v0.7.5: increased camera panning speed
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f808e201f3
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6af4ffeaf7
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@ -96,7 +96,7 @@ public class HeroSprite extends CharSprite {
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@Override
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public void place( int p ) {
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super.place( p );
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Camera.main.panTo(center(), 5f);
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Camera.main.panTo(center(), 8f);
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}
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@Override
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@ -105,7 +105,7 @@ public class HeroSprite extends CharSprite {
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if (ch.flying) {
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play( fly );
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}
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Camera.main.panFollow(this, 5f);
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Camera.main.panFollow(this, 8f);
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}
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@Override
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@ -105,7 +105,7 @@ public class DangerIndicator extends Tag {
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TargetHealthIndicator.instance.target(target == TargetHealthIndicator.instance.target() ? null : target);
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if (Dungeon.hero.curAction == null) {
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Camera.main.panTo(target.sprite.center(), 5f);
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Camera.main.panTo(target.sprite.center(), 8f);
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}
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}
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}
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@ -86,7 +86,7 @@ public class StatusPane extends Component {
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@Override
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protected void onClick( PointerEvent event ) {
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Image sprite = Dungeon.hero.sprite;
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Camera.main.panTo( sprite.center(), 2f );
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Camera.main.panTo( sprite.center(), 3f );
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GameScene.show( new WndHero() );
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}
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} );
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