v0.7.1: adjusted dart scaling with sharpshooting + crossbow
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@ -51,7 +51,7 @@ public class Dart extends MissileWeapon {
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public int max(int lvl) {
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if (bow != null){
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return 12 + //12 base
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3*(bow.level() + lvl); //+3 per level or bow level
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3*bow.level() + 2*lvl; //+3 per bow level, +2 per level (default scaling +2)
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} else {
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return 2 + //2 base, down from 5
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2*lvl; //scaling unchanged
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