v0.7.0: added a tipped dart for swiftthistle

This commit is contained in:
Evan Debenham 2018-06-05 17:21:06 -04:00
parent 287fa2b301
commit 53dc34a1b3
12 changed files with 121 additions and 8 deletions

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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Electricity;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Adrenaline;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
@ -280,6 +281,7 @@ public abstract class Char extends Actor {
public float speed() {
float speed = baseSpeed;
if ( buff( Cripple.class ) != null ) speed /= 2f;
if ( buff( Adrenaline.class ) != null) speed *= 2f;
if ( buff( Haste.class ) != null) speed *= 3f;
return speed;
}

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@ -0,0 +1,53 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2018 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.noosa.Image;
public class Adrenaline extends FlavourBuff {
public static final float DURATION = 10f;
@Override
public int icon() {
//TODO
return BuffIndicator.IMMUNITY;
}
@Override
public void tintIcon(Image icon) {
greyIcon(icon, 5f, cooldown());
}
@Override
public String toString() {
return Messages.get(this, "name");
}
@Override
public String desc() {
return Messages.get(this, "desc", dispTurns());
}
}

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@ -55,7 +55,7 @@ public class Golem extends Mob {
@Override
protected float attackDelay() {
return 1.5f;
return super.attackDelay() * 1.5f;
}
@Override

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@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Adrenaline;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
@ -452,7 +453,9 @@ public abstract class Mob extends Char {
}
protected float attackDelay() {
return 1f;
float delay = 1f;
if ( buff(Adrenaline.class) != null) delay /= 1.5f;
return delay;
}
protected boolean doAttack( Char enemy ) {

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@ -66,7 +66,7 @@ public class Monk extends Mob {
@Override
protected float attackDelay() {
return 0.5f;
return super.attackDelay()*0.5f;
}
@Override

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@ -94,7 +94,7 @@ public class Statue extends Mob {
@Override
protected float attackDelay() {
return weapon.speedFactor( this );
return super.attackDelay()*weapon.speedFactor( this );
}
@Override

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@ -89,7 +89,7 @@ public class Thief extends Mob {
@Override
protected float attackDelay() {
return 0.5f;
return super.attackDelay()*0.5f;
}
@Override

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@ -487,11 +487,11 @@ public class DriedRose extends Artifact {
@Override
protected float attackDelay() {
float delay = super.attackDelay();
if (rose != null && rose.weapon != null){
return rose.weapon.speedFactor(this);
} else {
return super.attackDelay();
delay *= rose.weapon.speedFactor(this);
}
return delay;
}
@Override

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@ -0,0 +1,47 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2018 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Adrenaline;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class AdrenalineDart extends TippedDart {
{
//TODO
image = ItemSpriteSheet.BLINDING_DART;
}
@Override
public int proc(Char attacker, Char defender, int damage) {
Buff.prolong( defender, Adrenaline.class, Adrenaline.DURATION);
if (attacker.alignment == defender.alignment){
return 0;
}
return super.proc(attacker, defender, damage);
}
}

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@ -41,6 +41,7 @@ import com.shatteredpixel.shatteredpixeldungeon.plants.Sorrowmoss;
import com.shatteredpixel.shatteredpixeldungeon.plants.Starflower;
import com.shatteredpixel.shatteredpixeldungeon.plants.Stormvine;
import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle;
import java.util.ArrayList;
import java.util.HashMap;
@ -82,6 +83,7 @@ public abstract class TippedDart extends Dart {
types.put(Starflower.Seed.class, HolyDart.class);
types.put(Stormvine.Seed.class, ShockingDart.class);
types.put(Sungrass.Seed.class, HealingDart.class);
types.put(Swiftthistle.Seed.class, AdrenalineDart.class);
}
public static TippedDart randomTipped(){

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@ -35,6 +35,9 @@ actors.blobs.web.desc=Everything is covered with a thick web here.
###buffs
actors.buffs.adrenaline.name=Adrenaline
actors.buffs.adrenaline.desc=A surge of physical power, adrenaline enhanced both attack and movement speed.\n\nAdrenaline allows its target to run at 2x speed, and attack at 1.5x speed.\n\nTurns remaining: %s.
actors.buffs.amok.name=Amok
actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nTurns of amok remaining: %s.

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@ -1009,6 +1009,9 @@ items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through he
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=adrenaline dart
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will give their target a boost in speed. This boost affects both speed of movement and of attacking, though movement is improved more.
items.weapon.missiles.darts.blindingdart.name=blinding dart
items.weapon.missiles.darts.blindingdart.desc=These darts are tipped with a blindweed-based compound which will blind their target for a short time. They do not disorient however, so an enemy will still know where they last saw you.