v0.6.0: implemented RuinsRoom
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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public class RuinsRoom extends PatchRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{6, 3, 1};
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}
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1 , Terrain.EMPTY );
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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}
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//fill scales from ~10% at 4x4, to ~25% at 18x18
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// normal ~20% to ~25%
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// large ~25% to ~30%
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// giant ~30% to ~35%
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float fill = .2f + (width()*height())/2048f;
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setupPatch(level, fill, 0, true);
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cleanDiagonalEdges();
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for (int i = top + 1; i < bottom; i++) {
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for (int j = left + 1; j < right; j++) {
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if (patch[xyToPatchCoords(j, i)]) {
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int cell = i * level.width() + j;
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level.map[cell] = Terrain.WALL;
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}
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}
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}
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}
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}
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