v0.6.0: implemented RuinsRoom

This commit is contained in:
Evan Debenham 2017-05-19 19:27:18 -04:00
parent abda002690
commit 2cf81d6b53

View File

@ -0,0 +1,61 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
public class RuinsRoom extends PatchRoom {
@Override
public float[] sizeCatProbs() {
return new float[]{6, 3, 1};
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1 , Terrain.EMPTY );
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
}
//fill scales from ~10% at 4x4, to ~25% at 18x18
// normal ~20% to ~25%
// large ~25% to ~30%
// giant ~30% to ~35%
float fill = .2f + (width()*height())/2048f;
setupPatch(level, fill, 0, true);
cleanDiagonalEdges();
for (int i = top + 1; i < bottom; i++) {
for (int j = left + 1; j < right; j++) {
if (patch[xyToPatchCoords(j, i)]) {
int cell = i * level.width() + j;
level.map[cell] = Terrain.WALL;
}
}
}
}
}