v0.7.1c: removed android-specific code from several classes in core
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18f72cd5ac
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7dffe6bf23
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@ -104,6 +104,10 @@ public class SmartTexture extends Texture {
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height = bitmap.getHeight();
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}
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public int getPixel( int x, int y ){
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return bitmap.getPixel(x, y);
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}
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public void reload() {
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id = -1;
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generate();
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@ -21,7 +21,12 @@
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package com.watabou.utils;
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import android.content.Intent;
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import android.net.Uri;
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import android.os.Build;
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import android.util.Log;
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import com.watabou.noosa.Game;
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public class DeviceCompat {
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@ -40,5 +45,14 @@ public class DeviceCompat {
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public static boolean usesISO_8859_1(){
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return Build.VERSION.SDK_INT == Build.VERSION_CODES.FROYO;
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}
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public static void openURI( String URI ){
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Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( URI ) );
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Game.instance.startActivity( intent );
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}
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public static void log( String tag, String message ){
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Log.i( tag, message );
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}
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}
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@ -21,8 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors;
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import android.util.SparseArray;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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@ -31,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.SparseArray;
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import java.util.HashSet;
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@ -21,8 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import android.annotation.SuppressLint;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Blending;
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@ -51,7 +49,6 @@ public class Flare extends Visual {
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private int nRays;
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@SuppressLint("FloatMath")
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public Flare( int nRays, float radius ) {
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super( 0, 0, 0, 0 );
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@ -30,6 +30,7 @@ import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.noosa.Image;
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//TODO externalize bitmap stuff to SPD-classes
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public class Halo extends Image {
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private static final Object CACHE_KEY = Halo.class;
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@ -21,9 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import android.annotation.SuppressLint;
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import android.util.SparseArray;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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@ -32,6 +29,7 @@ import com.watabou.noosa.particles.Emitter;
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import com.watabou.utils.ColorMath;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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import com.watabou.utils.SparseArray;
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public class Speck extends Image {
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@ -79,7 +77,7 @@ public class Speck extends Image {
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private static TextureFilm film;
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private static SparseArray<Emitter.Factory> factories = new SparseArray<Emitter.Factory>();
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private static SparseArray<Emitter.Factory> factories = new SparseArray<>();
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public Speck() {
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super();
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@ -367,7 +365,6 @@ public class Speck extends Image {
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left = lifespan;
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}
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@SuppressLint("FloatMath")
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@Override
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public void update() {
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super.update();
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@ -21,9 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import android.content.Intent;
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import android.net.Uri;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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@ -34,10 +31,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.TouchArea;
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import com.watabou.utils.DeviceCompat;
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public class AboutScene extends PixelScene {
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@ -98,8 +95,7 @@ public class AboutScene extends PixelScene {
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TouchArea shpxhotArea = new TouchArea( shpxlink.left(), shpxlink.top(), shpxlink.width(), shpxlink.height() ) {
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@Override
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protected void onClick( Touch touch ) {
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Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://" + LNK_SHPX ) );
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Game.instance.startActivity( intent );
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DeviceCompat.openURI( "https://" + LNK_SHPX );
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}
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};
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add( shpxhotArea );
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@ -140,8 +136,7 @@ public class AboutScene extends PixelScene {
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TouchArea hotArea = new TouchArea( wataLink.left(), wataLink.top(), wataLink.width(), wataLink.height() ) {
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@Override
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protected void onClick( Touch touch ) {
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Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://" + LNK_WATA ) );
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Game.instance.startActivity( intent );
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DeviceCompat.openURI( "https://" + LNK_WATA );
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}
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};
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add( hotArea );
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@ -21,8 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import android.graphics.Bitmap;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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@ -33,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Matrix;
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import com.watabou.glwrap.Vertexbuffer;
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@ -328,11 +327,11 @@ public class ItemSprite extends MovieClip {
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}
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public static int pick( int index, int x, int y ) {
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Bitmap bmp = TextureCache.get( Assets.ITEMS ).bitmap;
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int rows = bmp.getWidth() / SIZE;
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SmartTexture tx = TextureCache.get( Assets.ITEMS );
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int rows = tx.width / SIZE;
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int row = index / rows;
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int col = index % rows;
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return bmp.getPixel( col * SIZE + x, row * SIZE + y );
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return tx.getPixel( col * SIZE + x, row * SIZE + y );
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}
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public static class Glowing {
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@ -21,10 +21,9 @@
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package com.shatteredpixel.shatteredpixeldungeon.tiles;
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import android.util.SparseIntArray;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.watabou.utils.Random;
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import com.watabou.utils.SparseArray;
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import java.util.Arrays;
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import java.util.HashSet;
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@ -115,7 +114,7 @@ public class DungeonTileSheet {
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public static final int CHASM_WATER = CHASM+4;
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//tiles that can stitch with chasms (from above), and which visual represents the stitching
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public static SparseIntArray chasmStitcheable = new SparseIntArray(32);
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public static SparseArray<Integer> chasmStitcheable = new SparseArray<>();
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static {
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//floor
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chasmStitcheable.put( Terrain.EMPTY, CHASM_FLOOR );
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@ -343,7 +342,7 @@ public class DungeonTileSheet {
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**********************************************************************/
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//These visuals always directly represent a game tile with no stitching required
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public static SparseIntArray directVisuals = new SparseIntArray(32);
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public static SparseArray<Integer> directVisuals = new SparseArray<>();
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static {
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directVisuals.put(Terrain.EMPTY, FLOOR);
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directVisuals.put(Terrain.GRASS, GRASS);
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@ -366,7 +365,7 @@ public class DungeonTileSheet {
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}
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//These visuals directly represent game tiles (no stitching) when terrain is being shown as flat
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public static SparseIntArray directFlatVisuals = new SparseIntArray(32);
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public static SparseArray<Integer> directFlatVisuals = new SparseArray<>();
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static {
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directFlatVisuals.put(Terrain.WALL, FLAT_WALL);
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directFlatVisuals.put(Terrain.DOOR, FLAT_DOOR);
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@ -401,7 +400,7 @@ public class DungeonTileSheet {
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}
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//These alt visuals will trigger 50% of the time (45% of the time if a rare alt is also present)
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public static SparseIntArray commonAltVisuals = new SparseIntArray(32);
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public static SparseArray<Integer> commonAltVisuals = new SparseArray<>();
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static {
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commonAltVisuals.put(FLOOR, FLOOR_ALT_1);
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commonAltVisuals.put(GRASS, GRASS_ALT);
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@ -426,7 +425,7 @@ public class DungeonTileSheet {
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}
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//These alt visuals trigger 5% of the time (and also override common alts when they show up)
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public static SparseIntArray rareAltVisuals = new SparseIntArray(32);
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public static SparseArray<Integer> rareAltVisuals = new SparseArray<>();
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static {
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rareAltVisuals.put(FLOOR, FLOOR_ALT_2);
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}
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@ -21,9 +21,8 @@
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package com.shatteredpixel.shatteredpixeldungeon.utils;
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import android.util.Log;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.DeviceCompat;
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import com.watabou.utils.Signal;
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public class GLog {
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@ -43,7 +42,7 @@ public class GLog {
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text = Messages.format( text, args );
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}
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Log.i( TAG, text );
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DeviceCompat.log( TAG, text );
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update.dispatch( text );
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}
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@ -44,6 +44,7 @@ import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedText;
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//This class makes use of the android EditText component to handle text input
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//TODO externalize android-specific code to SPD-classes
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public class WndTextInput extends Window {
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private EditText textInput;
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