v0.7.2: reduced the power of chilling enchantment
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@ -43,8 +43,7 @@ public class Chilling extends Weapon.Enchantment {
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if (Random.Int( level + 3 ) >= 2) {
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//FIXME this should probably stack chilled
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Buff.affect( defender, Chill.class, 3f + level/4f );
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Buff.affect( defender, Chill.class, 3f );
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Splash.at( defender.sprite.center(), 0xFFB2D6FF, 5);
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}
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