v0.6.1a: fixed enemy sprites sometimes not visually dieing

This commit is contained in:
Evan Debenham 2017-08-17 18:17:06 -04:00
parent 82f83a7c37
commit 769bdc298c

View File

@ -161,7 +161,9 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
}
public void idle() {
play( idle );
if (curAnim != die) {
play(idle);
}
}
public void move( int from, int to ) {