v0.6.2: early runestone implementation (only 2 of them in 0.6.2)

This commit is contained in:
Evan Debenham 2017-09-23 15:25:19 -04:00
parent 0c46963dee
commit 35c38f2f21
8 changed files with 284 additions and 3 deletions
core/src/main
assets
java/com/shatteredpixel/shatteredpixeldungeon
resources/com/shatteredpixel/shatteredpixeldungeon/messages/items

Binary file not shown.

Before

(image error) Size: 14 KiB

After

(image error) Size: 15 KiB

View File

@ -0,0 +1,92 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.stones;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public abstract class InventoryStone extends Runestone {
protected String inventoryTitle = Messages.get(this, "inv_title");
protected WndBag.Mode mode = WndBag.Mode.ALL;
{
defaultAction = AC_USE;
}
public static final String AC_USE = "USE";
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_USE );
return actions;
}
@Override
public void execute(Hero hero, String action) {
super.execute(hero, action);
if (action.equals(AC_USE)){
curItem = detach( hero.belongings.backpack );
activate(curUser.pos);
}
}
@Override
protected void activate(int cell) {
GameScene.selectItem( itemSelector, mode, inventoryTitle );
}
private void useAnimation() {
curUser.spend( 1f );
curUser.busy();
curUser.sprite.operate(curUser.pos);
}
protected abstract void onItemSelected( Item item );
protected static WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
((InventoryStone)curItem).onItemSelected( item );
((InventoryStone)curItem).useAnimation();
Sample.INSTANCE.play( Assets.SND_READ );
Invisibility.dispel();
} else{
curItem.collect( curUser.belongings.backpack );
}
}
};
}

View File

@ -0,0 +1,54 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.stones;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
public abstract class Runestone extends Item {
{
stackable = true;
defaultAction = AC_THROW;
}
@Override
protected void onThrow(int cell) {
if (Dungeon.level.pit[cell] || !defaultAction.equals(AC_THROW)){
super.onThrow( cell );
} else {
activate(cell);
}
}
protected abstract void activate(int cell);
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
}

View File

@ -0,0 +1,58 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.stones;
import com.shatteredpixel.shatteredpixeldungeon.effects.Enchanting;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
public class StoneOfEnchantment extends InventoryStone {
{
mode = WndBag.Mode.ENCHANTABLE;
image = ItemSpriteSheet.STONE_TIWAZ;
}
@Override
protected void onItemSelected(Item item) {
if (item instanceof Weapon) {
((Weapon)item).enchant();
} else {
((Armor)item).inscribe();
}
curUser.sprite.emitter().start( Speck.factory( Speck.LIGHT ), 0.1f, 5 );
Enchanting.show( curUser, item );
GLog.w( "your %s glows in the dark", item.name() );
}
}

View File

@ -0,0 +1,45 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.stones;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
public class StoneOfIntuition extends InventoryStone {
{
mode = WndBag.Mode.UNIDED_POTION_OR_SCROLL;
image = ItemSpriteSheet.STONE_ISAZ;
}
@Override
protected void onItemSelected(Item item) {
//TODO design and implement interface for this.
//GameScene.show( new Window());
}
}

View File

@ -352,8 +352,26 @@ public class ItemSpriteSheet {
for (int i = SCROLLS; i < SCROLLS+16; i++)
assignItemRect(i, 15, 14);
}
private static final int STONES = xy(1, 21); //16 slots
public static final int STONE_KAUNAN = STONES+0;
public static final int STONE_SOWILO = STONES+1;
public static final int STONE_LAGUZ = STONES+2;
public static final int STONE_YNGVI = STONES+3;
public static final int STONE_GYFU = STONES+4;
public static final int STONE_RAIDO = STONES+5;
public static final int STONE_ISAZ = STONES+6;
public static final int STONE_MANNAZ = STONES+7;
public static final int STONE_NAUDIZ = STONES+8;
public static final int STONE_BERKANAN = STONES+9;
public static final int STONE_ODAL = STONES+10;
public static final int STONE_TIWAZ = STONES+11;
static {
for (int i = STONES; i < STONES+16; i++)
assignItemRect(i, 11, 11);
}
private static final int POTIONS = xy(1, 21); //16 slots
private static final int POTIONS = xy(1, 22); //16 slots
public static final int POTION_CRIMSON = POTIONS+0;
public static final int POTION_AMBER = POTIONS+1;
public static final int POTION_GOLDEN = POTIONS+2;
@ -371,7 +389,7 @@ public class ItemSpriteSheet {
assignItemRect(i, 10, 14);
}
private static final int SEEDS = xy(1, 22); //16 slots
private static final int SEEDS = xy(1, 23); //16 slots
public static final int SEED_ROTBERRY = SEEDS+0;
public static final int SEED_FIREBLOOM = SEEDS+1;
public static final int SEED_STARFLOWER = SEEDS+2;
@ -389,7 +407,7 @@ public class ItemSpriteSheet {
assignItemRect(i, 10, 10);
}
//32 free slots
//16 free slots
private static final int FOOD = xy(1, 25); //16 slots
public static final int MEAT = FOOD+0;

View File

@ -64,6 +64,7 @@ import com.watabou.noosa.audio.Sample;
public class WndBag extends WndTabbed {
//FIXME this is getting cumbersome, there should be a better way to manage this
public static enum Mode {
ALL,
UNIDENTIFED,
@ -79,6 +80,7 @@ public class WndBag extends WndTabbed {
FOOD,
POTION,
SCROLL,
UNIDED_POTION_OR_SCROLL,
EQUIPMENT,
ALCHEMY
}
@ -402,6 +404,7 @@ public class WndBag extends WndTabbed {
mode == Mode.FOOD && (item instanceof Food) ||
mode == Mode.POTION && (item instanceof Potion) ||
mode == Mode.SCROLL && (item instanceof Scroll) ||
mode == Mode.UNIDED_POTION_OR_SCROLL && (!item.isIdentified() && (item instanceof Scroll || item instanceof Potion)) ||
mode == Mode.EQUIPMENT && (item instanceof EquipableItem) ||
mode == Mode.ALCHEMY && ((item instanceof Seed && !(item instanceof BlandfruitBush.Seed)) || (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null)) ||
mode == Mode.ALL

View File

@ -649,6 +649,17 @@ items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, impro
###runestones
items.stones.inventorystone.ac_use=USE
items.stones.stoneofenchantment.name=Stone of Enchantment
items.stones.stoneofenchantment.inv_title=Enchant an item
items.stones.stoneofenchantment.desc=This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power.
items.stones.stoneofintuition.name=Stone of Intuition
items.stones.stoneofintuition.inv_title=Select an item
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify a potion or scroll by guessing.
###wands
items.wands.cursedwand.ondeath=You were killed by your own %s.
items.wands.cursedwand.nothing=Nothing happens.