Magic_Ling_Pixel_Dungeon/core
Evan Debenham 9337d28948 v0.7.0: fixes/adjustments:
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
..
src v0.7.0: fixes/adjustments: 2018-10-24 02:55:53 -04:00
build.gradle v0.7.0: adjusted proguard config, as the optimize variant is becoming default 2018-10-24 02:37:56 -04:00
proguard-rules.pro v0.7.0: adjusted proguard config, as the optimize variant is becoming default 2018-10-24 02:37:56 -04:00