v0.8.0: added basic key action and key mapping support
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parent
4f430015c3
commit
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@ -21,12 +21,19 @@
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package com.watabou.input;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputAdapter;
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import com.watabou.noosa.Game;
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import com.watabou.utils.PointF;
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public class InputHandler extends InputAdapter {
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public InputHandler( Input input ){
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input.setInputProcessor( this );
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input.setCatchKey( Input.Keys.BACK, true);
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input.setCatchKey( Input.Keys.MENU, true);
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}
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public void processAllEvents(){
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PointerEvent.processPointerEvents();
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KeyEvent.processKeyEvents();
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@ -79,16 +86,22 @@ public class InputHandler extends InputAdapter {
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@Override
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public synchronized boolean keyDown( int keyCode ) {
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//TODO should check if key is mapped and ignore if it isn't?
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KeyEvent.addKeyEvent( new KeyEvent(keyCode, true) );
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return true;
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if (KeyBindings.isBound( keyCode )) {
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KeyEvent.addKeyEvent( new KeyEvent( keyCode, true ) );
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return true;
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} else {
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return false;
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}
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}
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@Override
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public synchronized boolean keyUp( int keyCode ) {
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//TODO should check if key is mapped and ignore if it isn't?
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KeyEvent.addKeyEvent( new KeyEvent(keyCode, false) );
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return true;
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if (KeyBindings.isBound( keyCode )) {
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KeyEvent.addKeyEvent( new KeyEvent( keyCode, false ) );
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return true;
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} else {
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return false;
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}
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}
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// ********************
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31
SPD-classes/src/main/java/com/watabou/input/KeyAction.java
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31
SPD-classes/src/main/java/com/watabou/input/KeyAction.java
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@ -0,0 +1,31 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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public enum KeyAction {
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BACK,
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MENU,
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N, NE, E, SE, S, SW, W, NW,
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UNKNOWN
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}
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61
SPD-classes/src/main/java/com/watabou/input/KeyBindings.java
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61
SPD-classes/src/main/java/com/watabou/input/KeyBindings.java
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@ -0,0 +1,61 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.badlogic.gdx.Input;
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import java.util.HashMap;
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public class KeyBindings {
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private static HashMap<Integer, KeyAction> bindings;
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static {
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bindings = new HashMap<>();
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bindings.put( Input.Keys.BACK, KeyAction.BACK );
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bindings.put( Input.Keys.MENU, KeyAction.MENU );
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bindings.put( Input.Keys.UP, KeyAction.N );
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bindings.put( Input.Keys.RIGHT, KeyAction.E );
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bindings.put( Input.Keys.DOWN, KeyAction.S );
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bindings.put( Input.Keys.LEFT, KeyAction.W );
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bindings.put( Input.Keys.NUMPAD_8, KeyAction.N );
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bindings.put( Input.Keys.NUMPAD_9, KeyAction.NE );
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bindings.put( Input.Keys.NUMPAD_6, KeyAction.E );
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bindings.put( Input.Keys.NUMPAD_3, KeyAction.SE );
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bindings.put( Input.Keys.NUMPAD_2, KeyAction.S );
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bindings.put( Input.Keys.NUMPAD_1, KeyAction.SW );
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bindings.put( Input.Keys.NUMPAD_4, KeyAction.W );
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bindings.put( Input.Keys.NUMPAD_7, KeyAction.NW );
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}
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public static boolean isBound( int keyCode ){
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return bindings.keySet().contains( keyCode );
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}
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public static KeyAction getBinding( KeyEvent event ){
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return bindings.get( event.code );
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}
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}
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@ -21,7 +21,6 @@
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package com.watabou.input;
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import com.badlogic.gdx.Input;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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@ -40,9 +39,6 @@ public class KeyEvent {
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// *** Static members ***
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// **********************
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public static final int BACK = Input.Keys.BACK;
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public static final int MENU = Input.Keys.MENU;
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private static Signal<KeyEvent> keySignal = new Signal<>( true );
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public static void addKeyListener( Signal.Listener<KeyEvent> listener ){
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@ -99,10 +99,7 @@ public class Game implements ApplicationListener {
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Blending.useDefault();
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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Gdx.input.setCatchKey(KeyEvent.BACK, true);
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Gdx.input.setCatchKey(KeyEvent.MENU, true);
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inputHandler = new InputHandler( Gdx.input );
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//refreshes texture and vertex data stored on the gpu
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TextureCache.reload();
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@ -21,6 +21,7 @@
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package com.watabou.noosa;
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import com.watabou.input.KeyBindings;
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import com.watabou.input.KeyEvent;
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import com.watabou.utils.Signal;
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@ -33,13 +34,13 @@ public class Scene extends Group {
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@Override
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public boolean onSignal( KeyEvent event ) {
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if (Game.instance != null && event.pressed) {
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switch (event.code) {
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case KeyEvent.BACK:
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onBackPressed();
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break;
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case KeyEvent.MENU:
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onMenuPressed();
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break;
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switch (KeyBindings.getBinding( event )) {
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case BACK:
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onBackPressed();
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break;
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case MENU:
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onMenuPressed();
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break;
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}
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}
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return false;
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@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.input.KeyBindings;
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import com.watabou.input.KeyEvent;
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import com.watabou.input.PointerEvent;
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import com.watabou.input.ScrollEvent;
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@ -231,31 +232,31 @@ public class CellSelector extends ScrollArea {
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boolean moved = true;
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int cell = Dungeon.hero.pos;
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//TODO implement game actions, instead of using keys directly
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switch (event.code){
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case Input.Keys.NUMPAD_7:
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cell += -1-Dungeon.level.width();
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break;
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case Input.Keys.UP: case Input.Keys.NUMPAD_8:
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switch (KeyBindings.getBinding( event )){
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case N:
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cell += -Dungeon.level.width();
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break;
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case Input.Keys.NUMPAD_9:
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case NE:
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cell += +1-Dungeon.level.width();
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break;
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case Input.Keys.RIGHT: case Input.Keys.NUMPAD_6:
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case E:
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cell += +1;
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break;
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case Input.Keys.NUMPAD_3:
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case SE:
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cell += +1+Dungeon.level.width();
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break;
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case Input.Keys.DOWN: case Input.Keys.NUMPAD_2:
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case S:
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cell += +Dungeon.level.width();
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break;
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case Input.Keys.NUMPAD_1:
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case SW:
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cell += -1+Dungeon.level.width();
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break;
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case Input.Keys.LEFT: case Input.Keys.NUMPAD_4:
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case W:
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cell += -1;
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break;
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case NW:
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cell += -1-Dungeon.level.width();
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break;
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default:
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moved = false;
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}
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@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.effects.ShadowBox;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.input.KeyBindings;
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import com.watabou.input.KeyEvent;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.Camera;
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@ -156,11 +157,11 @@ public class Window extends Group implements Signal.Listener<KeyEvent> {
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@Override
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public boolean onSignal( KeyEvent event ) {
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if (event.pressed) {
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switch (event.code) {
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case KeyEvent.BACK:
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switch (KeyBindings.getBinding( event )) {
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case BACK:
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onBackPressed();
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return true;
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case KeyEvent.MENU:
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case MENU:
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onMenuPressed();
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return true;
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}
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