v0.6.1b: fixed doors being hidden on floor 2 more often than they should

This commit is contained in:
Evan Debenham 2017-08-23 16:26:38 -04:00
parent 1bebbc348a
commit 95dcced4eb

View File

@ -71,7 +71,7 @@ public class EntranceRoom extends StandardRoom {
}
if (Dungeon.depth == 2){
if (!Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_4)){
if (!Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_1)){
for (Room.Door door : connected.values()) {
door.set( Door.Type.HIDDEN );
}