v0.7.0: fixed the action indicator being preserved in rare cases
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@ -29,7 +29,6 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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@ -106,7 +105,6 @@ public class StartScene extends PixelScene {
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}
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GamesInProgress.curSlot = 0;
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ActionIndicator.action = null;
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fadeIn();
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@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.StartScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.Game;
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@ -105,6 +106,7 @@ public class WndGameInProgress extends Window {
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GamesInProgress.curSlot = slot;
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Dungeon.hero = null;
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ActionIndicator.action = null;
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InterlevelScene.mode = InterlevelScene.Mode.CONTINUE;
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ShatteredPixelDungeon.switchScene(InterlevelScene.class);
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}
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@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.IntroScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.IconButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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@ -92,6 +93,7 @@ public class WndStartGame extends Window {
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GamesInProgress.curSlot = slot;
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Dungeon.hero = null;
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ActionIndicator.action = null;
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InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
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if (SPDSettings.intro()) {
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