v0.6.3: starting weapons no longer appear in bones
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@ -33,6 +33,8 @@ public class Dagger extends MeleeWeapon {
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image = ItemSpriteSheet.DAGGER;
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tier = 1;
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bones = false;
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}
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@Override
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@ -30,6 +30,8 @@ public class Knuckles extends MeleeWeapon {
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tier = 1;
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DLY = 0.5f; //2x speed
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bones = false;
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}
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@Override
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@ -29,6 +29,8 @@ public class WornShortsword extends MeleeWeapon {
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image = ItemSpriteSheet.WORN_SHORTSWORD;
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tier = 1;
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bones = false;
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}
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}
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