or scroll by guessing.
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###wands
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items.wands.cursedwand.ondeath=You were killed by your own %s.
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items.wands.cursedwand.nothing=Nothing happens.
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