v0.6.5c: fixed a serious exploit involving the timekeeper's hourglass
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@ -874,7 +874,6 @@ public class Hero extends Char {
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if (enemy.isAlive() && canAttack( enemy ) && !isCharmedBy( enemy )) {
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spend( attackDelay() );
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sprite.attack( enemy.pos );
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return false;
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@ -1433,6 +1432,7 @@ public class Hero extends Char {
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}
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Invisibility.dispel();
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spend( attackDelay() );
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curAction = null;
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