v0.7.1: extended items which are identified by default for each class
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@ -35,8 +35,13 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.VelvetPouch;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.SmallRation;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfLullaby;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRage;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
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@ -100,6 +105,8 @@ public enum HeroClass {
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if (Dungeon.isChallenged(Challenges.NO_FOOD)){
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new SmallRation().collect();
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}
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new ScrollOfIdentify().identify();
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}
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@ -129,7 +136,9 @@ public enum HeroClass {
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new PotionBandolier().collect();
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Dungeon.LimitedDrops.POTION_BANDOLIER.drop();
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new PotionOfHealing().identify();
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new ScrollOfRage().identify();
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}
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private static void initMage( Hero hero ) {
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@ -144,7 +153,9 @@ public enum HeroClass {
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new ScrollHolder().collect();
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Dungeon.LimitedDrops.SCROLL_HOLDER.drop();
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new ScrollOfUpgrade().identify();
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new PotionOfLiquidFlame().identify();
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}
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private static void initRogue( Hero hero ) {
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@ -162,7 +173,9 @@ public enum HeroClass {
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new VelvetPouch().collect();
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Dungeon.LimitedDrops.VELVET_POUCH.drop();
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new ScrollOfMagicMapping().identify();
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new PotionOfInvisibility().identify();
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}
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private static void initHuntress( Hero hero ) {
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@ -175,7 +188,9 @@ public enum HeroClass {
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new VelvetPouch().collect();
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Dungeon.LimitedDrops.VELVET_POUCH.drop();
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new PotionOfMindVision().identify();
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new ScrollOfLullaby().identify();
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}
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public String title() {
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@ -296,25 +296,25 @@ actors.hero.hero.revive=The ankh explodes with life-giving energy!
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actors.hero.heroclass.warrior=warrior
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actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
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actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
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actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
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actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
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actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
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actors.hero.heroclass.mage=mage
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actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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actors.hero.heroclass.rogue=rogue
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actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
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actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
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actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
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actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
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actors.hero.heroclass.huntress=huntress
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actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
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actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
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actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
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actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
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actors.hero.herosubclass.gladiator=gladiator
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