v0.6.4: fixed a typo in mage description, and moved a warning suppress
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@ -150,7 +150,6 @@ public class ShatteredPixelDungeon extends Game {
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}
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@SuppressWarnings("deprecation")
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@Override
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protected void onCreate( Bundle savedInstanceState ) {
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super.onCreate(savedInstanceState);
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@ -230,6 +229,7 @@ public class ShatteredPixelDungeon extends Game {
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}
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@Override
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@SuppressWarnings("deprecation")
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public void onMultiWindowModeChanged(boolean isInMultiWindowMode) {
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super.onMultiWindowModeChanged(isInMultiWindowMode);
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updateSystemUI();
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@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
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actors.hero.heroclass.mage=mage
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actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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actors.hero.heroclass.rogue=rogue
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