v0.8.0: bugfixes:
- fixed class array bundling errors (JSON was loading full class references if it wasn't loading from file) - various minor vfx bugs with goo when pump-up attack is interrupted
This commit is contained in:
parent
39525ec0f1
commit
ad0abbd358
|
@ -372,7 +372,7 @@ public class Bundle {
|
|||
try {
|
||||
JSONArray jsonArray = new JSONArray();
|
||||
for (int i=0; i < array.length; i++) {
|
||||
jsonArray.put( i, array[i] );
|
||||
jsonArray.put( i, array[i].getCanonicalName() );
|
||||
}
|
||||
data.put( key, jsonArray );
|
||||
} catch (JSONException e) {
|
||||
|
|
|
@ -33,8 +33,8 @@ public class GooWarn extends Blob {
|
|||
//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
|
||||
|
||||
{
|
||||
//this one needs to act after the Goo
|
||||
actPriority = MOB_PRIO - 1;
|
||||
//this one needs to act just before the Goo
|
||||
actPriority = MOB_PRIO + 1;
|
||||
}
|
||||
|
||||
protected int pos;
|
||||
|
|
|
@ -103,6 +103,11 @@ public class Goo extends Mob {
|
|||
|
||||
@Override
|
||||
public boolean act() {
|
||||
|
||||
//ensures goo warning blob acts at the correct times
|
||||
//as normally blobs act one extra time when initialized if they normally act before
|
||||
//whatever spawned them
|
||||
GameScene.add(Blob.seed(pos, 0, GooWarn.class));
|
||||
|
||||
if (Dungeon.level.water[pos] && HP < HT) {
|
||||
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
|
||||
|
@ -116,6 +121,9 @@ public class Goo extends Mob {
|
|||
if (state != SLEEPING){
|
||||
Dungeon.level.seal();
|
||||
}
|
||||
|
||||
//prevents goo pump animation from persisting when it shouldn't
|
||||
sprite.idle();
|
||||
|
||||
return super.act();
|
||||
}
|
||||
|
@ -147,7 +155,7 @@ public class Goo extends Mob {
|
|||
PathFinder.buildDistanceMap( pos, BArray.not( Dungeon.level.solid, null ), 2 );
|
||||
for (int i = 0; i < PathFinder.distance.length; i++) {
|
||||
if (PathFinder.distance[i] < Integer.MAX_VALUE)
|
||||
GameScene.add(Blob.seed(i, 2, GooWarn.class));
|
||||
GameScene.add(Blob.seed(i, 1, GooWarn.class));
|
||||
}
|
||||
pumpedUp++;
|
||||
|
||||
|
@ -181,7 +189,7 @@ public class Goo extends Mob {
|
|||
for (int i=0; i < PathFinder.NEIGHBOURS9.length; i++) {
|
||||
int j = pos + PathFinder.NEIGHBOURS9[i];
|
||||
if (!Dungeon.level.solid[j]) {
|
||||
GameScene.add(Blob.seed(j, 2, GooWarn.class));
|
||||
GameScene.add(Blob.seed(j, 1, GooWarn.class));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user