v0.7.5a: added some info text when Tengu attacks an invisible hero

This commit is contained in:
Evan Debenham 2019-10-04 14:55:33 -04:00
parent dd94fbd438
commit e5d53d2ddb

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@ -53,6 +53,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bombs.Bomb;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.NewPrisonBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
@ -349,6 +350,10 @@ public class NewTengu extends Mob {
if (!yelledCoward) {
yell(Messages.get(NewTengu.class, "coward"));
yelledCoward = true;
//TODO translate
if (Messages.lang() == Languages.ENGLISH){
GLog.i("(Tengu can still attack if you are invisible, but his accuracy is reduced.)");
}
}
enemyInFOV = true;
}