v0.7.0: corrected scaling numbers on lucky enchant

This commit is contained in:
Evan Debenham 2018-09-17 14:11:47 -04:00
parent 2ede820dab
commit abc60c6465

View File

@ -54,7 +54,7 @@ public class Lucky extends Weapon.Enchantment {
} else {
buff = Buff.affect(attacker, Luck.class);
buff.zeroChance = zeroChance * (0.5f - 0.001f*level);
buff.zeroChance = zeroChance * (0.5f - (0.01f*level));
return 0;
}